python編寫彈球游戲的實現代碼


 

#coding:utf-8
from tkinter import *
import random
import time
 
 
class Ball:
    #創建一個球類
    def __init__(self, canvas, color):
        self.canvas = canvas
        self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
        #返回剛好划小球的id,create_oval創建一個橢圓
        self.canvas.move(self.id, 245, 100)
        #把橢圓移動到畫布
        starts = [-3, -2, -1, 1, 2, 3]
        random.shuffle(starts)
        #隨機排列
        self.x = starts[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        #獲取畫布當前高度
        self.canvas_width = self.canvas.winfo_width()
        #獲取畫布當前寬度
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        #讓小球水平和垂直移動
        pos = self.canvas.coords(self.id)
        #coords返回畫布上畫好的x和y坐標
 
        #判斷小球是否撞到畫布頂部或者底部,保證小球反彈回去,不消失
        if pos[1] <= 0:
            self.y = 3
        if pos[3] >= self.canvas_height:
            self.y = -3
        if pos[0] <= 0:
            self.x = 3
        if pos[2] >= self.canvas_width:
            self.x = -3
 
tk = Tk()
tk.title("Game")
 
tk.resizable(0, 0)
#窗口大小不可調整
tk.wm_attributes("-topmost", 1)
#使畫布窗口置於所有窗口之前
canvas = Canvas(tk,width=500, height=400, bd=0, highlightthickness=0)
#bd和highlighttthickness是為了保證畫布沒有邊框
canvas.pack()
tk.update()
#動畫初始化
 
ballone = Ball(canvas, 'red')
balltwo = Ball(canvas, 'blue')
 
while 1:
    #畫布一出現會馬上消失,為了防止畫布消失,用tkinter一直重畫
    ballone.draw()
    balltwo.draw()
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)

 

效果

 

 

參考:

https://blog.csdn.net/qq_23948283/article/details/51637406?utm_source=blogxgwz6


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