服務端:
public class SocketTest { private string _ip = string.Empty; private int _port = 0; private Socket _socket = null; private byte[] buffer = new byte[1024 * 1024 * 2]; /// <summary> /// 構造函數 /// </summary> /// <param name="ip">監聽的IP</param> /// <param name="port">監聽的端口</param> public SocketTest(string ip, int port) { this._ip = ip; this._port = port; } public SocketTest(int port) { this._ip = "0.0.0.0"; this._port = port; } public void StartListen() { try { //1.0 實例化套接字(IP4尋找協議,流式協議,TCP協議) _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //2.0 創建IP對象 IPAddress address = IPAddress.Parse(_ip); //3.0 創建網絡端口,包括ip和端口 IPEndPoint endPoint = new IPEndPoint(address, _port); //4.0 綁定套接字 _socket.Bind(endPoint); //5.0 設置最大連接數 _socket.Listen(int.MaxValue); writeLog.AddLogCanDelete("監聽" + _socket.LocalEndPoint.ToString() + "消息成功"); //6.0 開始監聽 Thread thread = new Thread(ListenClientConnect); thread.Start(); } catch (Exception ex) { } } /// <summary> /// 監聽客戶端連接 /// </summary> private void ListenClientConnect() { try { while (true) { //Socket創建的新連接 Socket clientSocket = _socket.Accept(); clientSocket.Send(Encoding.UTF8.GetBytes("服務端發送消息:")); Thread thread = new Thread(ReceiveMessage); thread.Start(clientSocket); } } catch (Exception) { } } /// <summary> /// 接收客戶端消息 /// </summary> /// <param name="socket">來自客戶端的socket</param> private void ReceiveMessage(object socket) { Socket clientSocket = (Socket)socket; while (true) { try { //獲取從客戶端發來的數據 int length = clientSocket.Receive(buffer); writeLog.AddLogCanDelete("接收客戶端" + clientSocket.RemoteEndPoint.ToString() + ",消息" + Encoding.UTF8.GetString(buffer, 0, length)); } catch (Exception ex) { writeLog.AddLogCanDelete(ex.Message); clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); break; } } } }
客戶端:
public class SocketTest { private string _ip = string.Empty; private int _port = 0; private Socket _socket = null; private byte[] buffer = new byte[1024 * 1024 * 2]; /// <summary> /// 構造函數 /// </summary> /// <param name="ip">連接服務器的IP</param> /// <param name="port">連接服務器的端口</param> public SocketTest(string ip, int port) { this._ip = ip; this._port = port; } public SocketTest(int port) { this._ip = "127.0.0.1"; this._port = port; } /// <summary> /// 開啟服務,連接服務端 /// </summary> public void StartClient() { try { //1.0 實例化套接字(IP4尋址地址,流式傳輸,TCP協議) _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //2.0 創建IP對象 IPAddress address = IPAddress.Parse(_ip); //3.0 創建網絡端口包括ip和端口 IPEndPoint endPoint = new IPEndPoint(address, _port); //4.0 建立連接 _socket.Connect(endPoint); Console.WriteLine("連接服務器成功"); //5.0 接收數據 //int length = _socket.Receive(buffer); //Console.WriteLine("接收服務器{0},消息:{1}", _socket.RemoteEndPoint.ToString(), Encoding.UTF8.GetString(buffer, 0, length)); //6.0 像服務器發送消息 for (int i = 0; i < 10; i++) { Thread.Sleep(200); string sendMessage = string.Format("客戶端發送的消息,當前時間{0}", DateTime.Now.ToString()); _socket.Send(Encoding.UTF8.GetBytes(sendMessage)); //Console.WriteLine("像服務發送的消息:{0}", sendMessage); } } catch (Exception ex) { _socket.Shutdown(SocketShutdown.Both); _socket.Close(); Console.WriteLine(ex.Message); } Console.WriteLine("發送消息結束"); } }
一 、Socket概念
Socket並不是一種協議,而是為了方便使用TCP和UDP而抽象出來的一層,位於應用層和傳輸控制層之間的一組接口。
當兩台主機通信時,必須通過Socket連接,Socket則利用TCP/IP協議建立TCP連接,TCP連接則更依賴於底層的IP協議,Socket是控制層傳輸協議。
二、網絡通信的三要素
1. IP地址(網絡上主機設備的唯一標識)
2.端口號(定位程序)。有效端口:0~65535,其中0~1024由系統使用,開發中一般使用1024以上的端口。
3.傳輸協議(用什么樣的方式進行交互)。常見協議:TCP(面向連接,提供可靠的服務),UDP(無連接,傳輸速度快)
三、Socket通信流程
四、C#中Socket的簡單實用步驟
1.服務端監聽某個端口
2.客戶端向服務端地址和端口發起Socket請求
3.服務器接收連接請求后創建Socket連接,並維護這個連接隊列
4.客戶端和服務端就建立起了雙工通信,客戶端與服務端就可以實現彼此發送消息。
轉載於:https://blog.csdn.net/qq_33022911/article/details/82432778