redis實現了對"事務"的支持,核心函數都在這里
摘抄對於事務的定義:是指作為單個邏輯工作單元執行的一系列操作,要么完全地執行,要么完全地不執行
它的4個特性:原子性、一致性、隔離性、持久性
redis在事務的執行中並沒有提供回滾操作,它會按順序執行完隊列中的所有命令而不管中間是否有命令出錯(當然,執行出錯的命令會打印出錯信息),所以一致性沒辦法保障。
相關的command:
struct redisCommand redisCommandTable[] = { ... {"multi", multiCommand, 1,"rsF",0,NULL,0,0,0,0,0}, //標識事務的開始 {"exec", execCommand, 1,"sM", 0,NULL,0,0,0,0,0}, //事務的提交(commit) {"discard", discardCommand, 1,"rsF",0,NULL,0,0,0,0,0}, //取消事務(不是回滾) ... {"watch", watchCommand, -2,"rsF",0,NULL,1,-1,1,0,0}, {"unwatch", unwatchCommand, 1,"rsF",0,NULL,0,0,0,0,0}, ... }
初始化一個multi state,就是簡單地將commands指針設置為空,count設置為0。代碼如下:
/* Client state initialization for MULTI/EXEC */ void initClientMultiState(redisClient *c) { c->mstate.commands = NULL; c->mstate.count = 0; }
queueMultiCommand用來將命令加入待執行隊列,MULTI到EXEC之間的命令都是通過它來入隊的,核心代碼如下:
/* 把待執行的command加入到隊列。 * 每次來一個新的command就要realloc一次空間,而且只增加一個command的大小。 * 為什么不用預分配再適當擴大的辦法?類似於sdsMakeRoomFor的做法? */ void queueMultiCommand(redisClient *c) { multiCmd *mc; int j; c->mstate.commands = zrealloc(c->mstate.commands, sizeof(multiCmd)*(c->mstate.count+1)); mc = c->mstate.commands+c->mstate.count; mc->cmd = c->cmd; mc->argc = c->argc; mc->argv = zmalloc(sizeof(robj*)*c->argc); memcpy(mc->argv,c->argv,sizeof(robj*)*c->argc); for (j = 0; j < c->argc; j++) incrRefCount(mc->argv[j]); c->mstate.count++; }
discardTransaction用來取消某一個事務,discard命令、exec返回之前都會調用它。它除了釋放mstate.commands數組之外,最后還會unwatch all keys
void discardTransaction(redisClient *c) { freeClientMultiState(c); initClientMultiState(c); c->flags &= ~(REDIS_MULTI|REDIS_DIRTY_CAS|REDIS_DIRTY_EXEC); unwatchAllKeys(c); }
flagTransaction用來把一個進入multi狀態的client打上標記:REDIS_DIRTY_EXEC
/* Flag the transacation as DIRTY_EXEC so that EXEC will fail. * Should be called every time there is an error while queueing a command. */ /* 只在processCommand中發現是不合法的命令時會被調用 * 問題是,在processCommand當中,調用這個函數之后都返回OK了,不會進行后面的處理(比如執行或者queue),打這個標記有什么作用? * EXEC在執行之前會檢查是否有這個標記,只要有這個標記,就返回錯誤並取消事務 * 所以,事務中的一系列命令,只要有一個命令的格式錯誤,其它的全部不執行 */ void flagTransaction(redisClient *c) { if (c->flags & REDIS_MULTI) c->flags |= REDIS_DIRTY_EXEC; }
multiCommand是multi命令的處理入口,它只是檢查狀態之后,簡單地將client標記為REDIS_MULTI狀態
void multiCommand(redisClient *c) { if (c->flags & REDIS_MULTI) { addReplyError(c,"MULTI calls can not be nested"); return; } c->flags |= REDIS_MULTI; addReply(c,shared.ok); }
discard命令的處理函數
void discardCommand(redisClient *c) { if (!(c->flags & REDIS_MULTI)) { addReplyError(c,"DISCARD without MULTI"); return; } discardTransaction(c); addReply(c,shared.ok); }
exec命令的處理函數
void execCommand(redisClient *c) { int j; robj **orig_argv; int orig_argc; struct redisCommand *orig_cmd; int must_propagate = 0; /* Need to propagate MULTI/EXEC to AOF / slaves? */ /* 必須是MULTI狀態 */ if (!(c->flags & REDIS_MULTI)) { addReplyError(c,"EXEC without MULTI"); return; } /* Check if we need to abort the EXEC because: * 1) Some WATCHed key was touched. * 2) There was a previous error while queueing commands. * A failed EXEC in the first case returns a multi bulk nil object * (technically it is not an error but a special behavior), while * in the second an EXECABORT error is returned. */ /* 執行之前,檢查一下異常狀態。