QML學習筆記(二)-純qml畫圖實現canvas畫板-鼠標畫圖


作者: 狐狸家的魚

Github: 八至

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用純qml實現canvas畫板功能,用鼠標進行畫圖,可以畫直線,畫圓,畫矩形,畫弧線。

由於canvas畫圖會有延遲和卡頓,建議還是結合c++實現畫圖功能。

以下gif效果都沒有錄進鼠標

1.鼠標點擊畫圖-無預覽路徑(兩點實現)

貼上代碼和注釋:

    property real startX
    property real startY
    property real stopX
    property real stopY
    property color color: colorTools.paintColor
    property var paintType: ["line","rect","circle","curve"]//自定義繪制類型
    property var clickPoint: []//多邊形畫圖的存點數組 未實現
    property int clickNum: 0//鼠標點擊

    Row{
        id:colorTools//顏色提取工具
        anchors{
            horizontalCenter: parent.horizontalCenter
            top: parent.top
            topMargin: 8

        }
        property color paintColor: "#33b5e5"//設置初始畫筆顏色
        spacing: 4;
//        Repeater{//四個colorSquare
//            model: ["#33B5E5", "#99CC00", "#FFBB33", "#FF4444"]//modelData 顏色數據
//            ColorSquare{
//                id:red;
//                color: modelData;
//                active: parent.paintColor == color//當選中一個colorSquare時,當前畫筆顏色為選中的顏色
//                onClicked: {
//                    parent.paintColor = color
//                }

//            }
//        }
        Button {
            text: "Clear"
            onClicked: {
                canvas.clear()
            }
        }
        Button{
            text: "line";
                onClicked: {

                    paintType = "line";
                    //canvas.requestPaint();
                }

        }
        Button{
            text: "rect"
            onClicked: {
                paintType = "rect";
               // canvas.requestPaint();
            }
        }
        Button{
            text: "circle"
            onClicked: {
                paintType = "circle";
//                canvas.requestPaint();
            }
        }
        Button{
            text: "curve"
            onClicked: {
                paintType = "curve";
//                canvas.requestPaint();
            }
        }
    }
    Rectangle{
        anchors.fill: canvas
        border.color: "#666"
        border.width: 4;

    }
    Canvas{
        id:canvas;
        anchors{
            left: parent.left;
            right:parent.right;
            top:colorTools.bottom;
            bottom: parent.bottom;
            margins: 8
        }
        //鼠標點擊坐標位置

        function clear() {
            var ctx = getContext("2d");
            ctx.reset();
            canvas.requestPaint();
        }
          onPaint: {
              var ctx = getContext("2d")
              ctx.lineWidtn = 5
              ctx.strokeStyle = canvas.color;//輪廓顏色
              //ctx.fillStyle = canvas.color;//填充顏色
              ctx.beginPath()
              if(paintType === "line"){
                  ctx.moveTo(startX,startY)
                  startX = area.mouseX;
                  startY = area.mouseY;
                  ctx.lineTo(stopX,stopY)
                  stopX = area.mouseX;
                  stopY = area.mouseY;

              }
              if(paintType === "rect"){
                  //ctx.fillRect(startX,startY,stopX-startX,stopY-startY)//填充類型
                  //ctx.clearRect(0,0,width,height)
                  ctx.strokeRect(startX,startY,stopX-startX,stopY-startY)//非填充
              }
              if(paintType === "circle"){
                  ctx.arc(startX,startY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2)),0,360,false)
              }
              if(paintType === "curve"){
                  ctx.arcTo(startX,startY,stopX,stopY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2)))
              }

             // ctx.fill();//完成填充
              ctx.stroke()
          }
          MouseArea{
              id:area;
              anchors.fill: parent;
              onClicked:   {//存點  遍歷
                  //clickPoint.push({"x":mouseX,"y":mouseY})//多邊形繪制存點 多邊形未實現 
                  clickNum++;
                  for(var i = 0;i<clickPoint.length;i++){
                      var point = clickPoint[i];

                  }

                  if(clickNum == 1){
                      startX = mouseX;
                      startY = mouseY;
                  }
                  if(clickNum == 2){
                      clickNum = 0;
                      stopX = mouseX;
                      stopY = mouseY;
                      canvas.requestPaint();
                  }

              }
           }

         }
    }

        

2.鼠標按壓拖動繪圖-無預覽路徑(鼠標釋放完成繪制)

