找色:
/// <summary> /// 找顏色 /// </summary> /// <param name="parPic">查找的圖片的絕對路徑</param> /// <param name="searchColor">查找的16進制顏色值,如#0C5FAB</param> /// <param name="searchRect">查找的矩形區域范圍內</param> /// <param name="errorRange">容錯</param> /// <returns></returns> System.Drawing.Point FindColor(string parPic, string searchColor, System.Drawing.Rectangle searchRect, byte errorRange = 10) { var colorX = System.Drawing.ColorTranslator.FromHtml(searchColor); var parBitmap = new Bitmap(parPic); var parData = parBitmap.LockBits(new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); var byteArraryPar = new byte[parData.Stride * parData.Height]; Marshal.Copy(parData.Scan0, byteArraryPar, 0, parData.Stride * parData.Height); if (searchRect.IsEmpty) { searchRect = new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height); } var searchLeftTop = searchRect.Location; var searchSize = searchRect.Size; var iMax = searchLeftTop.Y + searchSize.Height;//行 var jMax = searchLeftTop.X + searchSize.Width;//列 int pointX = -1; int pointY = -1; for (int m = searchRect.Y; m < iMax; m++) { for (int n = searchRect.X; n < jMax; n++) { int index = m * parBitmap.Width * 4 + n * 4; var color = System.Drawing.Color.FromArgb(byteArraryPar[index + 3], byteArraryPar[index + 2], byteArraryPar[index + 1], byteArraryPar[index]); if (ColorAEqualColorB(color, colorX, errorRange)) { pointX = n; pointY = m; goto END; } } } END: parBitmap.UnlockBits(parData); return new System.Drawing.Point(pointX, pointY); } #endregion
方法中的容錯范圍,默認設置為10。R、G、B三者的范圍都是0~255,容錯為10,就表示每個范圍都可以在10上下波動,下面還會有容錯的概念
找圖:
在一張大圖中截取一個矩形小圖,然后在任意包含該小圖的圖片中找到該小圖的坐標位置
#region 找圖 /// <summary> /// 查找圖片,不能鏤空 /// </summary> /// <param name="subPic"></param> /// <param name="parPic"></param> /// <param name="searchRect">如果為empty,則默認查找整個圖像</param> /// <param name="errorRange">容錯,單個色值范圍內視為正確0~255</param> /// <param name="matchRate">圖片匹配度,默認90%</param> /// <param name="isFindAll">是否查找所有相似的圖片</param> /// <returns>返回查找到的圖片的中心點坐標</returns> List<System.Drawing.Point> FindPicture(string subPic, string parPic, System.Drawing.Rectangle searchRect, byte errorRange, double matchRate = 0.9, bool isFindAll = false) { List<System.Drawing.Point> ListPoint = new List<System.Drawing.Point>(); var subBitmap = new Bitmap(subPic); var parBitmap = new Bitmap(parPic); int subWidth = subBitmap.Width; int subHeight = subBitmap.Height; int parWidth = parBitmap.Width; int parHeight = parBitmap.Height; if (searchRect.IsEmpty) { searchRect = new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height); } var searchLeftTop = searchRect.Location; var searchSize = searchRect.Size; System.Drawing.Color startPixelColor = subBitmap.GetPixel(0, 0); var subData = subBitmap.LockBits(new System.Drawing.Rectangle(0, 0, subBitmap.Width, subBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); var parData = parBitmap.LockBits(new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); var byteArrarySub = new byte[subData.Stride * subData.Height]; var byteArraryPar = new byte[parData.Stride * parData.Height]; Marshal.Copy(subData.Scan0, byteArrarySub, 0, subData.Stride * subData.Height); Marshal.Copy(parData.Scan0, byteArraryPar, 0, parData.Stride * parData.Height); var iMax = searchLeftTop.Y + searchSize.Height - subData.Height;//行 var jMax = searchLeftTop.X + searchSize.Width - subData.Width;//列 int smallOffsetX = 0, smallOffsetY = 0; int smallStartX = 0, smallStartY = 0; int pointX = -1; int pointY = -1; for (int i = searchLeftTop.Y; i < iMax; i++) { for (int j = searchLeftTop.X; j < jMax; j++) { //大圖x,y坐標處的顏色值 int x = j, y = i; int parIndex = i * parWidth * 4 + j * 4; var colorBig = System.Drawing.Color.FromArgb(byteArraryPar[parIndex + 3], byteArraryPar[parIndex + 2], byteArraryPar[parIndex + 1], byteArraryPar[parIndex]); ; if (ColorAEqualColorB(colorBig, startPixelColor, errorRange)) { smallStartX = x - smallOffsetX;//待找的圖X坐標 smallStartY = y - smallOffsetY;//待找的圖Y坐標 int sum = 0;//所有需要比對的有效點 int matchNum = 0;//成功匹配的點 for (int m = 0; m < subHeight; m++) { for (int n = 0; n < subWidth; n++) { int x1 = n, y1 = m; int subIndex = m * subWidth * 4 + n * 4; var color = System.Drawing.Color.FromArgb(byteArrarySub[subIndex + 3], byteArrarySub[subIndex + 2], byteArrarySub[subIndex + 1], byteArrarySub[subIndex]); sum++; int x2 = smallStartX + x1, y2 = smallStartY + y1; int parReleativeIndex = y2 * parWidth * 4 + x2 * 4;//比對大圖對應的像素點的顏色 var colorPixel = System.Drawing.Color.FromArgb(byteArraryPar[parReleativeIndex + 3], byteArraryPar[parReleativeIndex + 2], byteArraryPar[parReleativeIndex + 1], byteArraryPar[parReleativeIndex]); if (ColorAEqualColorB(colorPixel, color, errorRange)) { matchNum++; } } } if ((double)matchNum / sum >= matchRate) { Console.WriteLine((double)matchNum / sum); pointX = smallStartX + (int)(subWidth / 2.0); pointY = smallStartY + (int)(subHeight / 2.0); var point = new System.Drawing.Point(pointX, pointY); if (!ListContainsPoint(ListPoint, point, 10)) { ListPoint.Add(point); } if (!isFindAll) { goto FIND_END; } } } //小圖x1,y1坐標處的顏色值 } } FIND_END: subBitmap.UnlockBits(subData); parBitmap.UnlockBits(parData); subBitmap.Dispose(); parBitmap.Dispose(); GC.Collect(); return ListPoint; } #endregion
private void Button_Click_Pic(object sender,RoutedEventArgs e) { string subPic = @"E:\2.png"; string parPic = @"E:\1.png"; ; List<System.Drawing.Point> List =FindPicture(subPic, parPic, System.Drawing.Rectangle.Empty, 100); foreach(System.Drawing.Point p in List) { Console.WriteLine(p.X.ToString()); Console.WriteLine(p.Y.ToString()); } Console.WriteLine("finish"); }
找字:
找字比較困難了呢,因為文字是一種鏤空的圖像,不像上述找的是非鏤空圖像,代碼:
定義結構體:
struct NumBody { public int num;//數字 public int matchNum;//匹配的個數 public int matchSum; public double matchRate;//匹配度 public System.Drawing.Point point; public List<System.Drawing.Point> bodyCollectionPoint;//該數字所有像素在大圖中的坐標 }
