1.1 簡介
為了防止一個應用程序控制CPU而導致其他應用程序和操作系統本身永遠被掛起這一可能情況,操作系統不得不使用某種方式將物理計算分割為一些虛擬的進程,並給予每個執行程序一定量的計算能力。此外操作系統必須始終能夠優先訪問CPU,並能調整不同程序訪問CPU的優先級。線程正式這一慨念的實現。
多線程優點:可以同時執行多個計算任務,有可能提高計算機的處理能力,使得計算機每秒能執行越來越多的命令
多線程缺點:消耗大量的操作系統資源。多個線程共享一個處理器將導致操作系統忙於管理這些線程,而無法運行程序。
1.2 創建線程
using System; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Thread t1 = new Thread(new ThreadStart(PrintNumbers));//無參數的委托 t1.Start(); Thread t2 = new Thread(new ParameterizedThreadStart(PrintNumbers));//有參數的委托 t2.Start(10); Console.ReadLine(); } static void PrintNumbers() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } } //注意:要使用ParameterizedThreadStart,定義的參數必須為object static void PrintNumbers(object count) { Console.WriteLine("Starting..."); for (int i = 0; i < Convert.ToInt32(count); i++) { Console.WriteLine(i); } } } }
注釋:我們只需指定在不同線程運行的方法名,而C#編譯器會在后台創建這些對象
1.3 暫停線程
using System; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Thread t1 = new Thread(PrintNumbersWithDelay); t1.Start(); PrintNumbers(); Console.ReadLine(); } static void PrintNumbers() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } } static void PrintNumbersWithDelay() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine(i); } } } }
注釋:使用Thread.Sleep(TimeSpan.FromSeconds(2));暫停線程
1.4 線程等待
using System; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Console.WriteLine("Starting..."); Thread t = new Thread(PrintNumbersWithDelay); t.Start(); t.Join(); //使用Join等待t完成 PrintNumbers(); Console.WriteLine("THread Complete"); Console.ReadLine(); } static void PrintNumbers() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } } static void PrintNumbersWithDelay() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine(i); } } } }
注釋:使用t.Join(); 等待t完成
1.5 終止線程
using System; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Console.WriteLine("Starting Program..."); Thread t1 = new Thread(PrintNumbersWithDelay); t1.Start(); Thread.Sleep(TimeSpan.FromSeconds(6)); t1.Abort(); //使用Abort()終止線程 Console.WriteLine("Thread t1 has been aborted"); Thread t2 = new Thread(PrintNumbers); PrintNumbers(); Console.ReadLine(); } static void PrintNumbers() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } } static void PrintNumbersWithDelay() { Console.WriteLine("Starting..."); for (int i = 0; i < 10; i++) { Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine(i); } } } }
注釋:使用Thread實例的Abort方法終止線程
1.6 檢測線程狀態
using System; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Console.WriteLine("Start Program..."); Thread t1 = new Thread(PrintNumbersWithStatus); Thread t2 = new Thread(DoNothing); Console.WriteLine(t1.ThreadState.ToString());//獲取實例線程狀態 t2.Start(); t1.Start(); for (int i = 0; i < 30; i++) { Console.WriteLine(t1.ThreadState.ToString()); } Thread.Sleep(TimeSpan.FromSeconds(6)); t1.Abort(); Console.WriteLine("thread t1 has been aborted"); Console.WriteLine(t1.ThreadState.ToString()); Console.WriteLine(t2.ThreadState.ToString()); Console.ReadLine(); } private static void PrintNumbersWithStatus() { Console.WriteLine("Starting..."); Console.WriteLine(Thread.CurrentThread.ThreadState.ToString());//獲取當前線程狀態 for (int i = 0; i < 10; i++) { Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine(i); } } private static void DoNothing() { Thread.Sleep(TimeSpan.FromSeconds(2)); } } }
注釋:使用Thread.ThreadState獲取線程的運行狀態。ThreadState是一個C#枚舉。謹記:不要在程序中使用線程終止,否則可能會出現意想不到的結果
1.7 線程優先級
