let oldController;//已知的一個controller
//初始化旋轉(鼠標左鍵的操作)
let position=oldController.object.position;
camera.position.set(position.x,position.y,position.z);
//初始化zoom(鼠標滾輪的操作)
camera.zoom=oldController.object.zoom;
camera.updateProjectionMatrix();//必須update
//初始化位移(鼠標右鍵的操作)
let newController=new THREE.OrbitControls(camera, canvas);
newController.target=oldController.target;
return newController;