移至http://blog.csdn.net/qq_37837828/article/details/78732591 更新
找了好幾個資料,沒找到自己想要的,自己整理下吧,方便以后用的時候挑選,邊學邊記。以學習筆記為主,所以會寫的會偏個人記憶性。非教程,有什么問題一起討論啊。
各個不同的控件放入不同的面板中有不同的效果,挨個開擼。這里可以把面板當作容器來理解,就是裝各種東西的,容器裝容器、裝控件等等。
面板列表:
Accordion
手風琴面板:就是一個折疊展開功能,一般與TitledPane一起用)
AnchorPane
相對位置控制面板:錨布局:可以設置容器里面的控件的各種相對位置,主要用於界面大小改變而控件相對位置不變的情況
BorderPane
區域面板:划分為了5個區域:上、下、左、右、中
FlowPane
流面板:會隨着界面大小而改變控件布局
GridPane
網格面板 :面板中的控件可以設置按網格坐標分布,就當作一個棋盤吧,控件就是棋子,指哪放哪
HBox
水平排列面板:顧名思義,水平排列,與垂直排列VBox對應
Pane
所有面板的爸爸:當作java的Object來理解就好了
ScrollPane
滾動面板:瞄一眼你的網頁右邊有沒有一個滾動條→_→,注意滾動面板里面只能放一個元素,所以一般是把需要的控件都裝到一個其他面板里面,再把那個叫其他的面板扔到這個滾動面板里面-_-
SplitPane
分割面板:里面存放的其他面板可以自由拖動大小)
StackPane
層級面板:放入進StackPane的子模塊會根據放入順序的不同形成不同的層級關系.
TabPane
標簽面板: 用來放標簽
TilePane
片面板: 就是特殊的流面板,里面每個元素的網格大小都是相同的,測試發現取最大的,詳見示例
TitledPane
標題面板:用法見Accordion
VBox
豎直面板:用法見HBox示例
Accordion(折疊面板):
import javafx.application.Application; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.scene.Scene; import javafx.scene.control.Accordion; import javafx.scene.control.Button; import javafx.scene.control.ListView; import javafx.scene.control.TitledPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception{ //創建標題面板1 TitledPane titledPane1 = new TitledPane("title1",new Button("按鈕1")); //創建一個列表控件 ListView<String> listView = new ListView<>(); ObservableList<String> ob = FXCollections.observableArrayList(); ob.addAll("一","二","三"); listView.setItems(ob); //創建標題面板2 TitledPane titledPane2 = new TitledPane("title2",listView); //創建折疊面板 Accordion accordion = new Accordion(); //將標題面板添加到折疊面板中 accordion.getPanes().addAll(titledPane1,titledPane2); primaryStage.setScene(new Scene(accordion, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
AnchorPane(控件位置控制面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.AnchorPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個anchorPane面板, AnchorPane anchorPane = new AnchorPane(); //創建按鈕控件 Button button1 = new Button("靠右按鈕"); Button button2 = new Button("靠左按鈕"); Button button3 = new Button("靠下按鈕"); //將按鈕控件添加入面板(容器) anchorPane.getChildren().addAll(button1,button2,button3); //設置邊距為 AnchorPane.setRightAnchor(button1, 10.0);//設置右邊距為10 AnchorPane.setLeftAnchor(button2,10.0);//左 AnchorPane.setBottomAnchor(button3,10.0);//下 primaryStage.setScene(new Scene(anchorPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
BorderPane:區域面板,將界面划分為了5個區域
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個區域控制面板 BorderPane borderPane = new BorderPane(); //創建5個按鈕,洗凈,備用 Button button1 = new Button("左按鈕"); Button button2 = new Button("右按鈕"); Button button3 = new Button("上按鈕"); Button button4 = new Button("下按鈕"); Button button5 = new Button("中按鈕"); //將按鈕放入相應區域 borderPane.setLeft(button1); borderPane.setRight(button2); borderPane.setTop(button3); borderPane.setBottom(button4); borderPane.setCenter(button5); primaryStage.setScene(new Scene(borderPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
FlowPane(流面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.FlowPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個流面板 FlowPane flowPane = new FlowPane(); //創建一堆按鈕或其他什么東西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按鈕都扔進去 flowPane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(flowPane, 400, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
GridPane(網格布局):
創建6個按鈕,前3個放第一行,后3個放第二行
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.GridPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個網格面板 GridPane gridPane = new GridPane(); //創建一堆按鈕或其他什么東西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按鈕按照網格坐標扔進去 gridPane.add(button1,0,0); gridPane.add(button2,0,1); gridPane.add(button3,0,2); gridPane.add(button4,1,0); gridPane.add(button5,1,1); gridPane.add(button6,1,2); primaryStage.setScene(new Scene(gridPane, 400, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
HBox(水平排列)
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個水平排列面板 HBox hBox = new HBox(); //創建一堆按鈕或其他什么東西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按鈕扔進去 hBox.getChildren().addAll(button1,button2,button3,button4,button5,button6); //設置一下各個按鈕的間隔。 hBox.setSpacing(10.0); primaryStage.setScene(new Scene(hBox, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
