canvas屏幕適配可以用css樣式自適應, 可以設置transform旋轉角度和transfrom-origin:center以中心點旋轉位置以及寬高width和height來實現對canvas的適應,這種適配可適合大部分游戲引擎(沒做測試只是聽說),但是對pixi卻會導致事件響應錯亂,css適應代碼如下:
cssResize(){ let [canvas,stage] = [this.application.view,this.application.stage]; let [width,height] = [document.documentElement.clientWidth,document.documentElement.clientHeight]; let style = ""; if(width >= height){ style = `width:${width}px; height:${height}px; transform:rotate(0deg); transform-origin:center;`; } else{ style = `width:${height}px; height:${width}px; transform:rotate(90deg); transform-origin:${width/2}px ${width/2}px;`; } canvas.style = style; }
由於pixijs事件問題沒有解決,故想方設法選擇pixijs自適應的另一種解決方法:
以鋪滿寬或高為適配,計算出寬高比率,假如以寬度鋪滿為例,let ratio = canvas.width/clientWidth;height = canvas.height*ratio;下面是強制橫屏的適配方法(注意這個是onresize的回調):
rendererResize(){ let stage = this.application.stage; let [width,height] = [document.documentElement.clientWidth,document.documentElement.clientHeight]; let ratio = 1; if(width > this.stageWidth || height > this.stageHeight){ width = this.stageWidth; height = this.stageHeight; } if(width >= height){ stage.rotation = 0; stage.x = 0; ratio = width/this.stageWidth; } else{ stage.rotation = Math.PI/2; stage.x = width; ratio = height/this.stageWidth; } this.application.view.style = `width:${width}px;height:${height}px;`; stage.scale.set(ratio); this.application.renderer.resize(width,height); }
旋轉舞台,同時更改canvas的style.width和style.height,即可實現強制橫屏。
這只是自己寫的一個簡單的適配。