一般來說,構建一個 Windows 程序可以分為如下幾個步驟:
- 定義窗口類(WNDCLASS)
- 注冊窗口類(RegisterClass)
- 創建窗口(CreateWindow)
- 更新顯示窗口(UpdateWindow、ShowWindow)
- 建立消息循環(GetMessage)
- 處理消息(DispatchMessage)
消息處理由窗口過程(WndProc)來完成,消息分為隊列消息和非隊列消息兩種:
- 隊列消息:Windows 放入消息隊列的消息,在消息循環中被檢索(GetMessage),然后分發投遞到窗口過程中(DispatchMessage)。
- 非隊列消息:Windows 對窗口過程的直接調用(將消息直接發送到窗口過程)
Windows 示例程序代碼:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
HDC hdc;
PAINTSTRUCT ps;
switch (message) { case WM_CREATE: /* 窗口創建時的消息處理 */ return 0; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); /* 窗口重繪的消息處理 */ EndPaint(hwnd, &ps); return 0; case WM_DESTROY: /* 窗口銷毀時的消息處理 */ PostQuitMessage(0); return 0; } /* 默認的窗口過程消息處理 */ return DefWindowProc(hwnd, message, wParam, lParam); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { LPCTSTR lpszClassName = TEXT("demo"); /* 定義窗口類 */ WNDCLASS wndclass; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hInstance = hInstance; wndclass.lpszClassName = lpszClassName; wndclass.lpszMenuName = NULL; wndclass.lpfnWndProc = WndProc; wndclass.style = CS_HREDRAW | CS_VREDRAW; /* 注冊窗口類 */ if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("This Program requires Windows NT!"), lpszClassName, MB_ICONERROR); return 0; } /* 創建窗口 */ HWND hwnd = CreateWindow( lpszClassName, TEXT("Demo Window"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL ); /* 更新顯示窗口 */ UpdateWindow(hwnd); ShowWindow(hwnd, nCmdShow); /* 消息循環 */ MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; }