21點的基本知識
21點是世界上比較流行的撲克游戲項目
除掉大小王的一副撲克牌,共計52張牌
21點不區分花色,其中A----10均代表撲克牌本身的點數J Q K代表10點
區分庄家和閑家,其中閑家可以優先要牌 而庄家在與閑家點數一樣大的情況下,庄家贏,當有一方點數超過21點則另一方自動獲勝,庄家的點數如果正好是21點,那么庄家直接獲勝,其他情況以點數大的獲勝
流程設計:
人機對戰模式!
1由用戶輸入選擇作庄還是作閑,電腦自動成為另一方
2隨機為雙方發兩張牌
3詢問閑家是否要牌,一直到閑家不再要或者發生暴點為止
4詢問庄家要牌,一直到庄家不再要或者暴點或者正好21點為止
5比較游戲輸贏
6詢問是否繼續
7統計戰果
技術問題:
1. 發牌的時候隨機發取
2. 發牌出來還要判斷是否本張牌已經發過了!如果已經發過了,那么就要重新隨機發另外一張牌,要保證牌的唯一性
3. 當給電腦派牌的時候 要考慮AI的問題!讓電腦的邏輯稍微模擬人的思維
主類:
import java.util.Scanner; public class CardTest { public static void main(String[] args) { Scanner sc = new Scanner(System.in); int win = 0; int lose = 0; while (true) { System.out.println("請問做庄家1/閑家2?"); int num = sc.nextInt(); if (num == 1) { System.out.println("你選擇做庄家"); Ruler r = new Ruler(); int n=r.play(); if(n==0) { //庄家贏 win++; } else lose++; } else if (num == 2) { System.out.println("你選擇做閑家"); Player p = new Player(); int n= p.play(); if(n==1) { //閑家贏 win++; } else lose++; } else { System.out.println("輸入錯誤,重新輸入"); } System.out.println("是否繼續Y/N"); if (sc.next().charAt(0) == 'Y') continue; else { System.out.println("游戲結束"); System.out.println("贏:"+win); System.out.println("輸:"+lose); break; } } } }
import java.util.Random; public class Card { int index = 0; // 發牌索引下標 String[] card = { "紅桃A", "紅桃2", "紅桃3", "紅桃4", "紅桃5", "紅桃6", "紅桃7", "紅桃8", "紅桃9", "紅桃10", "紅桃J", "紅桃Q", "紅桃K", "黑桃A", "黑桃2", "黑桃3", "黑桃4", "黑桃5", "黑桃6", "黑桃7", "黑桃8", "黑桃9", "黑桃10", "黑桃J", "黑桃Q", "黑桃K", "梅花A", "梅花2", "梅花3", "梅花4", "梅花5", "梅花6", "梅花7", "梅花8", "梅花9", "梅花10", "梅花J", "梅花Q", "梅花K", "方片A", "方片2", "方片3", "方片4", "方片5", "方片6", "方片7", "方片8", "方片9", "方片10", "方片J", "方片Q", "方片K", }; public void show() { for (int i = 0; i < 52; i++) { System.out.println(card[i]); } } // 洗牌,打亂牌的順序 public void cutcards() { int index=0; Random rand = new Random(); for (int i = 0; i < 52; i++) { int n = rand.nextInt(52); String temp; temp = card[n]; card[n] = card[51 - n]; card[51 - n] = temp; } } // 發牌,按順序發牌,從下標0開始 public String deal() { String c = card[index]; index++; return c; } }
public class JudgeNum { public int judgeString(String num) { String word= num.substring(2); if(word.equals("A")) { return 1; } else if(num.substring(2).equals("J")|| num.substring(2).equals("Q")|| num.substring(2).equals("K")|| num.substring(2).equals("10")) { return 10; } else { int n=(int)num.substring(2).charAt(0)-48; return n; } } }
import java.util.Random; import java.util.Scanner; public class Player { /* * 選擇做閑家 先得牌 您選擇: 閑家
發牌時間: 閑家:紅桃K 方片3
庄家:黑桃6 梅花4 * 閑家要牌時間:
閑家是否要牌(Y/N)?
Y
發牌:黑桃A * 閑家是否要牌(Y/N)?
Y 發牌:梅花5 閑家是否要牌(Y/N)?
