這個函數的功能很強大,可以用來查找進程的很多相關信息。
先看一下定義:
NTSTATUS WINAPI NtQueryInformationProcess(
_In_ HANDLE ProcessHandle,
_In_ PROCESSINFOCLASS ProcessInformationClass,
_Out_ PVOID ProcessInformation,
_In_ ULONG ProcessInformationLength,
_Out_opt_ PULONG ReturnLength
);
該函數並沒有被微軟公開,它在Ntdll.dll 里導出的,所以要想調用此函數,得用LoadLibrary和GetProcAddress來加載。
用的時候要#include <winternl.h>頭文件
這里說一下參數介紹:
processHandle:查詢進程的句柄
ProcessInformationClass:想要查找的信息,他是一個 PROCESSINFOCLASS 的枚舉類型;可以取值:
ProcessBasicInformation 0
ProcessDebugPort 7
ProcessWow64Information 26
ProcessImageFileName 27
ProcessBreakOnTermination 29
ProcessInformation:要存放查詢結果的緩沖區,這個結構要根據第二個參數來決定,
ProcessInformationLength:緩沖區大小
ReturnLength:實際返回的寫入緩沖區的字節數
我們看一下 ProcessBasicInformation 這個結構:
typedef struct _PROCESS_BASIC_INFORMATION {
PVOID Reserved1;
PPEB PebBaseAddress;
PVOID Reserved2[2];
ULONG_PTR UniqueProcessId;
PVOID Reserved3;
} PROCESS_BASIC_INFORMATION;
這是官方的定義,它其實就是下面的結構:
typedef struct
{
DWORD ExitStatus; // 接收進程終止狀態
DWORD PebBaseAddress; // 接收進程環境塊地址
DWORD AffinityMask; // 接收進程關聯掩碼
DWORD BasePriority; // 接收進程的優先級類
ULONG UniqueProcessId; // 接收進程ID
ULONG InheritedFromUniqueProcessId; //接收父進程ID
} PROCESS_BASIC_INFORMATION;
這個結構里面有父進程的ID,對應的官方的 Reserved3字段,
還有進程的PEB,看一下進程環境塊兒的定義:
typedef struct _PEB {
BYTE Reserved1[2];
BYTE BeingDebugged; //該進程是否正在被調試,
BYTE Reserved2[1];
PVOID Reserved3[2];
PPEB_LDR_DATA Ldr;
PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
BYTE Reserved4[104];
PVOID Reserved5[52];
PPS_POST_PROCESS_INIT_ROUTINE PostProcessInitRoutine;
BYTE Reserved6[128];
PVOID Reserved7[1];
ULONG SessionId; //會話ID
} PEB, *PPEB;
下面寫一段程序來看一下:
#include <windows.h>
#include <winternl.h>
//先定義函數指針
typedef NTSTATUS (WINAPI *PFUN_NtQueryInformationProcess)(
_In_ HANDLE ProcessHandle,
_In_ PROCESSINFOCLASS ProcessInformationClass,
_Out_ PVOID ProcessInformation,
_In_ ULONG ProcessInformationLength,
_Out_opt_ PULONG ReturnLength
);
void main()
{
DWORD dwCurrentProcessID;
HANDLE hProcessThis;
DWORD dwParentID;
//如果隨意申請一塊兒內存的話,不管內存多大,調用結果死活不成功,比如:UCHAR pbi[3000] = {0};這樣會導致失敗,還有待繼續探究
PROCESS_BASIC_INFORMATION pbi = {0};
ULONG dwReturnLen;
ULONG dwData = sizeof(PROCESS_BASIC_INFORMATION);
dwCurrentProcessID = GetCurrentProcessId();
//打開進程一定要有 PROCESS_QUERY_INFORMATION 權限
hProcessThis = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, dwCurrentProcessID);
HMODULE hModule = LoadLibraryA("Ntdll.dll");
PFUN_NtQueryInformationProcess pfun = (PFUNNtQueryInformationProcess)GetProcAddress(hModule, "NtQueryInformationProcess");
NTSTATUS status = pfun(hProcessThis, ProcessBasicInformation, (PVOID)&pbi, dwData, &dwReturnLen);
dwParentID = (DWORD)pbi.Reserved3; //dwParentID的值為devenv.exe 進程的句柄,即父進程的句柄
PPEB peb = pbi.PebBaseAddress;
}
執行完這些語句后可以查看內存,下面是我的環境下的內存:
//說明:把Reserved3轉化為DWORD后一定會得到devenv.exe 進程的ID,dwParentID也可以說明問題
//說明:這是peb字段,我們看到BeingDebugged字段已經被置為1,說明正在被調試,
SessionId:字段也顯示出了該進程的會話ID
其它字段可以在深入的研究,現在自己也不太熟悉。
