Q:我以前寫小程序每次獲取輸入內容,都要寫一個方法,覺得十分麻煩,所以寫了一個通用的方法。
A:我能想到的原理就是,不同的input所帶的data不同,bindinput事件setData不同的data。
<input class="weui-input" bindinput="bindKeyInput" data-inputName='telephone' placeholder="請輸入電話號碼"/>
// 獲取輸入框的內容,封裝起來,根據data-的值去渲染不同的data
bindKeyInput: function (e) {
let inputName = e.currentTarget.dataset.inputname;
this.setData({
[inputName]: e.detail.value
})
},
Q:最近項目有一個需求,就是點擊輸入框時右邊顯示清空圖標。
A:我的思路是:好好利用bindfocus和bindblur,聚焦函數和非聚焦函數。聚焦時顯示清空圖標,非聚焦時隱藏清空圖標。
// 清空輸入框的內容 // 聚焦函數:如果字符串長度為0,則不顯示清空圖標,否則顯示清空圖標。 bindKeyFocus: function (e) { let index = e.currentTarget.dataset.index; let fullInputName = `local.is_clear_icon[${index}]`; let inputLength = e.detail.value.length; inputLength == 0 ? this.setData({ [fullInputName]: true }) : this.setData({ [fullInputName]: false }) }, // 非聚焦函數:隱藏清空圖標 bindKeyBlur: function (e) { let index = e.currentTarget.dataset.index; let inputName = e.currentTarget.dataset.inputname; let fullInputName = `local.is_clear_icon[${index}]`; let fullInputName2 = `local.${inputName}[0]`; let value = e.detail.value; if (this.data.local.test) { value = [""]; this.setData({ "local.test": false }); } this.setData({ [fullInputName]: true, [fullInputName2]: value }); }, // 點擊圖標清空 clearInput: function (e) { let inputName = e.currentTarget.dataset.inputname; let fullInputName = `local.${inputName}`; console.log(e.currentTarget.dataset.inputname, fullInputName) let index = e.currentTarget.dataset.index; let clearIcon = `local.focus[${index}]`; this.setData({ [fullInputName]: [""], [clearIcon]: false, "local.test": true }) },
//名字輸入
<block wx:for="{{name}}" wx:key="idx" wx:for-index="idx"> <view class="weui-cell weui-cell_input"> <view class="weui-cell__hd wh-card-list-item"> <view class="weui-label wh-required" wx:if="{{idx == 0}}">姓名</view> </view> <view class="weui-cell__bd clear-input-father weui-flex" wx:if="{{idx == 0}}"> <input class="weui-input" data-inputName='name' placeholder="你的姓名" bindinput="bindKeyInput" value='{{item}}' bindfocus="bindKeyFocus" data-index="0" bindblur="bindKeyBlur"/> <icon class='clear-input' type="clear" size="20" hidden='{{is_clear_icon[0]}}' data-inputName='name' data-index="0" catchtap='clearInput'/> </view> <view class="weui-cell__bd clear-input-father weui-flex wh-white-space" wx:else> <view class='wh-white-space' data-index='{{idx}}' data-inputName='name' catchtap='chooseItem'>{{item}}</view> <icon class='clear-input' type="clear" size="20" data-index='{{idx}}' data-inputName='name' catchtap='deteleItem'/> </view> </view> </block>
//手機號輸入 <block wx:for="{{telephone}}" wx:key="*this" wx:for-index="idx"> <view class="weui-cell weui-cell_input"> <view class="weui-cell__hd wh-card-list-item"> <view class="weui-label wh-required" wx:if="{{idx == 0}}">手機號</view> </view> <view class="weui-cell__bd clear-input-father weui-flex" wx:if="{{idx == 0}}"> <input class="weui-input" type='number' placeholder="你的手機號" bindinput="bindKeyInput" data-inputName='telephone' value='{{item}}' bindfocus="bindKeyFocus" data-index="1" bindblur="bindKeyBlur" /> <icon class='clear-input' type="clear" size="20" hidden='{{is_clear_icon[1]}}' data-inputName='telephone' data-index="1" catchtap='clearInput'/> </view> <view class="weui-cell__bd clear-input-father weui-flex wh-white-space" wx:else> <view class='wh-white-space' data-index='{{idx}}' data-inputName='telephone' catchtap='chooseItem'>{{item}}</view> <icon class='clear-input' type="clear" size="20" data-index='{{idx}}' data-inputName='telephone' catchtap='deteleItem'/> </view> </view> </block>
