在 FMXUI 開源庫,增加了 UI.Dialog 單元。此單元實現了跨平台的基礎對話框組件。使用時引用 UI.Dialog 即可。如果需要自定義對話框的樣式, 可以添加一個 TDialogStyleManager 組件在主窗體中。
GIT: https://github.com/yangyxd/FMXUI
對話框效果演示圖(默認樣式,Windows平台):
此 Demo 已經包含在源碼庫中,主要代碼如下:
uses UI.Dialog, UI.Async; { TFrmaeDialog } procedure TFrmaeDialog.ButtonView1Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetMessage('我是一個消息框。') .Show; end; procedure TFrmaeDialog.ButtonView2Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetMessage('我是一個消息框。這里顯示消息內容') .SetNegativeButton('Negative', procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.NegativeButtonText); end ) .SetNeutralButton('Neutral', procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.NeutralButtonText); end ) .SetPositiveButton('Positive', procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.PositiveButtonText); end ) .Show; end; procedure TFrmaeDialog.ButtonView3Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetTitle('我是標題文本') .SetMessage('我是一個消息框。這里顯示消息內容') .SetNegativeButton('Negative', procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.NegativeButtonText); end ) .SetPositiveButton('Positive', procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.PositiveButtonText); end ) .Show; end; procedure TFrmaeDialog.ButtonView4Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetTitle('我是標題文本') .SetItems(['列表項 - 1', '列表項 - 2', '列表項 - 3', '列表項 - 4', '列表項 - 5'], procedure (Dialog: IDialog; Which: Integer) begin Hint(Dialog.Builder.ItemArray[Which]); end ) .Show; end; procedure TFrmaeDialog.ButtonView5Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetTitle('我是標題文本') .SetSingleChoiceItems(['列表項 - 1', '列表項 - 2', '列表項 - 3', '列表項 - 4', '列表項 - 5'], 1) .SetPositiveButton('取消') .SetNegativeButton('確定', procedure (Dialog: IDialog; Which: Integer) begin Hint('選擇了: ' + Dialog.Builder.ItemArray[Dialog.Builder.CheckedItem]); end ) .Show; end; procedure TFrmaeDialog.ButtonView6Click(Sender: TObject); begin TDialogBuilder.Create(Self) .SetTitle('我是標題文本') .SetMultiChoiceItems(['列表項 - 1', '列表項 - 2', '列表項 - 3', '列表項 - 4', '列表項 - 5'], []) .SetPositiveButton('取消') .SetNegativeButton('確定', procedure (Dialog: IDialog; Which: Integer) begin Hint(Format('選擇了 %d 項.', [Dialog.Builder.CheckedCount])); end ) .Show; end; procedure TFrmaeDialog.ButtonView7Click(Sender: TObject); begin ShowWaitDialog('正在執行任務...', False); TAsync.Create() .SetExecute( procedure (Async: TAsync) begin Sleep(3000); end ) .SetExecuteComplete( procedure (Async: TAsync) begin HideWaitDialog; end ).Start; end; procedure TFrmaeDialog.ButtonView8Click(Sender: TObject); begin ShowWaitDialog('正在執行任務...', procedure (Dialog: IDialog) begin Hint('任務被取消'); end ); TAsync.Create() .SetExecute( procedure (Async: TAsync) begin Sleep(5000); end ) .SetExecuteComplete( procedure (Async: TAsync) begin if not IsWaitDismiss then // 如果任務沒有被中斷 Hint('任務執行完成.'); HideWaitDialog; end ).Start; end; procedure TFrmaeDialog.DoShow; begin inherited; tvTitle.Text := Title; end; procedure TFrmaeDialog.SpeedButton1Click(Sender: TObject); begin Finish; end;
http://www.cnblogs.com/yangyxd/articles/5877638.html