//用C#調用Windows API向指定窗口發送 //一、調用Windows API。 //C#下調用Windows API方法如下: //1、引入命名空間:using System.Runtime.InteropServices; //2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的聲明; [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName); [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam); [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y); [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo); [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags); //ShowWindow參數 private const int SW_SHOWNORMAL = 1; private const int SW_RESTORE = 9; private const int SW_SHOWNOACTIVATE = 4; //SendMessage參數 private const int WM_KEYDOWN = 0X100; private const int WM_KEYUP = 0X101; private const int WM_SYSCHAR = 0X106; private const int WM_SYSKEYUP = 0X105; private const int WM_SYSKEYDOWN = 0X104; private const int WM_CHAR = 0X102; //二、找到目標窗口 //1)、根據窗口的標題得到句柄 IntPtr myIntPtr = FindWindow(null,"窗口名"); //null為類名,可以用Spy++得到,也可以為空 ShowWindow(myIntPtr, SW_RESTORE); //將窗口還原 SetForegroundWindow(myIntPtr); //如果沒有ShowWindow,此方法不能設置最小化的窗口 //2)、遍歷所有窗口得到句柄 //1 定義委托方法CallBack,枚舉窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口類名API(GetClassNameW) public delegate bool CallBack(int hwnd, int lParam); [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y); [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount); [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount); //2 調用EnumWindows遍歷窗口 CallBack myCallBack = new CallBack(Recall); EnumWindows(myCallBack, 0); //3 回調方法Recall public bool Recall(int hwnd, int lParam) { StringBuilder sb = new StringBuilder(256); IntPtr PW = new IntPtr(hwnd); GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名並保存在strName中 string strName = sb.ToString(); GetClassNameW(PW,sb,sb.Capacity); //得到窗口類名並保存在strClass中 string strClass = sb.ToString(); if (strName.IndexOf("窗口名關鍵字") >= 0 && strClass.IndexOf("類名關鍵字") >= 0) { return false; //返回false中止EnumWindows遍歷 } else { return true; //返回true繼續EnumWindows遍歷 } } //3)、打開窗口得到句柄 //1 定義設置活動窗口API(SetActiveWindow),設置前台窗口API(SetForegroundWindow) [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd); [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd); //2 打開窗口 Process proc = Process.Start(@"目標程序路徑"); SetActiveWindow(proc.MainWindowHandle); SetForegroundWindow(proc.MainWindowHandle); //三、向指定的窗口輸入數據 //1 利用發送消息API(SendMessage)向窗口發送數據 InputStr(myIntPtr, _GameID); //輸入游戲ID SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //輸入TAB(0x09) SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0); InputStr(myIntPtr, _GamePass); //輸入游戲密碼 SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //輸入ENTER(0x0d) SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0); /// <summary> /// 發送一個字符串 /// </summary> /// <param name="myIntPtr">窗口句柄</param> /// <param name="Input">字符串</param> public void InputStr(IntPtr myIntPtr, string Input) { byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input)); for (int i = 0; i < ch.Length; i++) { SendMessage(PW, WM_CHAR, ch, 0); } } //2 利用鼠標和鍵盤模擬向窗口發送數據 SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //設置窗口位置 SetCursorPos(476, 177); //設置鼠標位置 mouse_event(0x0002, 0, 0, 0, 0); //模擬鼠標按下操作 mouse_event(0x0004, 0, 0, 0, 0); //模擬鼠標放開操作 SendKeys.Send(_GameID); //模擬鍵盤輸入游戲ID SendKeys.Send("{TAB}"); //模擬鍵盤輸入TAB SendKeys.Send(_GamePass); //模擬鍵盤輸入游戲密碼 SendKeys.Send("{ENTER}"); //模擬鍵盤輸入ENTER //另:上面還提到了keybd_event方法,用法和mouse_event方法類似,作用和SendKeys.Send一樣。