從開通博客園到今天,有兩個多月了。我發現之前沒有開通博客記錄自己所做的東西,真是后悔啊。
現在一點一點把自己所做的功能以博客的形式記錄下來,一方面可以給大家分享,大家一起學習,同時自己也從新回顧一下。
這個圖片放大,縮小和旋轉,我采用canvas畫布這個來做的,核心點就在js中去控制鼠標狀態及事件。
我先給大家展示一下效果圖。
鼠標移到畫布范圍內就會出現下方的操作欄,每次以90度選擇。
1.在引入js的時候一定要注意了,由於在使用畫布canvas時,需要等圖片加載完成后才可以執行畫布里的內容。js要在最后引入。

2.js中要在圖片加載完成之后在方法

主要的地方就是這個啦,其它就是js方法了,我就不一一解釋了,有js功底的能看懂,如果有地方不懂,或者需要改進的就在下面評論出來,大家一起學習。
下面我就貼出代碼了,需要演示項目源碼的小伙伴也評論出來,我把演示項目發出來。
這是目錄結構,也不需要什么jar包。image下面就是圖片啦。

html頁面代碼
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Insert title here</title>
<script type="text/javascript" src="../js/jquery.js"></script>
<link rel="stylesheet" type="text/css" href="../css/pictureCss.css"/>
<link >
</head>
<body>
<div id="pandiv">
<img src="../image/3.png" style="display: none;">
<canvas id="canvas" width="700" height="500" style="cursor: default;"> </canvas>
<div id="control" style="display: none;">
<img id="left" src="../image/left1.png" onclick="rateImage(270)">
<img id="right" src="../image/right1.png" onclick="rateImage(90)">
</div>
</div>
<script type="text/javascript" src="../js/pictureJs.js"></script>
</body>
</html>
css樣式代碼
@CHARSET "UTF-8";
* {
margin: 0px;
padding: 0px;
}
#pandiv {
width: 700px;
height: 500px;
}
#control {
background: #ccc;
opacity: 0.7;
width: 200px;
height: 30px;
display: none;
padding-top: 5px;
position: absolute;
left: 250px;
top: 450px;
}
#canvas {
border: 1px solid black;
}
#left {
float: left;
display: block;
}
#right {
float: right;
display: block;
}
核心重點js代碼:
/**
*
*/
var canvas = document.getElementById("canvas");
var pandiv = document.getElementById("pandiv");
var cxt = canvas.getContext("2d");
var control = document.getElementById("control");
var imgScale = 1;
var img;
var imgX = 0;
var imgY = 0;
var currentRate = 0;
/**當前的旋轉角度*/
var mouseDownLocation;
var isMouseDown = false;
window.onload = function() {
var bbox = canvas.getBoundingClientRect();
var imageUrl = $("#pandiv>img").attr("src");
img = new Image();
img.src = imageUrl;
img.id = "pic";
loadImage();
drawImage();
}
function reLoadImage() {
loadImage();
}
function loadImage() {
if (img.width <= canvas.width && img.height <= canvas.height) {
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2;
} else {
var ratio = img.width / img.height;
widthTime = img.width / canvas.width;
heightTime = img.height / canvas.height;
if (widthTime > heightTime) {
img.width = canvas.width;
img.height = canvas.width / ratio;
} else {
img.height = canvas.height;
img.width = canvas.height * ratio;
}
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
}
//var backGroundColor = ['#223344', '#445566', '#667788', '#778899'];
//var backGroundColorIndex = 0;
function drawImage() {
var bbox = canvas.getBoundingClientRect();
//cxt.clearRect(0, 0, canvas.width, canvas.height);
cxt.clearRect(-200, -200, canvas.width * 2, canvas.height * 2);
// cxt.fillStyle = backGroundColor[backGroundColorIndex++ % backGroundColor.length];
//cxt.fillRect(0, 0, canvas.width, canvas.height);
cxt.drawImage(img, imgX, imgY, img.width * imgScale, img.height * imgScale);
}
// windowToCanvas此方法用於鼠標所在點的坐標切換到畫布上的坐標
function windowToCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return {
x : x - bbox.left - (bbox.width - canvas.width) / 2,
y : y - bbox.top - (bbox.height - canvas.height) / 2
};
}