代碼和注釋:


    property real startX
    property real startY
    property real stopX
    property real stopY
    property color color: colorTools.paintColor
    property var paintType: ["line","rect","circle","curve"]
    property var clickPoint: []
    property int clickNum: 0
Row{ id:colorTools//顏色提取工具 anchors{ horizontalCenter: parent.horizontalCenter top: parent.top topMargin: 8 } property color paintColor: "#33b5e5"//設置初始畫筆顏色 spacing: 4; // Repeater{//四個colorSquare // model: ["#33B5E5", "#99CC00", "#FFBB33", "#FF4444"]//modelData 顏色數據 // ColorSquare{ // id:red; // color: modelData; // active: parent.paintColor == color//當選中一個colorSquare時,當前畫筆顏色為選中的顏色 // onClicked: { // parent.paintColor = color // } // } // } Button { text: "Clear" onClicked: { canvas.clear() } } Button{ text: "line"; onClicked: { paintType = "line"; //canvas.requestPaint(); } } Button{ text: "rect" onClicked: { paintType = "rect"; // canvas.requestPaint(); } } Button{ text: "circle" onClicked: { paintType = "circle"; // canvas.requestPaint(); } } Button{ text: "curve" onClicked: { paintType = "curve"; // canvas.requestPaint(); } } } Rectangle{ anchors.fill: canvas border.color: "#666" border.width: 4; } Canvas{ id:canvas; anchors{ left: parent.left; right:parent.right; top:colorTools.bottom; bottom: parent.bottom; margins: 8 } //鼠標點擊坐標位置 function clear() {//此清除有問題 var ctx = getContext("2d"); ctx.reset(); canvas.requestPaint(); } onPaint: { var ctx = getContext("2d") ctx.lineWidtn = 10 ctx.strokeStyle = canvas.color; // ctx.fillStyle = canvas.color;//若想要填充的 此不注釋 ctx.beginPath() if(paintType === "line"){ ctx.moveTo(startX,startY) startX = area.mouseX; startY = area.mouseY; ctx.lineTo(stopX,stopY) stopX = area.mouseX; stopY = area.mouseY; } if(paintType === "rect"){ //ctx.fillRect(startX,startY,stopX-startX,stopY-startY)//填充類型 //ctx.clearRect(0,0,width,height) ctx.strokeRect(startX,startY,stopX-startX,stopY-startY)//非填充 } if(paintType === "circle"){ ctx.arc(startX,startY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2)),0,360,false) } if(paintType === "curve"){//未實現 ctx.arcTo(startX,startY,stopX,stopY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2))) } //ctx.fill(); ctx.stroke() } MouseArea{ id:area; anchors.fill: parent; // onClicked: {//存點 遍歷 // clickPoint.push({"x":mouseX,"y":mouseY}) // clickNum++; // for(var i = 0;i<clickPoint.length;i++){ // var point = clickPoint[i]; // } // if(clickNum == 1){ // startX = mouseX; // startY = mouseY; // } // if(clickNum == 2){ // clickNum = 0; // stopX = mouseX; // stopY = mouseY; // canvas.requestPaint(); // } // } onPressed: { startX = mouseX; startY = mouseY; } onMouseXChanged: { stopX = mouseX; } onMouseYChanged: { stopY = mouseY; } onReleased: { canvas.requestPaint()//重繪 } // onPositionChanged: { // canvas.requestPaint()//重繪 這句話不注釋 會有預覽路徑 但是臨時區沒有清理 需要在cpp中進行清除 // } } }

3.鼠標按壓拖動繪制-有預覽路徑

因為想要繪制的過程中有預覽路徑,需要在cpp中實現清理臨時區域,因為如果不清理 ,畫直線的時候沒問題,但是在畫矩形圓的時候會出現如下情況:

cpp中如何畫,可以參考這篇博文:https://blog.csdn.net/foruok/article/details/32698603

第三種方法可以在qml中有預覽路徑的同時也清理臨時圖區,只不過只能存在一個圖元,也就是畫了直線之后畫圓,直線就會消失。所以還是建議結合c++中的QQuickPaintedItem方法等進行清理臨時圖區。這個鏈接有三個實例提供參考 https://www.aliyun.com/jiaocheng/173346.html ,上面那個鏈接就是對第一個實例的解釋

以下代碼我做了臨時圖元的簡單清理,但是畫線段的時候由於清理了,所以畫不出來了,所以還是建議看博客結合cpp

通過gif可以看到錄制把臨時圖元都看到了,但是在實際繪制的時候卻看不到的,😂

 純Qml代碼如下:

 
         
    property real startX
    property real startY
    property real stopX
    property real stopY
    property color color: colorTools.paintColor
    property var paintType: ["line","rect","circle","curve"]
    property bool isMouseMoveEnable: false  //是否允許鼠標移動繪制事件
 
         
    Row{
        id:colorTools//顏色提取工具
        anchors{
            horizontalCenter: parent.horizontalCenter
            top: parent.top
            topMargin: 8
 
         
        }
        property color paintColor: "#33b5e5"//設置初始畫筆顏色
        spacing: 4;
//        Repeater{//四個colorSquare
//            model: ["#33B5E5", "#99CC00", "#FFBB33", "#FF4444"]//modelData 顏色數據
//            ColorSquare{
//                id:red;
//                color: modelData;
//                active: parent.paintColor == color//當選中一個colorSquare時,當前畫筆顏色為選中的顏色
//                onClicked: {
//                    parent.paintColor = color
//                }
 
         
//            }
//        }
        Button {
            text: "Clear"
            onClicked: {
                canvas.clear()
            }
        }
        Button{
            text: "line";
                onClicked: {
 
         
                    paintType = "line";
                    //canvas.requestPaint();
                }
 
         
        }
        Button{
            text: "rect"
            onClicked: {
                paintType = "rect";
               // canvas.requestPaint();
            }
        }
        Button{
            text: "circle"
            onClicked: {
                paintType = "circle";
//                canvas.requestPaint();
            }
        }
        Button{
            text: "curve"
            onClicked: {
                paintType = "curve";
//                canvas.requestPaint();
            }
        }
    }
    Rectangle{
        anchors.fill: canvas
        border.color: "#666"
        border.width: 4;
 
         
    }
    Canvas{
        id:canvas;
        anchors{
            left: parent.left;
            right:parent.right;
            top:colorTools.bottom;
            bottom: parent.bottom;
            margins: 8
        }
        //鼠標點擊坐標位置
 
         
        function clear() {//此清除有問題
            var ctx = getContext("2d");
            ctx.reset();
            canvas.requestPaint();
        }
          onPaint: {
              var ctx = getContext("2d")
              ctx.lineWidtn = 10
              ctx.strokeStyle = canvas.color;
             // ctx.fillStyle = canvas.color;//若想要填充的 此不注釋
        if(isMouseMoveEnable)
        ctx.clearRect(0,0,width,height) //這句話要換成一個只清理臨時的對象
         ctx.beginPath()
      if(paintType === "line")
      {
                ctx.moveTo(startX,startY)
                startX = area.mouseX;
                startY = area.mouseY;
                ctx.lineTo(stopX,stopY)
                stopX = area.mouseX;
                stopY = area.mouseY;
                 }
                if(paintType === "rect")
                {
                //ctx.fillRect(startX,startY,stopX-startX,stopY-startY)//填充類型
                //ctx.clearRect(0,0,width,height)
                ctx.strokeRect(startX,startY,stopX-startX,stopY-startY)//非填充
                }
                if(paintType === "circle")
                {
                ctx.arc(startX,startY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2)),0,Math.PI*2)
                 }
                if(paintType === "curve"){
                //未實現
                ctx.arcTo(startX,startY,stopX,stopY,Math.sqrt(Math.pow((stopX-startX),2)+Math.pow((stopY-startY),2)))
                }
                //ctx.fill();
                ctx.stroke()
                }
                 MouseArea{
                id:area;
                anchors.fill:
                parent;
                onPressed: {
                //第一次點擊鼠標記錄起始點
                startX = mouse.x;
                 startY = mouse.y;
                isMouseMoveEnable=true
                }
                onReleased: {
                stopX = mouse.x;
                 stopY = mouse.y;
                 isMouseMoveEnable=false
                }
                onPositionChanged: {
                //鼠標移動動態記錄結束點,並且繪制
                if(isMouseMoveEnable) {
 
         
                // console.log("mouse posiont changed....")
                stopX = mouse.x;
                stopY = mouse.y;
                canvas.requestPaint();
                }
             }
          }
     }
 
         
 
        

同樣的,也可以改成鼠標點擊繪制時有預覽路徑,結合上面的方法可以修改

作者:狐狸家的魚

本文鏈接:https://www.cnblogs.com/suRimn/p/9849195.html

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