首先導入官方的weapp-adapter,然后導入pixi.min.js,微信小程序使用ES6的module引用模塊,具體參見ES6的Module。
目錄結構如下

保存運行如下:

完美運行,但是當點擊屏幕的任何位置時,報錯了,內容如下:
TouchEvent未定義,為什么呢?看pixi源碼:
1 InteractionManager.prototype.normalizeToPointerData = function normalizeToPointerData(event) { 2 var normalizedEvents = []; 3 4 if (this.supportsTouchEvents && event instanceof TouchEvent) { 5 for (var i = 0, li = event.changedTouches.length; i < li; i++) { 6 var touch = event.changedTouches[i]; 7 8 if (typeof touch.button === 'undefined') touch.button = event.touches.length ? 1 : 0; 9 if (typeof touch.buttons === 'undefined') touch.buttons = event.touches.length ? 1 : 0; 10 if (typeof touch.isPrimary === 'undefined') { 11 touch.isPrimary = event.touches.length === 1 && event.type === 'touchstart'; 12 } 13 if (typeof touch.width === 'undefined') touch.width = touch.radiusX || 1; 14 if (typeof touch.height === 'undefined') touch.height = touch.radiusY || 1; 15 if (typeof touch.tiltX === 'undefined') touch.tiltX = 0; 16 if (typeof touch.tiltY === 'undefined') touch.tiltY = 0; 17 if (typeof touch.pointerType === 'undefined') touch.pointerType = 'touch'; 18 if (typeof touch.pointerId === 'undefined') touch.pointerId = touch.identifier || 0; 19 if (typeof touch.pressure === 'undefined') touch.pressure = touch.force || 0.5; 20 touch.twist = 0; 21 touch.tangentialPressure = 0; 22 // TODO: Remove these, as layerX/Y is not a standard, is deprecated, has uneven 23 // support, and the fill ins are not quite the same 24 // offsetX/Y might be okay, but is not the same as clientX/Y when the canvas's top 25 // left is not 0,0 on the page 26 if (typeof touch.layerX === 'undefined') touch.layerX = touch.offsetX = touch.clientX; 27 if (typeof touch.layerY === 'undefined') touch.layerY = touch.offsetY = touch.clientY; 28 29 // mark the touch as normalized, just so that we know we did it 30 touch.isNormalized = true; 31 32 normalizedEvents.push(touch); 33 } 34 } 35 // apparently PointerEvent subclasses MouseEvent, so yay 36 else if (event instanceof MouseEvent && (!this.supportsPointerEvents || !(event instanceof window.PointerEvent))) { 37 if (typeof event.isPrimary === 'undefined') event.isPrimary = true; 38 if (typeof event.width === 'undefined') event.width = 1; 39 if (typeof event.height === 'undefined') event.height = 1; 40 if (typeof event.tiltX === 'undefined') event.tiltX = 0; 41 if (typeof event.tiltY === 'undefined') event.tiltY = 0; 42 if (typeof event.pointerType === 'undefined') event.pointerType = 'mouse'; 43 if (typeof event.pointerId === 'undefined') event.pointerId = MOUSE_POINTER_ID; 44 if (typeof event.pressure === 'undefined') event.pressure = 0.5; 45 event.twist = 0; 46 event.tangentialPressure = 0; 47 48 // mark the mouse event as normalized, just so that we know we did it 49 event.isNormalized = true; 50 51 normalizedEvents.push(event); 52 } else { 53 normalizedEvents.push(event); 54 } 55 56 return normalizedEvents; 57 };
第四行判斷event是否是TouchEvent類型,報錯顯示就是TouchEvent未定義,TouchEvent是window的事件類型,打印一下window,發現window里沒有TouchEvent屬性,所以報錯

其實只要把window.TouchEvent暴露出來即可,把weapp-adapter.js源碼下載下來,查看源碼發現有TouchEvent,但是沒有對外導出,導出一下,然后在window.js文件再導出一下,打包一下。


webpack打包一下,替換原來的weapp-adapter.js文件,發現沒問題了。但是點擊事件出了問題,監聽不到了,怎么回事呢?
問題出在事件的點擊位置的轉換上,pixi源碼
InteractionManager.prototype.mapPositionToPoint = function mapPositionToPoint(point, x, y) { var rect = void 0; // IE 11 fix if (!this.interactionDOMElement.parentElement) { rect = { x: 0, y: 0, width: 0, height: 0 }; } else { rect = this.interactionDOMElement.getBoundingClientRect(); } var resolutionMultiplier = navigator.isCocoonJS ? this.resolution : 1.0 / this.resolution; point.x = (x - rect.left) * (this.interactionDOMElement.width / rect.width) * resolutionMultiplier; point.y = (y - rect.top) * (this.interactionDOMElement.height / rect.height) * resolutionMultiplier; };
向上追溯源碼發現this.interactionDOMElement就是new Application()時傳進來的canvas,打印發現就是一個canvas,沒有parent。
這個重新映射的原理很簡單。簡單說就是canvas的尺寸與渲染尺寸。
以iphone5為例,全屏canvas(landscape)大小是568x320而渲染尺寸(devicePixelRatio=2)是1136x640。事件監聽捕獲到的位置是基於canvas(設備)的,比如有個sprite在屏幕右下角,此時pixi.js獲取到的點擊坐標是568, 320,而sprite在渲染尺寸的位置是1136, 640,如果不進行正確的映射就無法觸發pixi.js內部實現的監聽函數。


因為在微信小游戲里canvas肯定是全屏的,所以直接計算position即可
PIXI.interaction.InteractionManager.prototype.mapPositionToPoint = (point, x, y) => { point.x = x * pixelRatio point.y = y * pixelRatio }
或者
app.renderer.plugins.interaction.mapPositionToPoint = (point, x, y) => { point.x = x * pixelRatio point.y = y * pixelRatio }
再次運行完美!

還有一個PIXI.loader 和 ajax 相關的問題,
// weapp-adapter 源碼 // src/XMLHttpRequest.js // 添加 addEventListener 方法 addEventListener(ev, cb) { this[`on${ev}`] = cb }
基本完成了。大部分內容來自簡書
https://www.jianshu.com/p/38fcbcaf2930,之所以一步步去實現,主要是因為對一些東西還不了解。
