unity解析json文件


using UnityEngine;
using UnityEditor;
using System.IO;
using System;

public class jiexi  {//第一種解析方法,
    [MenuItem("Tool/jiexi")]
    static void Creat()
    {
        string path = Application.dataPath + "/jsondata.json";
        if (!File.Exists(path))//判斷路徑是否存在
        {
            return;
        }
        string s = File.ReadAllText(path);
        objxl ox = JsonUtility.FromJson<objxl>(s);//從json文件中解析
        for (int i = 0; i < ox.list.Count; i++)
        {
            GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType), ox.list[i].name));//字符串轉枚舉
            ob.transform.position = ox.list[i].pos;
            ob.transform.eulerAngles = ox.list[i].rot;
            ob.transform.localScale = ox.list[i].sc;
        }
    }
}
using UnityEngine;
using System;
using System.IO;


public class jiexi2 : MonoBehaviour {

    // Use this for initialization
    void Start () {
        string path = Application.dataPath + "/jsondata.json";
        if (!File.Exists(path))
        {
            return;
        }
        string s = File.ReadAllText(path);
        objxl ox = JsonUtility.FromJson<objxl>(s);
        for (int i = 0; i < ox.list.Count; i++)
        {
            GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType), ox.list[i].name));//字符串轉枚舉
            ob.transform.position = ox.list[i].pos;
            ob.transform.eulerAngles = ox.list[i].rot;
            ob.transform.localScale = ox.list[i].sc;
        }
    }
[System.Serializable]

public class objxl  {//用list來存對象信息
    public List<objinfo> list = new List<objinfo>();
    
}
[System.Serializable]

public class objinfo//對象信息
{
    public Vector3 pos;
    public Vector3 rot;
    public Vector3 sc;
    public string name;
}

 


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