function isPointInImageArea(point) {
return true;
//return (point.x > imgX && point.x < imgX + img.width * imgScale &&
//point.y > imgY && point.y < imgY + img.height * imgScale);
}
function isPointInCanvasArea(point) {
return true;
//var bbox = canvas.getBoundingClientRect();
//return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom);
}
function isDivArea(point) {
return true;
//var bbox =pandiv.getBoundingClientRect();
//return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom);
}
canvas.onmousewheel = canvas.onwheel = function(event) {
var pos = windowToCanvas(canvas, event.clientX, event.clientY);
event.wheelDelta = event.wheelDelta ? event.wheelDelta
: (event.deltaY * (-40));
if (event.wheelDelta > 0) {
//alert("放大");
if (isPointInImageArea(pos)) {
imgScale *= 2;
//imgX = imgX * 2 - pos.x;
// imgY = imgY * 2 - pos.y;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
} else {
imgScale *= 2;
//imgX = (canvas.width - img.width * imgScale) / 2;
//imgY = (canvas.height - img.height * imgScale) / 2;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
} else {
//alert("縮小");
if (isPointInImageArea(pos)) {
imgScale /= 2;
//imgX = imgX * 0.5 + pos.x * 0.5;
// imgY = imgY * 0.5 + pos.y * 0.5;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
} else {
imgScale /= 2;
// imgX = (canvas.width - img.width * imgScale) / 2;
// imgY = (canvas.height - img.height * imgScale) / 2;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
}
drawImage();
return false;
}
/**旋轉angle度*/
function rateImage(angle) {
currentRate = (currentRate + angle) % 360;
cxt.clearRect(0, 0, canvas.width, canvas.height);
//cxt.save();
cxt.translate(canvas.width / 2, canvas.height / 2);
cxt.save();
cxt.rotate(angle * Math.PI / 180);
cxt.translate(-canvas.width / 2, -canvas.height / 2);
imgScale = 1;
reLoadImage();
drawImage();
//cxt.restore();
}
/**鼠標按下*/
pandiv.onmousedown = function(event) {
mouseDownLocation = windowToCanvas(canvas, event.clientX, event.clientY);
if (isPointInImageArea(mouseDownLocation)) {
isMouseDown = true;
document.title = 'mouse down';
}
}
/**鼠標彈起*/
document.body.onmouseup = function() {
isMouseDown = false;
canvas.style.cursor = "default";
document.title = 'mouse up';
}
/**鼠標移動*/
pandiv.onmousemove = function(event) {
if (isMouseDown) {
canvas.style.cursor = "move";
var newMouseLocation = windowToCanvas(canvas, event.clientX,
event.clientY);
if (isDivArea({
x : event.clientX,
y : event.clientY
})) {
var x = newMouseLocation.x - mouseDownLocation.x;
var y = newMouseLocation.y - mouseDownLocation.y;
mouseDownLocation = newMouseLocation;
/**根據角度,計算圖片偏移*/
if (0 == currentRate) {
imgX += x;
imgY += y;
} else if (90 == currentRate) {
imgX += y;
imgY -= x;
} else if (180 == currentRate) {
imgX -= x;
imgY -= y;
} else if (270 == currentRate) {
imgX -= y;
imgY += x;
}
} else {
/** 鼠標移動至畫布范圍外,置鼠標彈起 */
isMouseDown = false;
canvas.style.cursor = "default";
document.title = 'mouse up';
}
drawImage();
}
}
pandiv.onmouseover = function() {
//alert("1");
control.style.display = "block";
}
canvas.onmouseout = function() {
//alert("1");
control.style.display = "none";
}
這就是實現這個圖片旋轉,放大,縮小的演示代碼。
由於這幾天在做一個切換圖片的功能,點擊上一頁,下一頁實現圖片切換,這個功能以及快全部實現了,到時候我搭建一個框架的演示項目,來給大家展示圖片切換上一張,下一張,也包括旋轉,放大縮小功能。
如果大家覺得不錯,請點贊,謝謝大神們,有什么問題在下方評論出來,一起交流,一起進步。
您們的贊是我前進的動力。謝謝!
