轉自:http://blog.csdn.net/cartzhang/article/details/41009343
JSON 的解析有很多開源庫。UE4的JSON使用在代碼的Public->Serialization中。
頭文件包含:Json.h
Json的讀寫創建是static形成的單例模式,有JsonWrite或JsonReader的Factory來創建(Create)出來。
以讀方式為例子:
讀的代碼:
float _score = MyPlayerState->GetScore(); FString _player_name = MyPlayerState->GetName(); int _kills = MyPlayerState->GetKills(); int _deaths = MyPlayerState->GetDeaths(); FString JsonStr; TSharedRef< TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR> > > JsonWriter = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR> >::Create(&JsonStr); JsonWriter->WriteObjectStart(); JsonWriter->WriteValue(TEXT("name"), _player_name); JsonWriter->WriteValue(TEXT("score"), _score); JsonWriter->WriteValue(TEXT("deaths"), _deaths); JsonWriter->WriteValue(TEXT("kills"), _kills); lt;span style="white-space:pre"> </span>JsonWriter->WriteObjectEnd(); // Close the writer and finalize the output such that JsonStr has what we want JsonWriter->Close(); return JsonStr;
寫的對象可以為Objcet或Array數組,value值。
一個讀寫過程中,Start和End要對應,因為Json格式的要求,要不我怎么知道哪里是一個對象或數組的結尾呢。這樣就會造成混亂的。
UE4 的json讀寫方式
一、UE4的Json解析代碼
有網友說UE4的解析有問題,解析出錯。個人覺得應該是Json格式有問題。或解析的對象不正確,對象或數組用來對應的解析方式來解析的。
解析方式有兩種:類名為:FJsonSerializer,頭文件名稱為JsonSerializer.h
template <class CharType> static bool Deserialize( const TSharedRef< TJsonReader<CharType> >& Reader, TArray< TSharedPtr<FJsonValue> >& OutArray ) { StackState State; if ( !Deserialize( Reader, /*OUT*/State ) ) { return false; } if ( State.Object.IsValid() ) { return false; } OutArray = State.Array; return true; } template <class CharType> static bool Deserialize( const TSharedRef< TJsonReader<CharType> >& Reader, TSharedPtr<FJsonObject>& OutObject ) { StackState State; if ( !Deserialize( Reader, /*OUT*/State ) ) { return false; } if ( !State.Object.IsValid() ) { return false; } OutObject = State.Object; return true; }
可以看出,第一個是針對數組的,第二個是針對Json對象的。請注意分別。
二、樣例代碼
CPP中包含頭文件#include "Json.h"。
void ATestPhysics1Character::JsonDeserialize() { FString JsonValue = "[{\"author\":\"4446545646544\"},{\"name\":\"jack\"}]"; FString JsonStr; TArray<TSharedPtr<FJsonValue>> JsonParsed; TSharedRef< TJsonReader<TCHAR> > JsonReader = TJsonReaderFactory<TCHAR>::Create(JsonValue); bool BFlag = FJsonSerializer::Deserialize(JsonReader, JsonParsed); if (BFlag) { int ArrayNumber = JsonParsed.Num(); if (ArrayNumber == 2) { FString FStringAuthor = JsonParsed[0]->AsObject()->GetStringField("author"); if (GEngine) { FString TmpString = "author :" + FStringAuthor; GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TmpString); } FString FStringName = JsonParsed[1]->AsObject()->GetStringField("name"); if (GEngine) { FString TmpString = "name :" + FStringName; GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TmpString); } } } }