Pane:
由於是所有面板的"父類",所以不具備其他面板已經設置好的的布局屬性,故而加進去的控件要記得自己設置在面板中的坐標,否則就會擠在一堆,像這樣:
設置一下控件的坐標:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.Pane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個面板 Pane pane = new Pane(); //創建一堆按鈕或其他什么東西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //設置按鈕在控件中的坐標 button1.setLayoutX(50);button1.setLayoutY(50); button2.setLayoutX(200);button2.setLayoutY(50); button3.setLayoutX(350);button3.setLayoutY(50); button4.setLayoutX(50);button4.setLayoutY(100); button5.setLayoutX(200);button5.setLayoutY(100); button6.setLayoutX(350);button6.setLayoutY(100); //把按鈕扔進去 pane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(pane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
ScrollPane(滾動面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.ScrollPane; import javafx.scene.layout.HBox; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個滾動面板 ScrollPane scrollPane = new ScrollPane(); //創建一個水平排列面板,用來裝按鈕,如果想測試垂直滾動,就換成垂直排列面板 HBox hBox = new HBox(); //創建一堆按鈕或其他什么東西 Button button1 = new Button("button1"); Button button2 = new Button("button2"); Button button3 = new Button("button3"); Button button4 = new Button("button4"); Button button5 = new Button("button5"); Button button6 = new Button("button6"); //把按鈕放在行面板里面 hBox.getChildren().addAll(button1,button2,button3,button4,button5,button6); //為了少裝幾個東西而出現滾動條,我們把按鈕間隔設大一點 hBox.setSpacing(50); //把行面板放到滾動面板里面 scrollPane.setContent(hBox); primaryStage.setScene(new Scene(scrollPane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
SplitPane(分割面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.SplitPane; import javafx.scene.layout.Pane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個滾動面板 SplitPane splitPane = new SplitPane(); //創建兩個普通面板 Pane pane1 = new Pane(new Button("左邊的面板")); Pane pane2 = new Pane(new Button("右邊的面板")); //添加到滾動面板中 splitPane.getItems().addAll(pane1,pane2); primaryStage.setScene(new Scene(splitPane, 500, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
StackPane(層級面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.Background; import javafx.scene.layout.BackgroundFill; import javafx.scene.layout.Pane; import javafx.scene.layout.StackPane; import javafx.scene.paint.Color; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個層級面板 StackPane stack = new StackPane(); //創建一個普通面板,並設置背景為黑色 Pane pane = new Pane(); pane.setBackground(new Background(new BackgroundFill(Color.BLACK,null,null))); //創建一個按鈕 Button button = new Button("按鈕2"); //將按鈕和普通面板添加到stackPane面板中 //stack.getChildren().addAll(pane,button); stack.getChildren().addAll(button,pane); primaryStage.setScene(new Scene(stack, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
如圖所示,先添加pane時,pane在下面,按鈕在pane的上面;先添加button時,button在下面,pane在上面,所以將button蓋住了。
TabPane(標簽面板):
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Tab; import javafx.scene.control.TabPane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建一個標簽面板 TabPane tabPane = new TabPane(); //創建兩個標簽,放入標簽面板 Tab tab1 = new Tab("表1"); Tab tab2 = new Tab("表2"); tabPane.getTabs().addAll(tab1,tab2); primaryStage.setScene(new Scene(tabPane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }
TilePane(片面板):
特殊的流面板,里面的元素都在網格中,每個網格大小相同,默認取最大的網格大小.例如下面把按鈕1設成100寬,則所有的網格都變成了100寬
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.TilePane; import javafx.stage.Stage; public class Main extends Application { @Override public void start(Stage primaryStage) throws Exception { //創建片面板 TilePane tilePane = new TilePane(); Button button1 = new Button("按鈕1"); button1.setPrefWidth(100); Button button2 = new Button("按鈕2"); Button button3 = new Button("按鈕3"); Button button4 = new Button("按鈕4"); Button button5 = new Button("按鈕5"); Button button6 = new Button("按鈕6"); tilePane.getChildren().addAll(button1,button2,button3,button4,button5,button6); primaryStage.setScene(new Scene(tilePane, 300, 275)); primaryStage.show(); } public static void main(String[] args) { launch(args); } }