using System.Drawing; using System.Drawing.Imaging; using System.Web.Mvc; namespace MVC2017_Sample.Controllers { public class DefaultController : Controller { public ActionResult Index() { //原圖 Image img = Image.FromFile("c:\\1.jpg"); Bitmap map = new Bitmap(img); //馬賽克處理后的圖片 Image img2 = AdjustTobMosaic(map, 20); img2.Save("c:\\1_bak.jpg", ImageFormat.Jpeg); return View(); } /// <summary> /// 馬賽克處理 /// </summary> /// <param name="bitmap"></param> /// <param name="effectWidth"> 影響范圍 每一個格子數 </param> /// <returns></returns> public Bitmap AdjustTobMosaic(System.Drawing.Bitmap bitmap, int effectWidth) { // 差異最多的就是以照一定范圍取樣 玩之后直接去下一個范圍 for (int heightOfffset = 0; heightOfffset < bitmap.Height; heightOfffset += effectWidth) { for (int widthOffset = 0; widthOffset < bitmap.Width; widthOffset += effectWidth) { int avgR = 0, avgG = 0, avgB = 0; int blurPixelCount = 0; for (int x = widthOffset; (x < widthOffset + effectWidth && x < bitmap.Width); x++) { for (int y = heightOfffset; (y < heightOfffset + effectWidth && y < bitmap.Height); y++) { System.Drawing.Color pixel = bitmap.GetPixel(x, y); avgR += pixel.R; avgG += pixel.G; avgB += pixel.B; blurPixelCount++; } } // 計算范圍平均 avgR = avgR / blurPixelCount; avgG = avgG / blurPixelCount; avgB = avgB / blurPixelCount; // 所有范圍內都設定此值 for (int x = widthOffset; (x < widthOffset + effectWidth && x < bitmap.Width); x++) { for (int y = heightOfffset; (y < heightOfffset + effectWidth && y < bitmap.Height); y++) { System.Drawing.Color newColor = System.Drawing.Color.FromArgb(avgR, avgG, avgB); bitmap.SetPixel(x, y, newColor); } } } } return bitmap; } } }