Java抽象工廠模式
- 基本定義
抽象工廠模式是所有形態的工廠模式中最為抽
象和最其一般性的。抽象工廠模式可以向客戶端
提供一個接口,使得客戶端在不必指定產品的具
體類型的情況下,能夠創建多個產品族的產品對
象。 - 編寫具體代碼以及測試類
package abstractFactory; public abstract class Apple implements Fruit { public abstract void get(); } package abstractFactory; public abstract class Banana implements Fruit { public abstract void get(); } package abstractFactory; public interface Fruit { public void get(); } package abstractFactory; public interface FruitFactory { //實例化Apple public Fruit getApple(); //實例化Banana public Fruit getBanana(); } package abstractFactory; public class InnerApple extends Apple { @Override public void get() { System.out.println("長在室內的蘋果"); } } package abstractFactory; public class InnerBanana extends Banana { @Override public void get() { System.out.println("長在室內的香蕉"); } } package abstractFactory; public class InnerFruitFactory implements FruitFactory { @Override public Fruit getApple() { return new InnerApple(); } @Override public Fruit getBanana() { return new InnerBanana(); } } package abstractFactory; public class NorthApple extends Apple { @Override public void get() { System.out.println("長在北方的蘋果"); } } package abstractFactory; public class NorthBanana extends Banana { @Override public void get() { System.out.println("長在北方的香蕉"); } } package abstractFactory; public class NorthFruitFactory implements FruitFactory { @Override public Fruit getApple() { return new NorthApple(); } @Override public Fruit getBanana() { return new NorthBanana(); } } package abstractFactory; public class SouthApple extends Apple { @Override public void get() { System.out.println("長在南方的蘋果"); } } package abstractFactory; public class SouthBanana extends Banana { @Override public void get() { System.out.println("長在南方的香蕉"); } } package abstractFactory; public class SouthFruitFactory implements FruitFactory { @Override public Fruit getApple() { return new SouthApple(); } @Override public Fruit getBanana() { return new SouthBanana(); } } //測試類 package abstractFactory; public class MainClass { public static void main(String[] args) { FruitFactory ff = new NorthFruitFactory(); Fruit apple = ff.getApple(); apple.get(); Fruit banana = ff.getBanana(); banana.get(); System.out.println("~~~~~~~~~~~~~~~~~~~~"); FruitFactory bb = new SouthFruitFactory(); Fruit apple2 = bb.getApple(); apple2.get(); Fruit banana2 = bb.getBanana(); banana2.get(); System.out.println("~~~~~~~~~~~~~~~~~~~~"); //比如要增加室內innerApple,InnerBanana FruitFactory cc = new InnerFruitFactory(); Fruit apple3 = cc.getApple(); apple3.get(); Fruit banana3 = cc.getBanana(); banana3.get(); } }
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模式中包含的角色及其職責
1.抽象工廠(Creator)角色
抽象工廠模式的核心,包含對多個產品結構的聲明,任何工廠類都必須實現這個接口。(FruitFactory)2.具體工廠( Concrete Creator)角色
具體工廠類是抽象工廠的一個實現,負責實例化某個產品族中的產品對象。(InnerFruitFactory,NorthFruitFactory,SouthFruitFactory)3.抽象(Product)角色
抽象模式所創建的所有對象的父類,它負責描述所有實例所共有的公共接口。(Fruit)4.具體產品(Concrete Product)角色
抽象模式所創建的具體實例對象(NorthApple,NorthBanana,SouthApple,SouthBanana,InnerBanana,InnerFruitFactory)
總結:抽象工廠中方法對應產品結構,具體工廠對應產品族。 - 具體和前面兩節模式相比較圖形,我整理出來如下圖所示: