zip壓縮與解壓縮:
官方網站:http://icsharpcode.github.io/SharpZipLib/
官網下載的資源並不是能夠直接運行的,感覺是這個dll的編譯,開源的
參考文檔:http://www.cnblogs.com/GoCircle/p/6544678.html 作者:聽雨的人
下面是直接拉過來的代碼
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using ICSharpCode.SharpZipLib; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Checksums; namespace CLeopardZip { /// <summary> /// 適用與ZIP壓縮 /// </summary> public class ZipHelper { #region 壓縮 /// <summary> /// 遞歸壓縮文件夾的內部方法 /// </summary> /// <param name="folderToZip">要壓縮的文件夾路徑</param> /// <param name="zipStream">壓縮輸出流</param> /// <param name="parentFolderName">此文件夾的上級文件夾</param> /// <returns></returns> private static bool ZipDirectory(string folderToZip, ZipOutputStream zipStream, string parentFolderName) { bool result = true; string[] folders, files; ZipEntry ent = null; FileStream fs = null; Crc32 crc = new Crc32(); try { ent = new ZipEntry(Path.Combine(parentFolderName, Path.GetFileName(folderToZip) + "/")); zipStream.PutNextEntry(ent); zipStream.Flush(); files = Directory.GetFiles(folderToZip); foreach (string file in files) { fs = File.OpenRead(file); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); ent = new ZipEntry(Path.Combine(parentFolderName, Path.GetFileName(folderToZip) + "/" + Path.GetFileName(file))); ent.DateTime = DateTime.Now; ent.Size = fs.Length; fs.Close(); crc.Reset(); crc.Update(buffer); ent.Crc = crc.Value; zipStream.PutNextEntry(ent); zipStream.Write(buffer, 0, buffer.Length); } } catch { result = false; } finally { if (fs != null) { fs.Close(); fs.Dispose(); } if (ent != null) { ent = null; } GC.Collect(); GC.Collect(1); } folders = Directory.GetDirectories(folderToZip); foreach (string folder in folders) if (!ZipDirectory(folder, zipStream, folderToZip)) return false; return result; } /// <summary> /// 壓縮文件夾 /// </summary> /// <param name="folderToZip">要壓縮的文件夾路徑</param> /// <param name="zipedFile">壓縮文件完整路徑</param> /// <param name="password">密碼</param> /// <returns>是否壓縮成功</returns> public static bool ZipDirectory(string folderToZip, string zipedFile, string password) { bool result = false; if (!Directory.Exists(folderToZip)) return result; ZipOutputStream zipStream = new ZipOutputStream(File.Create(zipedFile)); zipStream.SetLevel(6); if (!string.IsNullOrEmpty(password)) zipStream.Password = password; result = ZipDirectory(folderToZip, zipStream, ""); zipStream.Finish(); zipStream.Close(); return result; } /// <summary> /// 壓縮文件夾 /// </summary> /// <param name="folderToZip">要壓縮的文件夾路徑</param> /// <param name="zipedFile">壓縮文件完整路徑</param> /// <returns>是否壓縮成功</returns> public static bool ZipDirectory(string folderToZip, string zipedFile) { bool result = ZipDirectory(folderToZip, zipedFile, null); return result; } /// <summary> /// 壓縮文件 /// </summary> /// <param name="fileToZip">要壓縮的文件全名</param> /// <param name="zipedFile">壓縮后的文件名</param> /// <param name="password">密碼</param> /// <returns>壓縮結果</returns> public static bool ZipFile(string fileToZip, string zipedFile, string password) { bool result = true; ZipOutputStream zipStream = null; FileStream fs = null; ZipEntry ent = null; if (!File.Exists(fileToZip)) return false; try { fs = File.OpenRead(fileToZip); byte[] buffer = new byte[fs.Length]; fs.Read(buffer, 0, buffer.Length); fs.Close(); fs = File.Create(zipedFile); zipStream = new ZipOutputStream(fs); if (!string.IsNullOrEmpty(password)) zipStream.Password = password; ent = new ZipEntry(Path.GetFileName(fileToZip)); zipStream.PutNextEntry(ent); zipStream.SetLevel(6); zipStream.Write(buffer, 