#region 找字 /// <summary> /// 找文字,鏤空的圖片文字 /// </summary> /// <param name="subPic"></param> /// <param name="parPic"></param> /// <param name="searchRect"></param> /// <param name="errorRange"></param> /// <param name="matchRate"></param> /// <param name="isFindAll"></param> /// <returns></returns> List<NumBody> FindText(string subPic, string parPic, System.Drawing.Rectangle searchRect, byte errorRange, double matchRate = 0.9, bool isFindAll = false) { List<NumBody> ListPoint = new List<NumBody>(); var subBitmap = new Bitmap(subPic); var parBitmap = new Bitmap(parPic); int subWidth = subBitmap.Width; int subHeight = subBitmap.Height; int parWidth = parBitmap.Width; int parHeight = parBitmap.Height; var bgColor = subBitmap.GetPixel(0, 0);//背景紅色 if (searchRect.IsEmpty) { searchRect = new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height); } var searchLeftTop = searchRect.Location; var searchSize = searchRect.Size; var subData = subBitmap.LockBits(new System.Drawing.Rectangle(0, 0, subBitmap.Width, subBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); var parData = parBitmap.LockBits(new System.Drawing.Rectangle(0, 0, parBitmap.Width, parBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); var byteArrarySub = new byte[subData.Stride * subData.Height]; var byteArraryPar = new byte[parData.Stride * parData.Height]; Marshal.Copy(subData.Scan0, byteArrarySub, 0, subData.Stride * subData.Height); Marshal.Copy(parData.Scan0, byteArraryPar, 0, parData.Stride * parData.Height); var iMax = searchLeftTop.Y + searchSize.Height - subData.Height;//行 var jMax = searchLeftTop.X + searchSize.Width - subData.Width;//列 System.Drawing.Color startPixelColor = System.Drawing.Color.FromArgb(0, 0, 0); int smallOffsetX = 0, smallOffsetY = 0; int smallStartX = 0, smallStartY = 0; int pointX = -1; int pointY = -1; for (int m = 0; m < subHeight; m++) { for (int n = 0; n < subWidth; n++) { smallOffsetX = n; smallOffsetY = m; int subIndex = m * subWidth * 4 + n * 4; var color = System.Drawing.Color.FromArgb(byteArrarySub[subIndex + 3], byteArrarySub[subIndex + 2], byteArrarySub[subIndex + 1], byteArrarySub[subIndex]); if (!ColorAEqualColorB(color, bgColor, errorRange)) { startPixelColor = color; goto END; } } } END: for (int i = searchLeftTop.Y; i < iMax; i++) { for (int j = searchLeftTop.X; j < jMax; j++) { //大圖x,y坐標處的顏色值 int x = j, y = i; int parIndex = i * parWidth * 4 + j * 4; var colorBig = System.Drawing.Color.FromArgb(byteArraryPar[parIndex + 3], byteArraryPar[parIndex + 2], byteArraryPar[parIndex + 1], byteArraryPar[parIndex]); ; List<System.Drawing.Point> myListPoint = new List<System.Drawing.Point>(); if (ColorAEqualColorB(colorBig, startPixelColor, errorRange)) { smallStartX = x - smallOffsetX;//待找的圖X坐標 smallStartY = y - smallOffsetY;//待找的圖Y坐標 int sum = 0;//所有需要比對的有效點 int matchNum = 0;//成功匹配的點 for (int m = 0; m < subHeight; m++) { for (int n = 0; n < subWidth; n++) { int x1 = n, y1 = m; int subIndex = m * subWidth * 4 + n * 4; var