詳解 QT 源碼之 Qt 事件機制原理


QT 源碼之 Qt 事件機制原理是本文要介紹的內容,在用Qt寫Gui程序的時候,在main函數里面最后依據都是app.exec();很多書上對這句的解釋是,使 Qt 程序進入消息循環。下面我們就到exec()函數內部,來看一下他的實現原理。
Let's go!
首先來到QTDIR\src\corelib\kernel\qcoreapplication.cpp

int QCoreApplication::exec()  
{  
    if (!QCoreApplicationPrivate::checkInstance("exec"))  
        return -1;  
    //獲取線程數據  
    QThreadData *threadData = self->d_func()->threadData;  
    //判斷是否在主線程創建  
    if (threadData != QThreadData::current()) {  
        qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className());  
        return -1;  
    }  
    //判斷eventLoop是否已經創建  
    if (!threadData->eventLoops.isEmpty()) {  
        qWarning("QCoreApplication::exec: The event loop is already running");  
        return -1;  
    }  
    threadData->quitNow = false;  
    QEventLoop eventLoop;  
    self->d_func()->in_exec = true;  
    //創建eventLoop  
    int returnCode = eventLoop.exec();  
    threadData->quitNow = false;  
    if (self) {  
        self->d_func()->in_exec = false;  
        //退出程序  
        emit self->aboutToQuit();  
        sendPostedEvents(0, QEvent::DeferredDelete);  
    }  
    return returnCode;  
}  
再來到qeventloop.cpp中。  
int QEventLoop::exec(ProcessEventsFlags flags)  
{  
    Q_D(QEventLoop);  
    if (d->threadData->quitNow)  
        return -1;  
    //已經調用過exec了。  
    if (d->inExec) {  
        qWarning("QEventLoop::exec: instance %p has already called exec()", this);  
        return -1;  
    }  
    d->inExec = true;  
    d->exit = false;  
    ++d->threadData->loopLevel;  
    //將事件類對象壓入線程結構體中  
    d->threadData->eventLoops.push(this);  
    // remove posted quit events when entering a new event loop  
    // 這句不用翻譯了把!  
    if (qApp->thread() == thread())  
        QCoreApplication::removePostedEvents(qApp, QEvent::Quit);  
#if defined(QT_NO_EXCEPTIONS)  
    while (!d->exit)  
        //這里才是關鍵,我們還要繼續跟蹤進去。  
        processEvents(flags | WaitForMoreEvents);  
#else  
    try {  
        while (!d->exit)  
            processEvents(flags | WaitForMoreEvents);  
    } catch (...) {  
        //如果使用了EXCEPTION,則繼續對下一條時間進行處理。  
        qWarning("Qt has caught an exception thrown from an event handler. Throwing\n"  
                 "exceptions from an event handler is not supported in Qt. You must\n"  
                 "reimplement QApplication::notify() and catch all exceptions there.\n");  
        throw;  
    }  
#endif  
    //退出eventloop前,將時間對象從線程結構中取出。  
    QEventLoop *eventLoop = d->threadData->eventLoops.pop();  
    Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");  
    Q_UNUSED(eventLoop); // --release warning  
 
    d->inExec = false;  
    --d->threadData->loopLevel;  
    //退出事件循環。  
    return d->returnCode;  
}  
 
來到了processEvents函數:  
bool QEventLoop::processEvents(ProcessEventsFlags flags)  
{  
    Q_D(QEventLoop);  
    //判斷事件分派器是否為空。  
    if (!d->threadData->eventDispatcher)  
        return false;  
    if (flags & DeferredDeletion)  
        QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);  
    //調用不同平台下的事件分派器來處理事件。  
    return d->threadData->eventDispatcher->processEvents(flags);  
}  
processEvents是在QAbstractEventDispatcher類中定義的純虛方法。在QEventDispatcherWin32類有processEvents的實現。  
bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)  
{  
    Q_D(QEventDispatcherWin32);  
    //內部數據創建。registerClass注冊窗口類,createwindow創建窗體。  
    //注冊socket notifiers,啟動所有的normal timers  
    if (!d->internalHwnd)  
        createInternalHwnd();  
    d->interrupt = false;  
    emit awake();  
 
