項目需要,做個微信公眾號,之前從未做過,前期挺懵的,再次記錄一下,一切困難都是紙老虎(哈哈)
服務號是公司申請的微信公共賬號,訂閱號是個人申請的。建議開發者自己申請一個測試賬號,方便使用,但是測試賬號不能測試使用支付功能,如果牽扯到支付的功能,建議先用測試賬號把其他的做好,然后使用正式的賬號,測試支付的功能(個人思路哈)
好了,接下來是項目了(以MVC項目為例):
引用的dll

測試賬號的申請
地址:https://mp.weixin.qq.com/debug/cgi-bin/sandbox?t=sandbox/login
需要填寫Url和token:注意這里的Url是有限制的,需要講默的頁面配置為Url!

接下來便是代碼了:
首先你需要建立一個CustomMessageHandler類,繼承自dll中的類,如下:
///
/// 微信消息處理
///
/// 根據微信原始Id, 判斷具體推送給哪一個用戶
///
///
public partial class CustomMessageHandler : MessageHandler<MessageContext<Senparc.Weixin.MP.Entities.IRequestMessageBase, Senparc.Weixin.MP.Entities.IResponseMessageBase>>
{
private static string AppID = ConfigManager.Config.Wechat.AppID;
static object _locker = new object();
public CustomMessageHandler(Stream inputStream, PostModel postModel = null, int maxRecordCount = 0) : base(inputStream, postModel, maxRecordCount)
{
base.CurrentMessageContext.ExpireMinutes = 10;
}
public CustomMessageHandler(XDocument requestDocument, PostModel postModel = null, int maxRecordCount = 0) : base(requestDocument, postModel, maxRecordCount)
{
}
public CustomMessageHandler(RequestMessageBase requestMessageBase, PostModel postModel = null, int maxRecordCount = 0) : base(requestMessageBase, postModel, maxRecordCount)
{
}
#region 用戶關注公眾號
///
/// 用戶關注公眾號
///
///
///
public async override Task OnEvent_SubscribeRequestAsync(RequestMessageEvent_Subscribe requestMessage)
{
try
{
if (AppID != null)
{
var userInfo = await UserApi.InfoAsync(AppID, base.WeixinOpenId);
if (userInfo == null)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"獲取用戶信息失敗");
}
else
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"獲取用戶信息,OpenId:{userInfo.openid}, WeixinOpenId:{WeixinOpenId}");
}
#region 處理用戶信息
if (requestMessage.Event == Event.subscribe)
{
var user = usersRepository.GetUserByOpenId(userInfo.openid);
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"二維碼場景值{userInfo.qr_scene}");
if (user == null)
{
user = new 你的用戶類
{
OpenId = userInfo.openid,
WeChatNickName = userInfo.nickname,
HeadImg = userInfo.headimgurl,
Status = Sprite.Agile.Domain.Status.Disabled,
UserType=Sprite.Agile.Model.Domain.Entities.UserType.User,
IsSubscribe = true
};
//判斷是否通過掃描進入關注
if (userInfo.subscribe_scene == "ADD_SCENE_QR_CODE")
{
//暫時通過場景Id識別上級
var parent = usersRepository.GetUserByScanId(userInfo.qr_scene);
if(parent!=null)
{
user.ParentId = parent.Id;
}
}
usersRepository.AddUser(user);
}
else
{
user.OpenId = userInfo.openid;
user.HeadImg = userInfo.headimgurl;
user.WeChatNickName = userInfo.nickname;
user.IsSubscribe = true;
usersRepository.SaveUser(user);
}
}
#endregion
var responseMessage = requestMessage.CreateResponseMessage();
responseMessage.Content = $" 感謝您的關注";
return responseMessage;
}
else
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"用戶關注事件, 微信商戶信息為空:{requestMessage.ToUserName}");
return new ResponseMessageNoResponse();
}
}
catch (Exception ex)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Error(ex);
return new ResponseMessageNoResponse();
}
}
#endregion
#region 用戶取消關注
///
/// 用戶取消關注
///
///
///
public async override Task OnEvent_UnsubscribeRequestAsync(RequestMessageEvent_Unsubscribe requestMessage)
{
try
{
var wechat = new UserBaseController();
if (wechat != null)
{
var userInfo = await UserApi.InfoAsync(wechat.AppId, base.WeixinOpenId);
#region 處理用戶信息
if (requestMessage.Event == Event.unsubscribe)
{
var user = usersRepository.GetUserByOpenId(userInfo.openid);
if (user != null)
{
user.IsSubscribe = false;
usersRepository.SaveUser(user);
}
}
#endregion
}
else
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"用戶取消關注事件, 微信商戶信息為空:{requestMessage.ToUserName}");
}
return new ResponseMessageNoResponse();
}
catch (Exception ex)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Error(ex);
return new ResponseMessageNoResponse();
}
}
#endregion
#region 處理文字請求
///
/// 處理文字請求
///
///
///
public async override Task OnTextRequestAsync(RequestMessageText requestMessage)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"處理文字請求,ToUserName:{requestMessage.ToUserName}, WeixinOpenId:{WeixinOpenId}");
try
{
return await Task.Factory.StartNew(() =>
{
var responseMessage = requestMessage.CreateResponseMessage();
//responseMessage.Content = $"文本消息,ToUserName:{requestMessage.ToUserName}, WeixinOpenId:{WeixinOpenId}";
responseMessage.Content = $"歡迎*****微信公眾號";
return responseMessage;
}
);
}
catch (Exception)
{
return new ResponseMessageNoResponse();
};
}
#endregion
public async override Task OnEvent_ScanRequestAsync(RequestMessageEvent_Scan requestMessage)
{
//通過掃描關注
var responseMessage = CreateResponseMessage();
responseMessage.Content = $" 您已經是我們的用戶啦!" ;
return responseMessage;
}
#region 默認觸發事件
///
/// 默認觸發事件
///
///
///
public async override Task DefaultResponseMessageAsync(IRequestMessageBase requestMessage)
{
try
{
return await Task.Factory.StartNew(() =>
{
var responseMessage = requestMessage.CreateResponseMessage();
responseMessage.Content = $"默認,ToUserName:{requestMessage.ToUserName}, WeixinOpenId:{WeixinOpenId}";
return responseMessage;
}
);
}
catch (Exception)
{
return new ResponseMessageNoResponse();
};
}
///
/// 默認觸發事件
///
///
///
public override IResponseMessageBase DefaultResponseMessage(IRequestMessageBase requestMessage)
{
try
{
var responseMessage = requestMessage.CreateResponseMessage();
responseMessage.Content = "你需要推送的內容";
return responseMessage;
}
catch (Exception)
{
return new ResponseMessageNoResponse();
};
}
#endregion
}
然后,你需要建立一個基礎的Controller,來進行攔截判斷權限
///
/// 微信認證模塊
///
[AllowAnonymous]
public class BaseController : Controller
{
//這些文件一般配置zai webconfig中
private static string Token = ConfigManager.Config.Wechat.Token;
private static string AppID = ConfigManager.Config.Wechat.AppID;
private static string AppSecret = ConfigManager.Config.Wechat.AppSecret;
private static string EncodingAESKey = ConfigManager.Config.Wechat.EncodingAESKey;
IYueSaoUserService userServices;
public BaseController()
{
userServices = Sprite.Agile.Plugins.PluginManager.Resolve();
}
#region
// 生成隨機文件名
readonly Func _getRandomFileName = () => DateTime.Now.ToString("yyyyMmdd-HHmmss") + Guid.NewGuid().ToString("n").Substring(0, 6);
[HttpGet]
[ActionName("Index")]
public Task Get(string signature, string timestamp, string nonce, string echostr)
{
return Task.Factory.StartNew(() =>
{
if (CheckSignature.Check(signature, timestamp, nonce, Token))
{
return echostr; //返回隨機字符串則表示驗證通過
}
else
{
return "failed:" + signature + "," + CheckSignature.GetSignature(timestamp, nonce, Token) + "。" +
"如果你在瀏覽器中看到這句話,說明此地址可以被作為微信公眾賬號后台的Url,請注意保持Token一致。";
}
}).ContinueWith(task => Content(task.Result));
}
///
/// 用戶發送消息后,微信平台自動Post一個請求到這里,並等待響應XML
///
[HttpPost]
[ActionName("Index")]
public async Task Post(PostModel postModel)
{
if (!CheckSignature.Check(postModel.Signature, postModel.Timestamp, postModel.Nonce, Token))
{
return new WeixinResult("參數錯誤!");
}
#region 打包 PostModel 信息
postModel.Token = Token;
postModel.EncodingAESKey = EncodingAESKey; //根據自己后台的設置保持一致
postModel.AppId = AppID; //根據自己后台的設置保持一致
#endregion
var messageHandler = new CustomMessageHandler(Request.InputStream, postModel, 10);
#region 設置消息去重
/* 如果需要添加消息去重功能,只需打開OmitRepeatedMessage功能,SDK會自動處理。
* 收到重復消息通常是因為微信服務器沒有及時收到響應,會持續發送2-5條不等的相同內容的RequestMessage*/
messageHandler.OmitRepeatedMessage = true;//默認已經開啟,此處僅作為演示,也可以設置為false在本次請求中停用此功能
#endregion
try
{
#region 記錄 Request 日志
var logPath = Server.MapPath(string.Format("~/App_Data/MP/{0}/", DateTime.Now.ToString("yyyy-MM-dd")));
if (!Directory.Exists(logPath))
{
Directory.CreateDirectory(logPath);
}
//測試時可開啟此記錄,幫助跟蹤數據,使用前請確保App_Data文件夾存在,且有讀寫權限。
messageHandler.RequestDocument.Save(Path.Combine(logPath, string.Format("{0}_Request_{1}_{2}.txt", _getRandomFileName(),
messageHandler.RequestMessage.FromUserName,
messageHandler.RequestMessage.MsgType)));
if (messageHandler.UsingEcryptMessage)
{
messageHandler.EcryptRequestDocument.Save(Path.Combine(logPath, string.Format("{0}_Request_Ecrypt_{1}_{2}.txt", _getRandomFileName(),
messageHandler.RequestMessage.FromUserName,
messageHandler.RequestMessage.MsgType)));
}
#endregion
await messageHandler.ExecuteAsync(); //執行微信處理過程
//messageHandler.Execute(); //執行微信處理過程
#region 記錄 Response 日志
//測試時可開啟,幫助跟蹤數據
//if (messageHandler.ResponseDocument == null)
//{
// throw new Exception(messageHandler.RequestDocument.ToString());
//}
if (messageHandler.ResponseDocument != null)
{
messageHandler.ResponseDocument.Save(Path.Combine(logPath, string.Format("{0}_Response_{1}_{2}.txt", _getRandomFileName(),
messageHandler.ResponseMessage.ToUserName,
messageHandler.ResponseMessage.MsgType)));
}
if (messageHandler.UsingEcryptMessage && messageHandler.FinalResponseDocument != null)
{
//記錄加密后的響應信息
messageHandler.FinalResponseDocument.Save(Path.Combine(logPath, string.Format("{0}_Response_Final_{1}_{2}.txt", _getRandomFileName(),
messageHandler.ResponseMessage.ToUserName,
messageHandler.ResponseMessage.MsgType)));
}
#endregion
//return Content(messageHandler.ResponseDocument.ToString());//v0.7-
return new WeixinResult(messageHandler);//v0.8+
//return new FixWeixinBugWeixinResult(messageHandler);//為了解決官方微信5.0軟件換行bug暫時添加的方法,平時用下面一個方法即可
}
catch (Exception ex)
{
#region 異常處理
//WeixinTrace.Log("MessageHandler錯誤:{0}", ex.Message);
using (TextWriter tw = new StreamWriter(Server.MapPath("~/App_Data/Error_" + _getRandomFileName() + ".txt")))
{
tw.WriteLine("ExecptionMessage:" + ex.Message);
tw.WriteLine(ex.Source);
tw.WriteLine(ex.StackTrace);
//tw.WriteLine("InnerExecptionMessage:" + ex.InnerException.Message);
if (messageHandler.ResponseDocument != null)
{
tw.WriteLine(messageHandler.ResponseDocument.ToString());
}
if (ex.InnerException != null)
{
tw.WriteLine("========= InnerException =========");
tw.WriteLine(ex.InnerException.Message);
tw.WriteLine(ex.InnerException.Source);
tw.WriteLine(ex.InnerException.StackTrace);
}
tw.Flush();
tw.Close();
}
return Content("");
#endregion
}
}
#endregion
#region 微信授權
///
/// 微信授權登錄頁面
///
///跳轉地址
///
public async Task Login(string returnUrl)
{
var appId = AppID;
return await Task.Factory.StartNew(() =>
{
var doMain = Request.Url.Scheme + "://" + Request.Url.Host;
var redirect_uri = $"{doMain}{Url.Action("Callback", new { returnUrl = returnUrl })}";
var state = "FenXiao-" + DateTime.Now.Millisecond;
Session["State"] = state;
#region 通過參數信息,拿到用戶訪問的appid
#endregion
var oauthUrl = OAuthApi.GetAuthorizeUrl(appId, redirect_uri, state, OAuthScope.snsapi_userinfo);
return oauthUrl;
}).ContinueWith(task =>
{
var url = task.Result;
return Redirect(task.Result);
});
}
///
/// 微信回調
///
///
///
///
///
public ActionResult Callback(string code, string state, string returnUrl)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"微信回調{returnUrl}");
var url = string.Empty;
var doMain = Request.Url.Scheme + "://" + Request.Url.Host;
if (string.IsNullOrEmpty(code))
{
url = Url.Action("Msg", "Msg", new { msg = "您拒絕了授權!" });
return Redirect($"{doMain}/{url}");
}
if (state != Session["State"] as string)
{
Session["State"] = null;
url = Url.Action("Msg", "Msg", new { msg = "驗證失敗!請從正規途徑進入!" });
return Redirect($"{doMain}/{url}");
}
OAuthAccessTokenResult result = null;
try
{
result = OAuthApi.GetAccessToken(AppID, AppSecret, code);
}
catch (Exception ex)
{
url = Url.Action("Msg", "Msg", new { msg = ex.Message });
return Redirect($"{doMain}/{url}");
}
if (result.errcode != Senparc.Weixin.ReturnCode.請求成功)
{
url = Url.Action("Msg", "Msg", new { msg = result.errmsg });
return Redirect($"{doMain}/{url}");
}
Session["State"] = null;
//下面2個數據也可以自己封裝成一個類,儲存在數據庫中(建議結合緩存)
//如果可以確保安全,可以將access_token存入用戶的cookie中,每一個人的access_token是不一樣的
Session["OAuthAccessTokenStartTime"] = DateTime.Now;
Session["OAuthAccessToken"] = result;
var oauthAccessToken = result.access_token;
var openId = result.openid;
var userInfo = OAuthApi.GetUserInfo(oauthAccessToken, openId);
Session["OpenId"] = openId;
//Session["AppId"] = appId;
#region 查找數據庫看用戶信息是不是存在, 根據用戶信息存在與否執行不同操作
try
{
var user = userServices.GetUserByOpenId(openId);
if (user == null)
{
user = new Sprite.Agile.Model.Domain.Entities.YueSaoUserManage.YueSaoUser
{
OpenId = openId,
WeChatNickName = userInfo.nickname,
HeadImg = userInfo.headimgurl,
UserType = Sprite.Agile.Model.Domain.Entities.UserType.User,
Status = Sprite.Agile.Domain.Status.Disabled,
};
userServices.AddUser(user);
}
else
{
#region 跟新用戶頭像 & 昵稱
user.WeChatNickName = userInfo.nickname;
user.HeadImg = userInfo.headimgurl;
userServices.SaveUser(user);
#endregion
}
Session["UserId"] = user.Id;
if (user.ParentId != null)
Session["ParentId"] = user.ParentId;
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"old:{user.Id} new:{ Session["UserId"]}");
Session["HeadImg"] = user.HeadImg;
Session["WeChatNickName"] = user.WeChatNickName;
}
catch (Exception ex)
{
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Info($"回調錯誤信息{ex.Message}");
url = Url.Action("Msg", "Msg", new { msg = "從DB中獲取用戶信息失敗" });
return Redirect($"{doMain}/{url}");
}
#endregion
if (returnUrl.IndexOf('?') != -1)
{
returnUrl += "&appId=" + AppID;
}
else
{
returnUrl += "?appId=" + AppID;
}
return Redirect(returnUrl);
}
#endregion
#region 菜單配置
///
/// 微信創建菜單
///
///
///
[HttpGet]
public async Task CreateMenu(string keyValue)
{
var data = "成功";
try
{
if (keyValue.IsEmputy())
{
data = "參數錯誤";
}
else if (AppID != null)
{
var accessToken = await AccessTokenContainer.GetAccessTokenAsync(AppID);
var wechatWeb = 你的Url;// $"{Request.Url.Scheme}://{Request.Url.Host}";
Sprite.Agile.Logger.LoggerManager.Instance.Logger_Debug($"菜單地址:{wechatWeb}");
ButtonGroup bg = new ButtonGroup();
bg.button.Add(new SingleViewButton()
{
url = $"{wechatWeb}/Home/Index?appId={AppID}",
name = "首頁"
});
bg.button.Add(new SingleViewButton()
{
url = $"{wechatWeb}/TrainingRegistration/NannyTrain?appId={AppID}",
name = "*****"
});
bg.button.Add(new SingleViewButton()
{
url = $"{wechatWeb}/YueSaoUser/PersonalCenters?appId={AppID}",
name = "個人中心"
});
var result = CommonApi.CreateMenu(accessToken, bg);
if (result.errcode == ReturnCode.請求成功)
{
data = "菜單同步成功";
}
else
{
data = "菜單同步失敗";
}
}
}
catch (Exception e)
{
data = e.Message;
}
ViewBag.Message = data;
return View();
}
#endregion
}
注意上面的菜單配置,需要調用一下接口才會有效果的!