color = System.Drawing.Color.FromArgb(byteArrarySub[subIndex + 3], byteArrarySub[subIndex + 2], byteArrarySub[subIndex + 1], byteArrarySub[subIndex]); if (color != bgColor) { sum++; int x2 = smallStartX + x1, y2 = smallStartY + y1; int parReleativeIndex = y2 * parWidth * 4 + x2 * 4;//比對大圖對應的像素點的顏色 var colorPixel = System.Drawing.Color.FromArgb(byteArraryPar[parReleativeIndex + 3], byteArraryPar[parReleativeIndex + 2], byteArraryPar[parReleativeIndex + 1], byteArraryPar[parReleativeIndex]); if (ColorAEqualColorB(colorPixel, color, errorRange)) { matchNum++; } myListPoint.Add(new System.Drawing.Point(x2, y2)); } } } double rate = (double)matchNum / sum; if (rate>= matchRate) { Console.WriteLine((double)matchNum / sum); pointX = smallStartX + (int)(subWidth / 2.0); pointY = smallStartY + (int)(subHeight / 2.0); var point = new System.Drawing.Point(pointX, pointY); if (!ListTextBodyContainsPoint(ListPoint, point, 1)) { ListPoint.Add(new NumBody() { point = point, matchNum = matchNum,matchSum=sum, matchRate = rate, bodyCollectionPoint = myListPoint }); } SearchNumbersByMatchNum(ref ListPoint); if (!isFindAll) { goto FIND_END; } } } //小圖x1,y1坐標處的顏色值 } } FIND_END: subBitmap.UnlockBits(subData); parBitmap.UnlockBits(parData); subBitmap.Dispose(); parBitmap.Dispose(); GC.Collect(); return ListPoint; }
特別注意:有了這個方法還是不能找到你要的文字的。要先處理文字,下面舉例:
例如在這張圖片上找到朋友的朋字的坐標位置:
1:打開你的PS,先將圖片放大,看到像素方塊為止,然后將朋字的范圍圈選住,注意稍微比字圈選的大一點,像這樣:
2:按住CTRL+C,然后CTRL+N,出現對話框:(教教大家使用PS^_^)
3:將背景內容選擇透明,按確定,再按CTRL+V復制圖像
4:將這個圖片放大到看到像素為止,將所有非字體的位置全部用鉛筆工具塗上同一種顏色,
5:塗完了之后將這張圖片保存下來,這張圖片就是我們要查找的“朋”字,圖片是這樣的
6:我們需要的就是第五步的圖片和第一張底圖,下面見證奇跡的時刻到了。
1 string str1 = @"C:\Users\JimmyBright\Desktop\1.png"; 2 string str2 = @"C:\Users\JimmyBright\Desktop\2.png"; 3 var xx = FindText(str2,str1,new System.Drawing.Rectangle(0, 0, 400, 600),10);
str1是我們的底圖,str2是第五步的那張處理后的文字圖片,xx就是我們最后需要的文字的位置坐標,我們運行看看。下面截圖運行結果:
顯然最后我們查找的文字在圖片中的坐標為(224,286),大家可以下載那張圖片驗證
找數:
你以為找到文字就算完了嗎?No,找數字才是最困難的,為什么呢?有人會問,數字難道不也是文字嗎,不也可以通過PS處理數字達到查找其位置的目的嗎?對的,數字也是文字,我們將需要查找的數字0~9全部PS處理,就能查到它們的位置了。但是有一個問題啊,游戲中用數字表示的地方通常是一連串的數字,這些數字里面包含0~9的任意組合。所以我們需要這樣處理:
我們從0~9依次查找指定區域,記錄每次查找的結果,沒查到的數字不必記錄,對查到結果的數字再按照X坐標排序,因為在X坐標越小,數字越靠左邊。
還有一個嚴重的問題,例如38,14,這樣的數字會很討厭,為什么呢,我們會再8當中查找3,在4當中查找到1,這會對我們的數字識別產生重大誤差,所以下面我也寫了一個方法對這個問題做了處理,代碼:
1 #region 查找數字 2 3 /// <summary> 4 /// 在指定區域里面查找數字 5 /// </summary> 6 /// <param name="numDic"></param> 7 /// <param name="parPic"></param> 8 /// <param name="searchRect"></param> 9 /// <param name="errorRange"></param> 10 /// <returns></returns> 11 int FindNumbers(Dictionary<int, string> numDic, string parPic, System.Drawing.Rectangle searchRect, byte errorRange=8, double matchRate = 0.9) 12 { 13 //同一個區域找到多個相同的圖片 14 List<NumBody> ListBody = new List<NumBody>(); 15 foreach (var item in numDic) 16 { 17 var listPoint = FindText(item.Value, parPic, searchRect, errorRange, matchRate, true); 18 foreach (var point in listPoint) 19 { 20 ListBody.Add(new NumBody() { num = item.Key,matchNum=point.matchNum,matchSum=point.matchSum, matchRate=point.matchRate, point = point.point, bodyCollectionPoint = point.bodyCollectionPoint }); 21 } 22 } 23 24 SearchNumbersByMatchNum(ref ListBody); 25 var myList = from body in ListBody orderby body.point.X ascending select body; 26 string number = "0"; 27 foreach (var item in myList) 28 { 29 number += item.num; 30 } 31 int num = Int32.Parse(number); 32 return num; 33 } 34 /// <summary> 35 /// 搜索同一個數字的時候,出現重疊的地方,用匹配度去過濾掉匹配度低的 36 /// 比如同樣是1,在控制匹配度允許下,一個(83,95)和(84,95)這兩個點明顯是同一個數字 37 /// 此時誰的匹配度低過濾掉誰 38 /// </summary> 39 /// <param name="ListBody"></param> 40 void SearchNumbersByMatchNum(ref List<NumBody> ListBody) 41 { 42 bool isValid = true; 43 for (int i = 0; i < ListBody.Count; i++) 44 { 45 var body = ListBody[i]; 46 47 for (int j = i; j < ListBody.Count; j++) 48 { 49 50 var bodyX = ListBody[j]; 51 if (!bodyX.Equals(body)) 52 { 53 int sameNum = 0; 54 foreach (var item in body.bodyCollectionPoint) 55 { 56 if (bodyX.bodyCollectionPoint.Contains(item)) 57 { 58 sameNum++; 59 } 60 } 61 if (sameNum >= 1)//有1個以上點重合,表面圖像重疊,刪除像素點數少的圖像 62 { 63 isValid = false; 64 65 //如果某個數字100%匹配,那就不用比較了,這個數字肯定是對的 66 double maxRate = 1; 67 if (bodyX.matchRate >= maxRate) 68 { 69 ListBody.Remove(body); 70 } 71 else if (body.matchRate>=maxRate) 72 { 73 ListBody.Remove(bodyX); 74 } 75 else 76 { 77 if (bodyX.matchNum >= body.matchNum)//圖像包含的所有像素個數 78 { 79 ListBody.Remove(body); 80 } 81 else 82 { 83 ListBody.Remove(bodyX); 84 } 85 } 86 SearchNumbersByMatchNum(ref ListBody); 87 } 88 } 89 } 90 } 91 if (isValid) 92 { 93 return; 94 } 95 } 96 97 #endregion
其他方法:
1 bool ColorAEqualColorB(System.Drawing.Color colorA, System.Drawing.Color colorB, byte errorRange = 10) 2 { 3 return colorA.A <= colorB.A + errorRange && colorA.A >= colorB.A - errorRange && 4 colorA.R <= colorB.R + errorRange && colorA.R >= colorB.R - errorRange && 5 colorA.G <= colorB.G + errorRange && colorA.G >= colorB.G - errorRange && 6 colorA.B <= colorB.B + errorRange && colorA.B >= colorB.B - errorRange; 7 8 } 9 bool ListContainsPoint(List<System.Drawing.Point> listPoint, System.Drawing.Point point, double errorRange = 10) 10 { 11 bool isExist = false; 12 foreach (var item in listPoint) 13 { 14 if (item.X <= point.X + errorRange && item.X >= point.X - errorRange && item.Y <= point.Y + errorRange && item.Y >= point.Y - errorRange) 15 { 16 isExist = true; 17 } 18 } 19 return isExist; 20 } 21 bool ListTextBodyContainsPoint(List<NumBody> listPoint, System.Drawing.Point point, double errorRange = 10) 22 { 23 bool isExist = false; 24 foreach (var item in listPoint) 25 { 26 27 if (item.point.X <= point.X + errorRange && item.point.X >= point.X - errorRange && item.point.Y <= point.Y + errorRange && item.point.Y >= point.Y - errorRange) 28 { 29 isExist = true; 30 } 31 } 32 return isExist; 33 }
結束語:以上代碼本人實現了找顏色,找圖片,找文字,找數字的所有功能,希望對朋友們能有所幫助。
最近找到了以前的代碼:
想看源碼的去這里
https://github.com/ahuchjm/BtnPress.git