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Console.WriteLine($"Current thread priority: {Thread.CurrentThread.Priority}"); Console.WriteLine("Running on all cores available");//獲取實例線程狀態 RunThreads(); Thread.Sleep(TimeSpan.FromSeconds(2)); Console.WriteLine("Running on a single Core"); //讓操作系統的所有線程運行在單個CPU核心上 Process.GetCurrentProcess().ProcessorAffinity = new IntPtr(1); RunThreads(); Console.ReadLine(); } private static void RunThreads() { var sample = new ThreadSample(); var t1 = new Thread(sample.CountNumbers); t1.Name = "Thread One"; var t2 = new Thread(sample.CountNumbers); t2.Name = "Thread Two"; t1.Priority = ThreadPriority.Highest;//使用Priority設置線程的優先級 t2.Priority = ThreadPriority.Lowest; t1.Start(); t2.Start(); Thread.Sleep(TimeSpan.FromSeconds(2)); sample.Stop(); } } class ThreadSample { private bool _isStopped = false; public void Stop() { _isStopped = true; } public void CountNumbers() { long counter = 0; while (!_isStopped) { counter++; } Console.WriteLine($"{Thread.CurrentThread.Name} with {Thread.CurrentThread.Priority} priority has a count={counter.ToString("N0")}"); } } }
注釋:單核執行多線程耗費的時間比多核的多很多
1.8 前台線程和后台線程
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { var sampleForground = new ThreadSample(10); var sampleBackground = new ThreadSample(20); var t1 = new Thread(sampleForground.CountNumbers); t1.Name = "ForegroundThread"; //沒有明確聲明的均為前台線程 var t2 = new Thread(sampleBackground.CountNumbers); t2.Name = "BackgroundThread"; t2.IsBackground = true; //設置為后台線程 t1.Start(); t2.Start(); } } class ThreadSample { private readonly int _iteration; public ThreadSample(int iteration) { _iteration = iteration; } public void CountNumbers() { for (int i = 0; i < _iteration; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}"); } } } }
注釋:進程會等待所有的前台線程完成后再結束工作,但是如果只剩下后台線程,則會直接結束工作
1.9 向線程傳遞參數
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { ThreadSample sample = new ThreadSample(5); Thread t1 = new Thread(sample.CountNumbers); t1.Name = "ThreadOne"; t1.Start(); t1.Join(); Console.WriteLine("--------------------------"); Thread t2 = new Thread(Count); t2.Name = "ThreadTwo"; t2.Start(3); t2.Join(); Console.WriteLine("--------------------------"); //使用lambda表達式引用另一個C#對方的方式被稱為閉包。當在lambda表達式中使用任何局部變量時,C#會生成一個類,並將該變量作為該類的一個屬性,但是我們無須定義該類,C#編譯器會自動幫我們實現 Thread t3 = new Thread(()=> CountNumbers(5)); t3.Name = "ThreadThree"; t3.Start(); t3.Join(); Console.WriteLine("--------------------------"); int i = 10; Thread t4 = new Thread(() => PrintNumber(i)); i = 20; Thread t5 = new Thread(() => PrintNumber(i)); t4.Start(); t5.Start(); //t4, t5都會輸出20, 因為t4,t5沒有Start之前i已經變成20了 Console.ReadKey(); } static void Count(object iterations) { CountNumbers((int)iterations); } static void CountNumbers(int iterations) { for (int i = 1; i <= iterations; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}"); } } static void PrintNumber(int number) { Console.WriteLine(number); } } class ThreadSample { private readonly int _iteration; public ThreadSample(int iteration) { _iteration = iteration; } public void CountNumbers() { for (int i = 1; i <= _iteration; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}"); } } } }
注釋:也可以使用ThreadStart傳遞參數
1.10 使用C# lock關鍵字
