創建太陽系模型
描述的程序繪制一個簡單的太陽系,其中有一顆行星和一顆太陽,用同一個函數繪制。需要使用glRotate*()函數讓這顆行星繞太陽旋轉,並且繞自身的軸旋轉。還需要使用glTranslate*()函數讓這顆行星離開原點,移動到它自己的軌道上。可以在glutWireSphere()函數中使用適當的參數,在繪制球體時指定球體的大小。
planet.c
#include <GL/glut.h> static int year =0,day =0; void init(void) { glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glPushMatrix(); glutSolidSphere(1.0,20,16); glRotatef((GLfloat)year,0.0,1.0,0.0); glTranslatef(2.0,0.0,0.0); glRotatef((GLfloat)day,0.0,1.0,0.0); glutSolidSphere(0.2,10,8); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0); } void keyboard(unsigned char key, int x, int y) { switch (key){ case 'd': day =(day + 10)%360; glutPostRedisplay(); break; case 'D': day =(day - 10)%360; glutPostRedisplay(); break; case 'y': year =(year + 5 )%360; glutPostRedisplay(); break; case 'Y': year =(year - 5)%360; glutPostRedisplay(); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }
在終端gcc生成可執行程序
gcc planet.c -o planet -lGL -lGLU -lglut
執行程序
./planet
程序運行效果如下所示

d和D建行星自轉
y和Y控制行星圍繞太陽進行旋轉

