需求:接口每秒最多只能相應1個請求
1.創建 全局類對象
import com.google.common.util.concurrent.RateLimiter; import org.springframework.stereotype.Service; /** * @Auther: 011336 * @Date: 2019/4/29 17:31 */ @Service public class AccessLimitService { /** * 每秒只發出1個令牌 */ RateLimiter rateLimiter = RateLimiter.create(1.0); /** * 獲取等待時間 方法阻塞 * 每次等待一個獲取一個令牌 * @return */ public double acquire(){ double waitTime = rateLimiter.acquire(1); return waitTime; } }
2.測試實例 模擬10個並發請求
@Controller @RequestMapping("/SegmentRecommend") public class NearestAirportController { private Logger logger = Logger.getLogger(NearestAirportController.class); @Autowired private NearestAirportService nearestAirportService; @Autowired private AccessLimitService accessLimitService; /**
* 此方法是我們對外提供的接口,通過調用acquire()方法獲取令牌,獲取失時會阻塞直到獲取令牌成功才繼續執行
*/ public ModelAndView getNearestAirport(HttpServletRequest request, HttpServletResponse response)throws Exception { logger.info("NearestAirportController.getNearestAirport begin"); System.out.println(" |||||||||||||waitTime:" + accessLimitService.acquire()); RemoteAirportsData data = nearestAirportService.getNearestAirports(); logger.info("NearestAirportController.getNearestAirport end"); return null; } @RequestMapping(value ="/GetNearestAirport" ,produces = "application/json;charset=UTF-8") public ModelAndView ttttt (HttpServletRequest request, HttpServletResponse response) throws Exception{ logger.info("============================================================================="); ExecutorService fixedThreadPool = Executors.newFixedThreadPool(10);
//開啟10個線程模擬10個並發請求 for(int i=0;i<10;i++) { fixedThreadPool.submit(new Runnable() { @Override public void run() { try { getNearestAirport(request,response); } catch (Exception e) { e.printStackTrace(); } } }); } fixedThreadPool.shutdown(); fixedThreadPool.awaitTermination(Long.MAX_VALUE, TimeUnit.SECONDS); logger.info("================================================================================"); return null; } }
3. 執行結果:getNearestAirpor()方法每秒只執行了一次
總結:關鍵是要讓 rateLimiter 變量成為線程共享變量,每個請求執行前都要來到 rateLimiter 中獲取令牌。成功擇執行,失敗則阻塞 直到拿到令牌才繼續執行