其中REDIS_DIRTY_CAS會在touchWatchedKey中被打上,這樣就實現了原子操作 */ if (c->flags & (REDIS_DIRTY_CAS|REDIS_DIRTY_EXEC)) { addReply(c, c->flags & REDIS_DIRTY_EXEC ? shared.execaborterr : shared.nullmultibulk); discardTransaction(c); goto handle_monitor; } /* Exec all the queued commands */ /* 為什么不做unwatch就會浪費cpu? * 因為下面要執行的一系列命令可能會修改某些key,如果不unwatch all,就可能會做一些不必要的touchWatchedKey操作? */ unwatchAllKeys(c); /* Unwatch ASAP otherwise we'll waste CPU cycles */ /* 記錄原始(當前)的cmd相關指針 */ orig_argv = c->argv; orig_argc = c->argc; orig_cmd = c->cmd; /* 首先給客戶返回要執行的命令數量 */ addReplyMultiBulkLen(c,c->mstate.count); for (j = 0; j < c->mstate.count; j++) { c->argc = c->mstate.commands[j].argc; c->argv = c->mstate.commands[j].argv; c->cmd = c->mstate.commands[j].cmd; /* Propagate a MULTI request once we encounter the first write op. * This way we'll deliver the MULTI/..../EXEC block as a whole and * both the AOF and the replication link will have the same consistency * and atomicity guarantees. */ /* 如果有寫命令,只進行一次propagate,保證AOF和replication的一致性和原子性 */ if (!must_propagate && !(c->cmd->flags & REDIS_CMD_READONLY)) { execCommandPropagateMulti(c); must_propagate = 1; } /* 執行命令,就算該命令執行失敗也不會回滾而是繼續執行下一條 */ call(c,REDIS_CALL_FULL); /* Commands may alter argc/argv, restore mstate. */ /* 命令的執行過程可能會修改參數,記錄新的參數內容 */ c->mstate.commands[j].argc = c->argc; c->mstate.commands[j].argv = c->argv; c->mstate.commands[j].cmd = c->cmd; } /* 恢復 */ c->argv = orig_argv; c->argc = orig_argc; c->cmd = orig_cmd; /* 執行完成之后,結束事務 */ discardTransaction(c); /* Make sure the EXEC command will be propagated as well if MULTI * was already propagated. */ /* 如果執行過propagate,dirty計數加1 */ if (must_propagate) server.dirty++; handle_monitor: /* Send EXEC to clients waiting data from MONITOR. We do it here * since the natural order of commands execution is actually: * MUTLI, EXEC, ... commands inside transaction ... * Instead EXEC is flagged as REDIS_CMD_SKIP_MONITOR in the command * table, and we do it here with correct ordering. */ /* 如果有client在monitor上等待輸出(監控?),將這次的命令信息(不是MULTI...EXEC之間執行的命令,MULTI...EXEC之間的命令在上面執行call的時候會發到monitor)發送給相應的client */ if (listLength(server.monitors) && !server.loading) replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc); }
上面的部分是multi命令執行需要的所有相關函數。但是僅僅只有上面的部分的話,也只是實現了一種"批量處理"的方式,還不能算是事務。下面提到的watch就是用來保證原子性。
代碼中,對WATCH的注釋是: CAS alike for MULTI/EXEC。
CAS應該是Compare and Swap,是一種實現樂觀鎖的機制,它的原理:認為位置 V 應該包含值 A;如果包含該值,則將 B 放到這個位置;否則,不要更改該位置,只告訴我這個位置現在的值即可
具體到用watch機制來保證操作的原子性(下面這個加1的操作可以用incr一條命令實現,這里只是為了演示):
1. watch key
2. val = get key
3. val = val + 1
4. MULTI
5. set key value
6. EXEC
對於上面的這一系列操作,如果在EXEC命令之前,有其它client修改了key對應的value,那么這一次的EXEC是不會執行的,需要重新執行上面的所有步驟(EXEC結束時會unwatch all keys)。
所以redis里事務的原子性必須要依靠watch來保證。
watch的實現中使用了下面這個結構體,用來將key和db進行關聯
/* ===================== WATCH (CAS alike for MULTI/EXEC) =================== * * The implementation uses a per-DB hash table mapping keys to list of clients * WATCHing those keys, so that given a key that is going to be modified * we can mark all the associated clients as dirty. * * Also every client contains a list of WATCHed keys so that's possible to * un-watch such keys when the client is freed or when UNWATCH is called. */ /* In the client->watched_keys list we need to use watchedKey structures * as in order to identify a key in Redis we need both the key name and the * DB */ /* redisClient結構中用list來組織該client watch的所有keys * redisDB結構中用dict來組織watch某一個key的所有client列表 */ typedef struct watchedKey { robj *key; redisDb *db; } watchedKey;
watch key的核心操作
/* * 1. 如果client的watched_keys列表上已經有了這個key,直接返回 * 2. 如果沒有,則加到相應的db中,再加到client的watched_keys列表上 * 3. 增加這個key的引用計數 */ void watchForKey(redisClient *c, robj *key) { list *clients = NULL; listIter li; listNode *ln; watchedKey *wk; /* Check if we are already watching for this key */ listRewind(c->watched_keys,&li); while((ln = listNext(&li))) { wk = listNodeValue(ln); if (wk->db == c->db && equalStringObjects(key,wk->key)) return; /* Key already watched */ } /* This key is not already watched in this DB. Let's add it */ clients = dictFetchValue(c->db->watched_keys,key); if (!clients) { clients = listCreate(); dictAdd(c->db->watched_keys,key,clients); incrRefCount(key); } listAddNodeTail(clients,c); /* Add the new key to the list of keys watched by this client */ wk = zmalloc(sizeof(*wk)); wk->key = key; wk->db = c->db; incrRefCount(key); listAddNodeTail(c->watched_keys,wk); }
unwatchAllKeys用來unwatch某個client所有watched keys
/* Unwatch all the keys watched by this client. To clean the EXEC dirty * flag is up to the caller. */ /* unwatch某個client watch過的所有keys,主要操作: * 1. 從db中watched_keys上相應key上的client列表中移除該client * 2. 從該client的watched_keys中移除所有元素 */ void unwatchAllKeys(redisClient *c) { listIter li; listNode *ln; if (listLength(c->watched_keys) == 0) return; listRewind(c->watched_keys,&li); while((ln = listNext(&li))) { list *clients; watchedKey *wk; /* Lookup the watched key -> clients list and remove the client * from the list */ wk = listNodeValue(ln); clients = dictFetchValue(wk->db->watched_keys, wk->key); redisAssertWithInfo(c,NULL,clients != NULL); listDelNode(clients,listSearchKey(clients,c)); /* Kill the entry at all if this was the only client */ if (listLength(clients) == 0) dictDelete(wk->db->watched_keys, wk->key); /* Remove this watched key from the client->watched list */ listDelNode(c->watched_keys,ln); decrRefCount(wk->key); zfree(wk); } }
touchWatchedKey函數是保證原子性的一部分操作:
/* touchWatchedKey只會被signalModifiedKey調用,所以應該是某個key對應的value被改的時候會走到這里? * 它只是簡單地打標記,在執行EXEC命令時如果有這個標記,EXEC會直接失敗。用於保證事務操作的原子性 */ void touchWatchedKey(redisDb *db, robj *key) { list *clients; listIter li; listNode *ln; if (dictSize(db->watched_keys) == 0) return; clients = dictFetchValue(db->watched_keys, key); if (!clients) return; /* Mark all the clients watching this key as REDIS_DIRTY_CAS */ /* Check if we are already watching for this key */ listRewind(clients,&li); while((ln = listNext(&li))) { redisClient *c = listNodeValue(ln); c->flags |= REDIS_DIRTY_CAS; } }
在將db的內容寫到磁盤上時,會調用touchWatchedKeysOnFlush
/* On FLUSHDB or FLUSHALL all the watched keys that are present before the * flush but will be deleted as effect of the flushing operation should * be touched. "dbid" is the DB that's getting the flush. -1 if it is * a FLUSHALL operation (all the DBs flushed). */ void touchWatchedKeysOnFlush(int dbid) { listIter li1, li2; listNode *ln; /* For every client, check all the waited keys */ listRewind(server.clients,&li1); while((ln = listNext(&li1))) { redisClient *c = listNodeValue(ln); listRewind(c->watched_keys,&li2); while((ln = listNext(&li2))) { watchedKey *wk = listNodeValue(ln); /* For every watched key matching the specified DB, if the * key exists, mark the client as dirty, as the key will be * removed. */ if (dbid == -1 || wk->db->id == dbid) { if (dictFind(wk->db->dict, wk->key->ptr) != NULL) c->flags |= REDIS_DIRTY_CAS; } } } }
最后,watch/unwatch命令的入口
/* watch命令的入口函數 */ void watchCommand(redisClient *c) { int j; if (c->flags & REDIS_MULTI) { addReplyError(c,"WATCH inside MULTI is not allowed"); return; } for (j = 1; j < c->argc; j++) watchForKey(c,c->argv[j]); addReply(c,shared.ok); } /* unwatch命令的入口函數 */ void unwatchCommand(redisClient *c) { unwatchAllKeys(c); c->flags &= (~REDIS_DIRTY_CAS); addReply(c,shared.ok); }
