INotifyPropertyChanged的作用


最近學習數據驅動UI,了解到INotifyPropertyChanged這個接口的用法,看了很多網上的文章,自己作了一個總結。

INotifyPropertyChanged這個接口其實非常簡單,只有一個PropertyChanged事件,如果類繼承了這個接口,就必須實現接口。用VS的提示,就是補充了一句話:

public event PropertyChangedEventHandler PropertyChanged;

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;

namespace Demo001
{
    class Student:INotifyPropertyChanged
    {
        private string name;
        private int age;
        public string Name
        {
            get { return name; }
            set
            {
                if (this.name == value) { return; }
                this.name = value;
                Notify("Name");
            }
        }
        public int Age
        {
            get { return age; }
            set
            {
                if (this.age == value) { return; }
                this.age = value;
                Notify("Age");
            }
        }

        public event PropertyChangedEventHandler PropertyChanged;

        protected void Notify(string propertyName)
        {
            if (this.PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
            }

        }

    }
}

剩下的就是對事件PropertyChanged的操作,於是我想可不可以直接定義這個事件而不繼承接口INotifyPropertyChanged,結果發現也是可以的。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;

namespace Demo001
{
    class Student
    {
        private string name;
        private int age;
        public string Name
        {
            get { return name; }
            set
            {
                if (this.name == value) { return; }
                this.name = value;
                Notify("Name");
            }
        }
        public int Age
        {
            get { return age; }
            set
            {
                if (this.age == value) { return; }
                this.age = value;
                Notify("Age");
            }
        }

        public event PropertyChangedEventHandler PropertyChanged;

        protected void Notify(string propertyName)
        {
            if (this.PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
            }

        }

    }
}

只不過這時候的PropertyChanged是自定義的事件了,我們可以隨意改變這個名字,比如pChanged,但是繼承INotifyPropertyChanged接口后,只能用PropertyChanged這個名字。

在Form中注冊事件,附代碼:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Demo001
{
    public partial class Form1 : Form
    {
        Student stu = new Student();
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            stu.PropertyChanged += changed;
        }
        private void button1_Click(object sender, EventArgs e)
        {
            stu.Name = textBox1.Text;
            stu.Age = int.Parse(textBox2.Text);
        }

        public void changed(object sender, PropertyChangedEventArgs e)
        {
            switch(e.PropertyName)
            {
                case "Name":
                    Console.WriteLine("Name Changed");
                    break;
                case "Age":
                    Console.WriteLine("Age Changed");
                    break;
            }
        }

    }
}
namespace Demo001
{
    partial class Form1
    {
        /// <summary>
        /// 必需的設計器變量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的資源。
        /// </summary>
        /// <param name="disposing">如果應釋放托管資源,為 true;否則為 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗體設計器生成的代碼

        /// <summary>
        /// 設計器支持所需的方法 - 不要修改
        /// 使用代碼編輯器修改此方法的內容。
        /// </summary>
        private void InitializeComponent()
        {
            this.textBox1 = new System.Windows.Forms.TextBox();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.textBox2 = new System.Windows.Forms.TextBox();
            this.button1 = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // textBox1
            // 
            this.textBox1.Location = new System.Drawing.Point(59, 33);
            this.textBox1.Name = "textBox1";
            this.textBox1.Size = new System.Drawing.Size(100, 21);
            this.textBox1.TabIndex = 0;
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 38);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(29, 12);
            this.label1.TabIndex = 1;
            this.label1.Text = "姓名";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(12, 80);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(29, 12);
            this.label2.TabIndex = 3;
            this.label2.Text = "年齡";
            // 
            // textBox2
            // 
            this.textBox2.Location = new System.Drawing.Point(59, 75);
            this.textBox2.Name = "textBox2";
            this.textBox2.Size = new System.Drawing.Size(100, 21);
            this.textBox2.TabIndex = 2;
            // 
            // button1
            // 
            this.button1.Location = new System.Drawing.Point(59, 129);
            this.button1.Name = "button1";
            this.button1.Size = new System.Drawing.Size(75, 23);
            this.button1.TabIndex = 4;
            this.button1.Text = "設定";
            this.button1.UseVisualStyleBackColor = true;
            this.button1.Click += new System.EventHandler(this.button1_Click);
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(195, 182);
            this.Controls.Add(this.button1);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.textBox2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.textBox1);
            this.Name = "Form1";
            this.Text = "Form1";
            this.Load += new System.EventHandler(this.Form1_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.TextBox textBox1;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox textBox2;
        private System.Windows.Forms.Button button1;
    }
}

 

備忘:委托是特殊的類,事件是一種委托,所以事件注冊,應該是“附加”方法,而不是“等於”方法。

委托將參數傳給相應的方法,一個作用是(子窗體)傳遞參數,另一個作用是(主窗體)調用方法。

委托傳遞參數,可以用於窗體傳值,主窗口利用子窗體構造函數傳值給子窗體,子窗體將值傳給委托(=子窗體傳值給主窗體的方法,從而傳值給主窗體)。

委托調用方法,主窗體注冊方法,子窗體定義委托(事件),在子窗體給委托傳值的時候觸發主窗體調用方法,從而改變主窗體的一些UI變化。

 


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