Q:使用wx:for=“{{name}}”去渲染input輸入框,而input輸入框又修改了name的內容,這樣會出現一種情況:用戶一輸入之后,input便失去聚焦。
A:個人觀點:bindinput動態改變name的值,會重新渲染整個html代碼。wx:key值設置值不對,改為wx:key="index"即可。
<block wx:for="{{name}}" wx:key="idx" wx:for-index="idx"> <view class="weui-cell weui-cell_input"> <view class="weui-cell__hd wh-card-list-item"> <view class="weui-label wh-required" wx:if="{{idx == 0}}">姓名</view> </view> <view class="weui-cell__bd clear-input-father weui-flex" wx:if="{{idx == 0}}"> <input class="weui-input" data-inputName='name' placeholder="你的姓名" bindinput="bindKeyInput" value='{{item}}' bindfocus="bindKeyFocus" data-index="0" bindblur="bindKeyBlur"/> <icon class='clear-input' type="clear" size="20" hidden='{{is_clear_icon[0]}}' data-inputName='name' data-index="0" catchtap='clearInput'/> </view> <view class="weui-cell__bd clear-input-father weui-flex wh-white-space" wx:else> <view class='wh-white-space' data-index='{{idx}}' data-inputName='name' catchtap='chooseItem'>{{item}}</view> <icon class='clear-input' type="clear" size="20" data-index='{{idx}}' data-inputName='name' catchtap='deteleItem'/> </view> </view> </block>
下面這種就會失去聚焦:
<block wx:for="{{telephone}}" wx:key="*this" wx:for-index="idx"> <view class="weui-cell weui-cell_input"> <view class="weui-cell__hd wh-card-list-item"> <view class="weui-label wh-required" wx:if="{{idx == 0}}">手機號</view> </view> <view class="weui-cell__bd clear-input-father weui-flex" wx:if="{{idx == 0}}"> <input class="weui-input" type='number' placeholder="你的手機號" bindinput="bindKeyInput" data-inputName='telephone' value='{{item}}' bindfocus="bindKeyFocus" data-index="1" bindblur="bindKeyBlur" /> <icon class='clear-input' type="clear" size="20" hidden='{{is_clear_icon[1]}}' data-inputName='telephone' data-index="1" catchtap='clearInput'/> </view> <view class="weui-cell__bd clear-input-father weui-flex wh-white-space" wx:else> <view class='wh-white-space' data-index='{{idx}}' data-inputName='telephone' catchtap='chooseItem'>{{item}}</view> <icon class='clear-input' type="clear" size="20" data-index='{{idx}}' data-inputName='telephone' catchtap='deteleItem'/> </view> </view> </block>
這里主要是wx:key的應用:源於http://www.wxappclub.com/topic/536
wx:key 的值以兩種形式提供
- 字符串,代表在 for 循環的 array 中 item 的某個 property,該 property 的值需要是列表中唯一的字符串或數字,且不能動態改變。
- 保留關鍵字
*this代表在 for 循環中的 item 本身,這種表示需要 item 本身是一個唯一的字符串或者數字,如:當數據改變觸發渲染層重新渲染的時候,會校正帶有 key 的組件,框架會確保他們被重新排序,而不是重新創建,以確保使組件保持自身的狀態,並且提高列表渲染時的效率。
1:有wx:key的情況(不重新創建,僅改變順序)
添加元素或改變元素順序導致數據改變時,
會校正帶有Key的組件(可通過key識別各組件),
框架會根據“目前數據”,重新排序各組件,而不是重新創建,
使組件保持自身的狀態,列表渲染效率高。
2:無wx:key的情況(重新創建)
添加元素或改變元素順序導致數據改變時,
此時各組件沒有key(無法識別各組件)
框架會被迫根據“目前數據”重新創建各組件,
使組件重置初始狀態(原有狀態自然被清空),列表渲染效率低。
B:兩種情況的對比
wk:key |
組件識別 | 渲染情況 | 狀態情況 | for效率 |
|---|---|---|---|---|
| 有 | 各組件可識別 | 渲染時僅改變組件順序 | 保持組件之前原來狀態 | 效率高 |
| 無 | 組件無法識別 | 渲染時重新創建各組件 | 重置組件的初始狀態 | 效率低 |
