1 首先,腳本先對運行方式進行了檢測:
if ! $(return >/dev/null 2>&1) ; then
echo 'oe-buildenv-internal: error: this script must be sourced'
echo ''
echo 'Usage: . $OEROOT/scripts/oe-buildenv-internal &&'
echo ''
echo 'OpenEmbedded oe-buildenv-internal - an internal script that is'
echo 'used in oe-init-build-env to initialize oe build environment'
echo ''
exit 2
fi
這個目的,就是強制OEROOT/scripts/oe-buildenv-internal以“. $OEROOT/scripts/oe-buildenv-internal”的方式運行,避免以直接執行$OEROOT/scripts/oe-buildenv-internal的方式運行,也就是希望腳本執行過程中對於環境的一些改變能夠在當前shell保存下來。
2 接下來需要檢測OEROOT環境變量,從本系列分享的第一章,可以得知,OEROOT即為poky-sumo-19.0.0目錄:
if [ -z "$OEROOT" ]; then
echo >&2 "Error: OEROOT is not defined!"
return 1
fi
3 檢測當前shell是否已經包含OE SDK/ADT環境變量:
if [ -z "$OE_SKIP_SDK_CHECK" ] && [ -n "$OECORE_SDK_VERSION" ]; then
echo >&2 "Error: The OE SDK/ADT was detected as already being present in this shell environment. Please use a clean shell when sourcing this environment script."
return 1
fi
在缺省情況下,OE_SKIP_SDK_CHECK為空,OECORE_SDK_VERSION為空,在這里條件是不滿足的,腳本將繼續后面的動作。
4 檢測python2版本是否為2.7以上,但不能是3.x:
py_v2_check=$(/usr/bin/env python --version 2>&1 | grep "Python 3")
if [ -n "$py_v2_check" ]; then
echo >&2 "OpenEmbedded requires 'python' to be python v2 (>= 2.7.3), not python v3."
echo >&2 "Please set up python v2 as your default 'python' interpreter."
return 1
fi
unset py_v2_check
5 繼續檢測python2版本,必須是2.7.3以上,這次是在語言級別上檢測:
y_v27_check=$(python -c 'import sys; print sys.version_info >= (2,7,3)')
if [ "$py_v27_check" != "True" ]; then
echo >&2 "OpenEmbedded requires 'python' to be python v2 (>= 2.7.3), not python v3."
echo >&2 "Please upgrade your python v2."
fi
unset py_v27_check
6 繼續檢測python3版本,bitbake需要python3.4以上版本:
py_v34_check=$(python3 -c 'import sys; print(sys.version_info >= (3,4,0))')
if [ "$py_v34_check" != "True" ]; then
echo >&2 "BitBake requires Python 3.4.0 or later as 'python3'"
return 1
fi
unset py_v34_check
7 設置BUILDDIR以及BITBAKEDIR,參數1為空時BUILDDIR為“build”,否則BUILDDIR為參數1,參數2不為空時,BITBAKEDIR設置為參數2,參數2為空時BITBAKE指向"$OEROOT/bitbake$BBEXTRA"或者"$OEROOT/../bitbake$BBEXTRA":
if [ -z "$BDIR" ]; then
if [ -z "$1" ]; then
BDIR="build"
else
BDIR="$1"
if [ "$BDIR" = "/" ]; then
echo >&2 "Error: / is not supported as a build directory."
return 1
fi
# Remove any possible trailing slashes. This is used to work around
# buggy readlink in Ubuntu 10.04 that doesn't ignore trailing slashes
# and hence "readlink -f new_dir_to_be_created/" returns empty.
BDIR=$(echo $BDIR | sed -re 's|/+$||')
BDIR=$(readlink -f "$BDIR")
if [ -z "$BDIR" ]; then
PARENTDIR=$(dirname "$1")
echo >&2 "Error: the directory $PARENTDIR does not exist?"
return 1
fi
fi
if [ -n "$2" ]; then
BITBAKEDIR="$2"
fi
fi
if [ "${BDIR#/}" != "$BDIR" ]; then
BUILDDIR="$BDIR"
else
BUILDDIR="$(pwd)/$BDIR"
fi
unset BDIR
if [ -z "$BITBAKEDIR" ]; then
BITBAKEDIR="$OEROOT/bitbake$BBEXTRA"
test -d "$BITBAKEDIR" || BITBAKEDIR="$OEROOT/../bitbake$BBEXTRA"
fi
BITBAKEDIR=$(readlink -f "$BITBAKEDIR")
BUILDDIR=$(readlink -f "$BUILDDIR")
BBPATH=$BUILDDIR
export BBPATH
if [ ! -d "$BITBAKEDIR" ]; then
echo >&2 "Error: The bitbake directory ($BITBAKEDIR) does not exist! Please ensure a copy of bitbake exists at this location or specify an alternative path on the command line"
return 1
fi
8 設置PATH,BB_ENV_EXTRAWHITE環境變量:
# Make sure our paths are at the beginning of $PATH
for newpath in "$BITBAKEDIR/bin" "$OEROOT/scripts"; do
# Remove any existences of $newpath from $PATH
PATH=$(echo $PATH | sed -re "s#(^|:)$newpath(:|$)#\2#g;s#^:##")
# Add $newpath to $PATH
PATH="$newpath:$PATH"
done
unset BITBAKEDIR newpath
# Used by the runqemu script
export BUILDDIR
export PATH
BB_ENV_EXTRAWHITE_OE="MACHINE DISTRO TCMODE TCLIBC HTTP_PROXY http_proxy \
HTTPS_PROXY https_proxy FTP_PROXY ftp_proxy FTPS_PROXY ftps_proxy ALL_PROXY \
all_proxy NO_PROXY no_proxy SSH_AGENT_PID SSH_AUTH_SOCK BB_SRCREV_POLICY \
SDKMACHINE BB_NUMBER_THREADS BB_NO_NETWORK PARALLEL_MAKE GIT_PROXY_COMMAND \
SOCKS5_PASSWD SOCKS5_USER SCREENDIR STAMPS_DIR BBPATH_EXTRA BB_SETSCENE_ENFORCE"
BB_ENV_EXTRAWHITE="$(echo $BB_ENV_EXTRAWHITE $BB_ENV_EXTRAWHITE_OE | tr ' ' '\n' | LC_ALL=C sort --unique | tr '\n' ' ')"
export BB_ENV_EXTRAWHITE
那么參照本系列分享第一章中對該腳本的調用:
export OEROOT
. $OEROOT/scripts/oe-buildenv-internal &&
TEMPLATECONF="$TEMPLATECONF" $OEROOT/scripts/oe-setup-builddir || {
unset OEROOT
return 1
}
腳本最后的幾個重要環境變量變更為:
BUILDDIR: poky-sumo-19.0.0/build-arm64
BITBAKEDIR:
PATH:poky-sumo-19.0.0/scripts:poky-sumo-19.0.0/bitbake/bin:/home/totem/bin:/home/totem/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin
其中$1為build-arm64,為第一章中". oe-init-build-env build-arm64"中的$1,因為$2為空,另外兩個目錄亦不存在,故BITBAKEDIR為空。