0, buffer.Length); } catch { result = false; } finally { if (zipStream != null) { zipStream.Finish(); zipStream.Close(); } if (ent != null) { ent = null; } if (fs != null) { fs.Close(); fs.Dispose(); } } GC.Collect(); GC.Collect(1); return result; } /// <summary> /// 壓縮文件 /// </summary> /// <param name="fileToZip">要壓縮的文件全名</param> /// <param name="zipedFile">壓縮后的文件名</param> /// <returns>壓縮結果</returns> public static bool ZipFile(string fileToZip, string zipedFile) { bool result = ZipFile(fileToZip, zipedFile, null); return result; } /// <summary> /// 壓縮文件或文件夾 /// </summary> /// <param name="fileToZip">要壓縮的路徑</param> /// <param name="zipedFile">壓縮后的文件名</param> /// <param name="password">密碼</param> /// <returns>壓縮結果</returns> public static bool Zip(string fileToZip, string zipedFile, string password) { bool result = false; if (Directory.Exists(fileToZip)) result = ZipDirectory(fileToZip, zipedFile, password); else if (File.Exists(fileToZip)) result = ZipFile(fileToZip, zipedFile, password); return result; } /// <summary> /// 壓縮文件或文件夾 /// </summary> /// <param name="fileToZip">要壓縮的路徑</param> /// <param name="zipedFile">壓縮后的文件名</param> /// <returns>壓縮結果</returns> public static bool Zip(string fileToZip, string zipedFile) { bool result = Zip(fileToZip, zipedFile, null); return result; } #endregion #region 解壓 /// <summary> /// 解壓功能(解壓壓縮文件到指定目錄) /// </summary> /// <param name="fileToUnZip">待解壓的文件</param> /// <param name="zipedFolder">指定解壓目標目錄</param> /// <param name="password">密碼</param> /// <returns>解壓結果</returns> public static bool UnZip(string fileToUnZip, string zipedFolder, string password) { bool result = true; FileStream fs = null; ZipInputStream zipStream = null; ZipEntry ent = null; string fileName; if (!File.Exists(fileToUnZip)) return false; if (!Directory.Exists(zipedFolder)) Directory.CreateDirectory(zipedFolder); try { zipStream = new ZipInputStream(File.OpenRead(fileToUnZip)); if (!string.IsNullOrEmpty(password)) zipStream.Password = password; while ((ent = zipStream.GetNextEntry()) != null) { if (!string.IsNullOrEmpty(ent.Name)) { fileName = Path.Combine(zipedFolder, ent.Name); fileName = fileName.Replace('/', '\\');//change by Mr.HopeGi if (fileName.EndsWith("\\")) { Directory.CreateDirectory(fileName); continue; } fs = File.Create(fileName); int size = 2048; byte[] data = new byte[size]; while (true) { size = zipStream.Read(data, 0, data.Length); if (size > 0) fs.Write(data, 0, data.Length); else break; } } } } catch { result = false; } finally { if (fs != null) { fs.Close(); fs.Dispose(); } if (zipStream != null) { zipStream.Close(); zipStream.Dispose(); } if (ent != null) { ent = null; } GC.Collect(); GC.Collect(1); } return result; } /// <summary> /// 解壓功能(解壓壓縮文件到指定目錄) /// </summary> /// <param name="fileToUnZip">待解壓的文件</param> /// <param name="zipedFolder">指定解壓目標目錄</param> /// <returns>解壓結果</returns> public static bool UnZip(string fileToUnZip, string zipedFolder) { bool result = UnZip(fileToUnZip, zipedFolder, null); return result; } #endregion } }
控制台進行了一下編輯測試
bool flag= CLeopardZip.ZipHelper.ZipDirectory(@"C:\Users\Administrator\Desktop\SharpZipLib_0860_Bin", @"C:\Users\Administrator\Desktop\1.zip");
Console.WriteLine(flag);
flag = CLeopardZip.ZipHelper.UnZip(@"C:\Users\Administrator\Desktop\SharpZipLib_0860_Bin.zip", @"C:\Users\Administrator\Desktop\1");
Console.WriteLine(flag);
沒什么問題,不過那個解壓有些奇怪,本來應該都是在SharpZipLib_0860_Bin文件里面的,結果拿了原先的路徑進行。這應該是那一塊遞歸的路經過獲取有些問題。不過挺好用的。

