序言:最近做了一個智能體育項目——跆拳道積分系統,硬件部分會向軟件傳入振動值等數據,鏈接方式為串口,所以用到SerialPort類。
值得注意的是:
DataReceived 方法,當串口緩沖區有數據時執行該方法。
ReceivedBytesThreshold屬性決定了當串口讀緩存中數據多少個時才觸發DataReceived事件,默認為1。串口接收的指令可能是錯誤值,所以這塊根據自己需求進行設置。
首先需要引用SerialPort
using System.IO.Ports;
創建全局串口對象
SerialPort com;
SerialPort配置,並打開端口進行接收數據
private void Form1_Load(object sender, EventArgs e) { com = new SerialPort("COM5"); //實例化SerialPort並設置COM口 com.BaudRate = 115200;//波特率 com.Parity = Parity.None;//無奇偶校驗位 com.StopBits = StopBits.Two;//兩個停止位 com.Handshake = Handshake.RequestToSend;//控制協議 com.ReceivedBytesThreshold = 13;//設置 DataReceived 事件發生前內部輸入緩沖區中的字節數,我這里是13字節為一組 com.Open(); //打開串口 com.DataReceived += new SerialDataReceivedEventHandler(Com_DataReceived); //接受數據線程 }
/// <summary> /// 監聽串口數據線程 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Com_DataReceived(object sender, SerialDataReceivedEventArgs e) { try { if (com.IsOpen) { byte[] readBuffer = new byte[com.ReadBufferSize + 1]; try { int count = com.Read(readBuffer, 0, com.ReadBufferSize); //讀取串口數據(監聽) //String SerialIn = System.Text.Encoding.ASCII.GetString(readBuffer, 0, count); if (count != 0) { //將返回值byte數組轉換為string類型數據 String result = bytesToHexString(readBuffer); //這里強調一下,線程里不可以直接對UI進行賦值 this.BeginInvoke(new System.Threading.ThreadStart(delegate () { textBox1.Text = result; //對控件進行賦值 })); } } catch (TimeoutException) { } } else { TimeSpan waitTime = new TimeSpan(0, 0, 0, 0, 50); Thread.Sleep(waitTime); } } catch (Exception ex) { } }
Byte數組轉換成16進制方法
/// <summary> /// Byte數組轉換成16進制 /// </summary> /// <param name="bArr"></param> /// <returns></returns> String bytesToHexString(byte[] bArr) { string result = string.Empty; for (int i = 0; i < 13; i++)//逐字節變為16進制字符,以%隔開 { result += Convert.ToString(bArr[i], 16).ToUpper().PadLeft(2, '0') + " "; } return result; }
發送數據
/// <summary> /// 發送數據 /// </summary> void SendData() { Byte[] TxData = { 1, 2, 3, 4, 5, 6, 7, 8 }; com.Write(TxData, 0, 8); }
續補:串口數據接受不完整處理方法
/// <summary> /// 監聽串口數據線程 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Com_DataReceived(object sender, SerialDataReceivedEventArgs e) { try { if (com.IsOpen) { try { int byteNumber = com.BytesToRead; Thread.Sleep(20); //延時等待數據接收完畢。 while ((byteNumber < com.BytesToRead) && (com.BytesToRead < 4800)) { byteNumber = com.BytesToRead; Thread.Sleep(20); } int n = com.BytesToRead; //記錄下緩沖區的字節個數 byte[] buf = new byte[n]; //聲明一個臨時數組存儲當前來的串口數據 com.Read(buf, 0, n); //讀取緩沖數據到buf中,同時將這串數據從緩沖區移除 //設置文字顯示 Control.CheckForIllegalCrossThreadCalls = false; StringBuilder sb = new StringBuilder(); for (int i = 0; i < n; i++) { string s; if (buf[i] < 16) s = "0" + Convert.ToString(buf[i], 16).ToUpper() + " "; else s = Convert.ToString(buf[i], 16).ToUpper() + " "; sb.Append(s); } textBox3.Text += sb.ToString() +"\r\n"; } catch (Exception ee) { } } else { TimeSpan waitTime = new TimeSpan(0, 0, 0, 0, 50); Thread.Sleep(waitTime); } Thread.Sleep(200); } catch (Exception ex) { } }
到這里就結束了,網上也有一些測試串口數據的程序,我這也有一個但是不記得在哪里下載的了,如果有需要跟我吱一聲~