N 閑家不再要牌:
閑家點數:19點
庄家要牌時間:
庄家要牌:梅花5 * 庄家要牌:黑桃4
庄家不再要牌:
庄家點數19點 庄贏 * * * */ Scanner sc= new Scanner(System.in); public int play() { int playernum=0; int rulernum=0; String player1; String player2; String ruler1; String ruler2; JudgeNum judge = new JudgeNum(); Card c = new Card(); c.cutcards(); player1 = c.deal(); player2 = c.deal(); System.out.println("發牌時間:"); System.out.println("閑家:" + player1 + " " + player2); playernum=judge.judgeString(player1)+judge.judgeString(player2); ruler1 = c.deal(); ruler2 = c.deal(); System.out.println("庄家:" + ruler1 + " " + ruler2); rulernum=judge.judgeString(ruler1)+judge.judgeString(ruler2); System.out.println("閑家點數:"+playernum); System.out.println("庄家點數:"+rulernum); System.out.println("閑家要牌時間: " ); //循環要牌階段 while(true) { System.out.println("閑家是否要牌(Y/N)? " ); char w = sc.next().charAt(0); if(w=='Y') { System.out.println("閑家繼續要牌"); String player3=c.deal(); System.out.println("閑家: "+player3 ); playernum=playernum+judge.judgeString(player3); System.out.println("閑家點數:"+playernum); if(playernum>21) { System.out.println("閑家爆掉,庄家贏"); return 0; } } else if(w=='N') { System.out.println("閑家不再要牌,閑家點數:"+playernum); break; } } System.out.println("庄家要牌時間"); while(true) { if(rulernum>=playernum) { System.out.println("庄家不再要牌,庄家贏"); return 0; } else { System.out.println("庄家要牌時間:"); String ruler3=c.deal(); System.out.println("庄家:"+ruler3); rulernum=rulernum+judge.judgeString(ruler3); if(rulernum>21) { System.out.println("庄家點數"+rulernum); System.out.println("庄家爆掉,閑家贏"); return 1; } else if(rulernum>=playernum) { System.out.println("庄家點數:"+rulernum+" 閑家點數:"+playernum); System.out.println("庄家贏"); return 0; } } } } }
import java.util.Scanner; public class Ruler { // 選擇做庄家 /* * 閑家先要牌 * */ Scanner sc = new Scanner(System.in); public int play() { int playernum = 0; int rulernum = 0; String player1; String player2; String ruler1; String ruler2; JudgeNum judge = new JudgeNum(); Card c = new Card(); c.cutcards(); player1 = c.deal(); player2 = c.deal(); System.out.println("發牌時間:"); System.out.println("閑家:" + player1 + " " + player2); playernum = judge.judgeString(player1) + judge.judgeString(player2); ruler1 = c.deal(); ruler2 = c.deal(); System.out.println("庄家:" + ruler1 + " " + ruler2); rulernum = judge.judgeString(ruler1) + judge.judgeString(ruler2); System.out.println("閑家點數:" + playernum); System.out.println("庄家點數:" + rulernum); System.out.println("閑家要牌時間:"); while (true) { String player3; if (playernum <rulernum) { System.out.println("閑家要牌"); player3 = c.deal(); System.out.println("閑家:" + player3); playernum = playernum + judge.judgeString(player3); } else if (playernum > 21) { System.out.println("閑家點數:" + playernum); System.out.println("閑家爆掉,庄家贏"); return 0; } else if (playernum >= 15) { System.out.println("閑家不再要牌"); System.out.println("閑家點數" + playernum); break; }else { System.out.println("閑家要牌"); String player4 = c.deal(); System.out.println("閑家:" + player4); playernum=playernum+judge.judgeString(player4); if (playernum > 21) { System.out.println("閑家點數:" + playernum); System.out.println("閑家爆掉,庄家贏"); return 0; } } } // 庄家要牌時間 System.out.println("庄家要牌時間:"); while (true) { System.out.println("庄家是否要牌(Y/N)"); char w = sc.next().charAt(0); if (w == 'Y') { System.out.println("庄家繼續要牌"); String ruler3 = c.deal(); System.out.println("庄家: " + ruler3); rulernum = rulernum + judge.judgeString(ruler3); System.out.println("庄家點數:" + rulernum); if (rulernum > 21) { System.out.println("庄家爆掉,閑家贏"); return 1; } } else if (w == 'N') { System.out.println("庄家不再要牌,庄家點數:" + rulernum); break; } } if (rulernum >= playernum) { System.out.println("庄家贏"); return 0; } else { System.out.println("閑家贏"); return 1; } } }