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Console.WriteLine("Incorrect Counter"); Counter c1 = new Counter(); var t1 = new Thread(() => TestCounter(c1)); var t2 = new Thread(() => TestCounter(c1)); var t3 = new Thread(() => TestCounter(c1)); t1.Start(); t2.Start(); t3.Start(); t1.Join(); t2.Join(); t3.Join(); Console.WriteLine($"Total Count: {c1.Count}"); Console.WriteLine("------------------------"); Console.WriteLine("Correct counter"); CounterWithLock c2 = new CounterWithLock(); t1 = new Thread(() => TestCounter(c2)); t2 = new Thread(() => TestCounter(c2)); t3 = new Thread(() => TestCounter(c2)); t1.Start(); t2.Start(); t3.Start(); t1.Join(); t2.Join(); t3.Join(); Console.WriteLine($"Total count:{c2.Count}"); Console.ReadLine(); } static void TestCounter(CounterBase c) { for (int i = 0; i < 100000; i++) { c.Increment(); c.Decrement(); } } class Counter : CounterBase { public int Count { get; private set; } public override void Decrement() { Count--; } public override void Increment() { Count++; } } class CounterWithLock : CounterBase { private readonly object _asyncRoot = new object(); public int Count { get; private set; } public override void Decrement() { lock (_asyncRoot) { Count--; } } public override void Increment() { lock (_asyncRoot) { Count++; } } } abstract class CounterBase { public abstract void Increment(); public abstract void Decrement(); } } class ThreadSample { private readonly int _iteration; public ThreadSample(int iteration) { _iteration = iteration; } public void CountNumbers() { for (int i = 1; i <= _iteration; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine($"{Thread.CurrentThread.Name} prints {i}"); } } } }
注釋:不加鎖,得出的結果不確定,競爭條件下很容易出錯。加鎖得出的結果是正確的,但是性能受到了影響
1.11 使用Monitor類鎖定資源
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { object lock1 = new object(); object lock2 = new object(); new Thread(() => LockTooMuch(lock1, lock2)).Start(); lock (lock2) { Thread.Sleep(1000); Console.WriteLine("Monitor.TryEnter allows not to get stuck, returning false after a specified timeout is elapsed"); //直接使用Monitor.TryEnter, 如果在第二個參數之前還未獲取到lock保護的資源會返回false if (Monitor.TryEnter(lock1, TimeSpan.FromSeconds(5))) { Console.WriteLine("Acquired a protected resource successfully"); } else { Console.WriteLine("Timeout acquiring a resource"); } } new Thread(() => LockTooMuch(lock1, lock2)).Start(); Console.WriteLine("-----------------------------"); /* 下面代碼會造成死鎖, 所以注釋掉 lock (lock2) { Console.WriteLine("This will be a deadlock!"); Thread.Sleep(1000); lock (lock1) { Console.WriteLine("Acquired a protected resource successfully"); } } */ } static void LockTooMuch(object lock1, object lock2) { lock (lock1) { Thread.Sleep(1000); lock (lock2); } } } }
注釋:Monitor.TryEnter在指定的時間內嘗試獲取指定對象上的排他鎖
1.12 處理異常
using System; using System.Diagnostics; using System.Threading; namespace MulityThreadNote { class Program { static void Main(string[] args) { Thread t = new Thread(FaultyThread); t.Start(); t.Join(); try { t = new Thread(BadFaultyThread); t.Start(); } catch (Exception ex) { Console.WriteLine("We won't get here"); } } static void BadFaultyThread() { Console.WriteLine("Starting a faulty thread....."); Thread.Sleep(TimeSpan.FromSeconds(2)); //這個異常主線程無法捕捉到,因為是在子線程拋出的異常。需要在子線程中加入try...catch捕獲異常 throw new Exception("Boom!"); } static void FaultyThread() { try { Console.WriteLine("Starting a faulty thread..."); Thread.Sleep(TimeSpan.FromSeconds(1)); throw new Exception("Boom"); } catch (Exception ex) { Console.WriteLine($"Exception handled: {ex.Message}"); } } } }
注釋: