#include <atlimage.h> #include <atltime.h> #include <conio.h> //截取全屏保存為png CString ScreenShot() { HDC hDCScreen = ::GetDC(NULL);//首先獲取到屏幕的句柄 int nBitPerPixel = GetDeviceCaps(hDCScreen, BITSPIXEL);//獲取到每個像素的bit數目 int nWidthScreen = GetDeviceCaps(hDCScreen, HORZRES); int nHeightScreen = GetDeviceCaps(hDCScreen, VERTRES); //創建一個CImage的對象 CImage m_MyImage; //Create實例化CImage,使得其內部的畫布大小與屏幕一致 m_MyImage.Create(nWidthScreen, nHeightScreen, nBitPerPixel); //獲取到CImage的 HDC,但是需要手動ReleaseDC操作,下面是MSDN的說明 //Because only one bitmap can be selected into a device context at a time, //you must call ReleaseDC for each call to GetDC. HDC hDCImg = m_MyImage.GetDC(); //使用bitblt 將屏幕的DC畫布上的內容 拷貝到CImage上 BitBlt(hDCImg, 0, 0, nWidthScreen, nHeightScreen, hDCScreen, 0, 0, SRCCOPY); //保存到的文件名 CString strFileName("C:\\"); strFileName += _T("ScreenShot\\"); CreateDirectory((LPCTSTR)strFileName, NULL); CTime t = CTime::GetCurrentTime(); CString tt = t.Format(_T("%Y-%m-%d_%H-%M-%S")); strFileName += tt; strFileName += _T(".PNG"); //直接保存吧 m_MyImage.Save(strFileName, Gdiplus::ImageFormatPNG); //前面調用了GetDC所以需要調用ReleaseDC釋放掉 //詳情請參見MSDN m_MyImage.ReleaseDC(); return strFileName; } void main() { ScreenShot(); _getch(); }
代碼來源: https://blog.csdn.net/sunflover454/article/details/50629063
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