    bool canWait;  
    bool retVal = false;  
    do {  
        QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData);  
        DWORD waitRet = 0;  
        HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];  
        QVarLengthArray<MSG> processedTimers;  
        while (!d->interrupt) {  
            DWORD nCount = d->winEventNotifierList.count();  
            Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);  
            MSG msg;  
            bool haveMessage;  
            if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {  
                // process queued user input events處理用戶輸入事件,放入隊列中。  
                haveMessage = true;  
                msg = d->queuedUserInputEvents.takeFirst();  
            } else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {  
                // process queued socket events  處理socket事件,放入隊列中。  
                haveMessage = true;  
                msg = d->queuedSocketEvents.takeFirst();  
            } else {  
                //從消息隊列中取消息,同PeekMessage  
                haveMessage = winPeekMessage(&msg, 0, 0, 0, PM_REMOVE);  
                if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents)  
                    && ((msg.message >= WM_KEYFIRST  
                         && msg.message <= WM_KEYLAST)  
                        || (msg.message >= WM_MOUSEFIRST  
                            && msg.message <= WM_MOUSELAST)  
                        || msg.message == WM_MOUSEWHEEL)) {  
                    // queue user input events for later processing  
                    haveMessage = false;  
                    d->queuedUserInputEvents.append(msg);  
                }  
                if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers)  
                    && (msg.message == WM_USER && msg.hwnd == d->internalHwnd)) {  
                    // queue socket events for later processing  
                    haveMessage = false;  
                    d->queuedSocketEvents.append(msg);  
                }  
            }  
            if (!haveMessage) {  
                // no message - check for signalled objects  
                for (int i=0; i<(int)nCount; i++)  
                    pHandles[i] = d->winEventNotifierList.at(i)->handle();  
                //注冊signal--slot。  
                waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);  
                if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {  
                    // a new message has arrived, process it  
                    continue;  
                }  
            }  
            //事件隊列中有事件需要處理。  
            if (haveMessage) {   
                //處理timer事件  
                if (msg.message == WM_TIMER) {  
                    // avoid live-lock by keeping track of the timers we've already sent  
                    bool found = false;  
                    for (int i = 0; !found && i < processedTimers.count(); ++i) {  
                        const MSG processed = processedTimers.constData()[i];  
                        found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);  
                    }  
                    if (found)  
                        continue;  
                    processedTimers.append(msg);  
                } else if (msg.message == WM_QUIT) {  
                    if (QCoreApplication::instance())  
                        QCoreApplication::instance()->quit();  
                    return false;  
                }  
                //消息分發處理。  
                if (!filterEvent(&msg)) {  
                    TranslateMessage(&msg);  
                    QT_WA({  
                        DispatchMessage(&msg);  
                    } , {  
                        DispatchMessageA(&msg);  
                    });  
                }  
            } else if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {  
                //處理signal--slot  
                d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));  
            } else {  
                // nothing todo so break  
                break;  
            }  
            retVal = true;  
        }  
        // still nothing - wait for message or signalled objects  
        QThreadData *ddata = d->threadData;  
        canWait = (!retVal  
                   && data->canWait  
                   && !d->interrupt  
                   && (flags & QEventLoop::WaitForMoreEvents));  
        if (canWait) {  
            DWORD nCount = d->winEventNotifierList.count();  
            Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);  
            for (int i=0; i<(int)nCount; i++)  
                pHandles[i] = d->winEventNotifierList.at(i)->handle();  
            emit aboutToBlock();  
            waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE);  
            emit awake();  
            if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {  
                d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));  
                retVal = true;  
            }  
        }  
    } while (canWait);  
    return retVal;  
} 

小結:關於詳解 QT 源碼之 Qt 事件機制原理的內容介紹完了,基本屬於代碼實現的內容,最后希望本文對你有幫助!


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