QLocalSocket


 

QIODevice做為QLocalSocket的父類

在Qt中,提供了多種IPC方法。看起來好像和Socket搭上點邊,實則底層是windows的name pipe。這應該是支持雙工通信的

QLocalServer提供了一種基於本地套接字的服務器,實現了接收本地socket的連接的功能。

通過調用listen()監聽特定的連接,每次與client連接上時發出newConnection()信號。

通過調用nextPendingConnection()響應一個等待中的連接請求,返回一個指針,指向用於與client建立通信的QLocalSocket。

當連接發生錯誤時,serverError() 返回錯誤的類型,通過調用errorString()可以獲取錯誤描述。

監聽過程中,serverName()可獲取當前服務器的名稱。

調用close()停止對連接請求的監聽。

雖然QLocalServer是為在事件循環中使用而設計出來的,但是在沒有事件循環時也是可以使用的。

沒有事件循環時,你必須使用waitForNewConnection(),它只在以下兩種情況下解除阻塞:1)有可用的連接;2)超時。

 

服務器

#ifndef SERVER_H
#define SERVER_H

#include <QWidget>
#include <QObject>
#include <QLocalSocket>
#include <QLocalServer>

class CServer : public QObject
{
    Q_OBJECT

public:
    CServer() : m_server(NULL)
    {
        m_server = new QLocalServer;
        connect(m_server, SIGNAL(newConnection()), SLOT(serverNewConnectionHandler()));
    }

    ~CServer()
    {
        m_server->close();
        delete m_server;
    }

    void RunServer()
    {
        qDebug() << "Run Server ok";

        QLocalServer::removeServer("ServerName");
        bool ok = m_server->listen("ServerName");
        if (!ok)
        {
            // TODO:
        }
    }

private slots:
    void serverNewConnectionHandler()
    {
        qDebug() << "New Connection";
        qDebug() << "listen: " << m_server->serverName();

        QLocalSocket* socket = m_server->nextPendingConnection();
        connect(socket, SIGNAL(readyRead()), this, SLOT(socketReadyReadHandler()));
        connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater()));
    }

    void socketReadyReadHandler()
    {
        QLocalSocket* socket = static_cast<QLocalSocket*>(sender());
        if (socket)
        {
            QTextStream stream(socket);
            qDebug() << "Read Data From Client:" << stream.readAll();

            QString response = "Hello Client";
            socket->write(response.toUtf8());
            socket->flush();
        }
        // 返回到客戶端的void sendMessage 方法,m_socket->waitForReadyRead()之后的操作
    }

private:
    QLocalServer *m_server;

};

#endif // SERVER_H

#include "server.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    CServer server;
    server.RunServer();

    return a.exec();
}

 

客戶端

#ifndef CLIENT_H
#define CLIENT_H

#include <QObject>
#include <QLocalSocket>
#include <QLocalServer>

class CClient : public QObject
{
    Q_OBJECT

public:
    CClient() : m_socket(NULL)
    {
        m_socket = new QLocalSocket();

        connect(m_socket, SIGNAL(connected()), SLOT(socketConnectedHandler()));
        connect(m_socket, SIGNAL(disconnected()), SLOT(socketDisConnectedHandler()));
        connect(m_socket, SIGNAL(error(QLocalSocket::LocalSocketError)), SLOT(socketErrorHandler(QLocalSocket::LocalSocketError)));
    }

    ~CClient()
    {
        m_socket->disconnectFromServer();
        delete m_socket;
    }

public:
    void ConnectToServer(const QString &strServerName)
    {
        // serverNewConnectionHandler 成員方法將被調用
        m_socket->connectToServer(strServerName);
        if (m_socket->waitForConnected())
        {
            // TODO:
        }
    }

    void sendMessage(const QString &msg)
    {
        m_socket->write(msg.toStdString().c_str());
        m_socket->flush();

        if (!m_socket->bytesAvailable())
            m_socket->waitForReadyRead();

        QTextStream stream(m_socket);
        QString respond = stream.readAll();
        qDebug() << "Read Data From Server:" << respond;
    }

private slots:
    void socketConnectedHandler()
    {
        qDebug() << "connected.";
    }


    void socketDisConnectedHandler()
    {
        qDebug() << "disconnected.";
    }

    void socketErrorHandler(QLocalSocket::LocalSocketError error)
    {
        qWarning() << error;
    }

private:
    QLocalSocket *m_socket;

};

#endif // CLIENT_H

#include "client.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    CClient client;
    client.ConnectToServer("ServerName");

    client.sendMessage("Hellow Server");

    return a.exec();
}

 

學習地址https://blog.csdn.net/yhc166188/article/details/80756448

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM