There is a ball in a maze with empty spaces and walls. The ball can go through empty spaces by rolling up (u), down (d), left (l) or right (r), but it won't stop rolling until hitting a wall. When the ball stops, it could choose the next direction. There is also a hole in this maze. The ball will drop into the hole if it rolls on to the hole.
Given the ball position, the hole position and the maze, find out how the ball could drop into the hole by moving the shortest distance. The distance is defined by the number of empty spaces traveled by the ball from the start position (excluded) to the hole (included). Output the moving directions by using 'u', 'd', 'l' and 'r'. Since there could be several different shortest ways, you should output the lexicographically smallest way. If the ball cannot reach the hole, output "impossible".
The maze is represented by a binary 2D array. 1 means the wall and 0 means the empty space. You may assume that the borders of the maze are all walls. The ball and the hole coordinates are represented by row and column indexes.
Example 1
Input 1: a maze represented by a 2D array 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 1 0 0 1 0 1 0 0 0 Input 2: ball coordinate (rowBall, colBall) = (4, 3) Input 3: hole coordinate (rowHole, colHole) = (0, 1) Output: "lul" Explanation: There are two shortest ways for the ball to drop into the hole. The first way is left -> up -> left, represented by "lul". The second way is up -> left, represented by 'ul'. Both ways have shortest distance 6, but the first way is lexicographically smaller because 'l' < 'u'. So the output is "lul".

Example 2
Input 1: a maze represented by a 2D array 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 1 0 0 1 0 1 0 0 0 Input 2: ball coordinate (rowBall, colBall) = (4, 3) Input 3: hole coordinate (rowHole, colHole) = (3, 0) Output: "impossible" Explanation: The ball cannot reach the hole.
Note:
- There is only one ball and one hole in the maze.
- Both the ball and hole exist on an empty space, and they will not be at the same position initially.
- The given maze does not contain border (like the red rectangle in the example pictures), but you could assume the border of the maze are all walls.
- The maze contains at least 2 empty spaces, and the width and the height of the maze won't exceed 30.
490. The Maze 和 505. The Maze II 迷宮 II 的變形,在二維空間中放了洞,用u, r, d, l 這四個字母來分別表示上右下左,求讓球掉入洞中的最小移動距離的移動方向字符串。在步數相等的情況下,返回按字母排序最小的答案。
解法1: BFS
解法2: DFS
Java:BFS,時間復雜度O(m * n * Max(m,n)),空間復雜度O(mn)
class Solution {
class Point {
int row, col, dist;
public Point(int row, int col, int dist) {
this.row = row;
this.col = col;
this.dist = dist;
}
}
public String findShortestWay(int[][] maze, int[] ball, int[] hole) {
if (maze == null || maze.length == 0) {
return "";
}
int m = maze.length, n = maze[0].length;
int[][] distance = new int[m][n];
for (int i = 0; i < m; i++) {
Arrays.fill(distance[i], Integer.MAX_VALUE);
}
distance[ball[0]][ball[1]] = 0;
int[][] directions = {{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
String[] ways = {"u", "d", "l", "r"};
Map<Integer, String> map = new HashMap<>();
Queue<Point> queue = new LinkedList<>();
queue.add(new Point(ball[0], ball[1], 0));
findShortestWayByBFS(maze, queue, map, distance, hole, ways, directions);
return map.containsKey(hole[0] * n + hole[1]) ? map.get(hole[0] * n + hole[1]) : "impossible";
}
public void findShortestWayByBFS(int[][] maze, Queue<Point> queue, Map<Integer, String> map, int[][] distance, int[] hole, String[] ways, int[][] directions) {
int n = maze[0].length;
while (!queue.isEmpty()) {
Point curPoint = queue.remove();
for (int i = 0; i < 4; i++) {
int row = curPoint.row, col = curPoint.col, dist = curPoint.dist;
String path = map.getOrDefault(row * n + col, "");
while (isValid(row, col, maze, hole)) {
row += directions[i][0];
col += directions[i][1];
++dist;
}
if (row != hole[0] || col != hole[1]) {
row -= directions[i][0];
col -= directions[i][1];
--dist;
}
path += ways[i];
if (dist < distance[row][col]) {
distance[row][col] = dist;
map.put(row * n + col, path);
queue.add(new Point(row, col, dist));
}
else if (dist == distance[row][col] && path.compareTo(map.getOrDefault(row * n + col, "")) < 0) {
map.put(row * n + col, path);
queue.add(new Point(row, col, dist));
}
}
}
}
public boolean isValid(int row, int col, int[][] maze, int[] hole) {
return row >= 0 && row < maze.length && col >= 0 && col < maze[0].length && maze[row][col] == 0 && (row != hole[0] || col != hole[1]);
}
}
Java:
public class Solution {
public String findShortestWay(int[][] maze, int[] ball, int[] hole) {
Queue<Point> queue = new LinkedList<>();
int row = maze.length;
int col = maze[0].length;
Point[][] points = new Point[row][col];
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
Point point = new Point(i, j);
points[i][j] = point;
if (i == hole[0] && j == hole[1]) {
point.path = "impossible";
}
}
}
int[] dirX = {0, -1, 1, 0}; // d, l, r, u
int[] dirY = {1, 0, 0, -1};
String[] dir = {"d", "l", "r", "u"};
Point startPoint = points[ball[0]][ball[1]];
startPoint.dis = 0;
queue.add(startPoint);
while (!queue.isEmpty()) {
Point point = queue.poll();
for (int i = 0; i < 4; i++) {
int x = point.x;
int y = point.y;
int dis = point.dis;
String path = point.path;
boolean inHole = false;
while (x >= 0 && x < row && y >= 0 && y < col && maze[x][y] == 0) {
x += dirX[i];
y += dirY[i];
dis++;
if (x == hole[0] && y == hole[1]) {
inHole = true;
break;
}
}
if (!inHole) {
x -= dirX[i];
y -= dirY[i];
dis--;
}
Point newPoint = points[x][y];
if (newPoint.dis > dis) {
newPoint.dis = dis;
newPoint.path = String.join("", point.path, dir[i]);
if (!inHole) {
queue.add(newPoint);
}
} else if (newPoint.dis == dis) {
boolean updated = false;
String newPath = String.join("", point.path, dir[i]);
for (int k = 0; k < newPoint.path.length() && k < newPath.length(); k++) {
if (newPoint.path.charAt(k) > newPath.charAt(k)) {
updated = true;
newPoint.path = newPath;
break;
}
}
if (!updated && newPoint.path.length() > newPath.length()) {
newPoint.path = newPath;
}
}
}
}
return points[hole[0]][hole[1]].path;
}
}
class Point {
int x;
int y;
String path;
int dis;
public Point(int x, int y) {
this.x = x;
this.y = y;
this.path = "";
this.dis = Integer.MAX_VALUE;
}
}
C++:
class Solution {
public:
string findShortestWay(vector<vector<int>>& maze, vector<int>& ball, vector<int>& hole) {
int m = maze.size(), n = maze[0].size();
vector<vector<int>> dists(m, vector<int>(n, INT_MAX));
vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
vector<char> way{'l','u','r','d'};
queue<pair<int, int>> q;
unordered_map<int, string> u;
dists[ball[0]][ball[1]] = 0;
q.push({ball[0], ball[1]});
while (!q.empty()) {
auto t = q.front(); q.pop();
for (int i = 0; i < 4; ++i) {
int x = t.first, y = t.second, dist = dists[x][y];
string path = u[x * n + y];
while (x >= 0 && x < m && y >= 0 && y < n && maze[x][y] == 0 && (x != hole[0] || y != hole[1])) {
x += dirs[i][0]; y += dirs[i][1]; ++dist;
}
if (x != hole[0] || y != hole[1]) {
x -= dirs[i][0]; y -= dirs[i][1]; --dist;
}
path.push_back(way[i]);
if (dists[x][y] > dist) {
dists[x][y] = dist;
u[x * n + y] = path;
if (x != hole[0] || y != hole[1]) q.push({x, y});
} else if (dists[x][y] == dist && u[x * n + y].compare(path) > 0) {
u[x * n + y] = path;
if (x != hole[0] || y != hole[1]) q.push({x, y});
}
}
}
string res = u[hole[0] * n + hole[1]];
return res.empty() ? "impossible" : res;
}
};
C++: DFS
class Solution {
public:
vector<vector<int>> dirs{{0,-1},{-1,0},{0,1},{1,0}};
vector<char> way{'l','u','r','d'};
string findShortestWay(vector<vector<int>>& maze, vector<int>& ball, vector<int>& hole) {
int m = maze.size(), n = maze[0].size();
vector<vector<int>> dists(m, vector<int>(n, INT_MAX));
unordered_map<int, string> u;
dists[ball[0]][ball[1]] = 0;
helper(maze, ball[0], ball[1], hole, dists, u);
string res = u[hole[0] * n + hole[1]];
return res.empty() ? "impossible" : res;
}
void helper(vector<vector<int>>& maze, int i, int j, vector<int>& hole, vector<vector<int>>& dists, unordered_map<int, string>& u) {
if (i == hole[0] && j == hole[1]) return;
int m = maze.size(), n = maze[0].size();
for (int k = 0; k < 4; ++k) {
int x = i, y = j, dist = dists[x][y];
string path = u[x * n + y];
while (x >= 0 && x < m && y >= 0 && y < n && maze[x][y] == 0 && (x != hole[0] || y != hole[1])) {
x += dirs[k][0]; y += dirs[k][1]; ++dist;
}
if (x != hole[0] || y != hole[1]) {
x -= dirs[k][0]; y -= dirs[k][1]; --dist;
}
path.push_back(way[k]);
if (dists[x][y] > dist) {
dists[x][y] = dist;
u[x * n + y] = path;
helper(maze, x, y, hole, dists, u);
} else if (dists[x][y] == dist && u[x * n + y].compare(path) > 0) {
u[x * n + y] = path;
helper(maze, x, y, hole, dists, u);
}
}
}
};
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[LeetCode] 505. The Maze II 迷宮 II
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