零、前言
之前寫一些小工具的時候,需要用到數據存儲方面的技術,但是用數據庫又覺得太大了,本地文件存儲txt文件存儲又不是很規范,於是乎想到了去編寫一個簡單的基於本地文件系統的數據存儲庫,暫且叫它localdb吧,總之也是為了方便使用,特別是數據量不大,但是又特別想要本地數據存儲的。(拋開access不說)
一、工具
工欲善其事必先利其器,存儲數據必然要有一個標准的數據格式,首先讓我想到的就是json,xml,原因不必多說。所以下面編寫的數據主要以json作為存儲格式。json操作用Newtonjson,操作方便簡單。
二、文件系統的操作(LocalFileDB)
本地數據庫,必不可少對本地文件進行操作,所以對本地文件的讀取創建統一管理,話不多說,直接上代碼。
首先添加自定義的異常:

/// <summary> /// 文件數據庫異常 /// </summary> public class FileDatabaseException : Exception { public FileDatabaseException(string message) : base(message) { } public FileDatabaseException(string message, Exception innerException) : base(message, innerException) { } }
然后是具體操作文件的代碼(這塊有參考別人的,僅供學習使用,如有侵權,請聯系我):

/// <summary> /// 文件數據庫,這是一個抽象類。(之前做的拿來用的,也可以應用於xml,但已有linq to xml,所以這邊暫時僅用於json) /// </summary> public abstract class FileDatabase<TEntity> { #region Fields /// <summary> /// 文件數據庫操作鎖 /// </summary> protected static readonly object operationLock = new object(); private static HashSet<char> invalidFileNameChars; static FileDatabase() { invalidFileNameChars = new HashSet<char>() { '\0', ' ', '.', '$', '/', '\\' }; foreach (var c in Path.GetInvalidPathChars()) { invalidFileNameChars.Add(c); } foreach (var c in Path.GetInvalidFileNameChars()) { invalidFileNameChars.Add(c); } } /// <summary> /// 文件數據庫 /// </summary> /// <param name="directory">數據庫文件所在目錄</param> protected FileDatabase(string directory) { MyDirectory = directory; } public FileDatabase() { } #endregion #region Properties /// <summary> /// 數據庫文件所在目錄 /// </summary> public virtual string MyDirectory { get; protected set; } /// <summary> /// 文件擴展名 /// </summary> public virtual string FileExtension { get; set; } public virtual bool IsIndent { get; set; } #endregion #region Public Methods /// <summary> /// 保存文檔 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="id">文檔ID</param> /// <param name="document">文檔對象</param> /// <returns>文檔ID</returns> public virtual string Save(string id, TEntity document) { if (string.IsNullOrEmpty(id)) throw new ArgumentNullException("id"); if (document == null) throw new ArgumentNullException("document"); Delete(id); try { string fileName = GenerateFileFullPath(id); string output = Serialize(document, IsIndent); lock (operationLock) { System.IO.FileInfo info = new System.IO.FileInfo(fileName); System.IO.Directory.CreateDirectory(info.Directory.FullName); System.IO.File.WriteAllText(fileName, output); } } catch (Exception ex) { throw new FileDatabaseException( string.Format(CultureInfo.InvariantCulture, "Save document failed with id [{0}].", id), ex); } return id; } /// <summary> /// 根據文檔ID查找文檔 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="id">文檔ID</param> /// <returns>文檔對象</returns> public virtual TEntity FindOneById(string id) { if (string.IsNullOrEmpty(id)) throw new ArgumentNullException("id"); try { string fileName = GenerateFileFullPath(id); if (File.Exists(fileName)) { string fileData = File.ReadAllText(fileName); return Deserialize(fileData); } return default(TEntity); } catch (Exception ex) { throw new FileDatabaseException( string.Format(CultureInfo.InvariantCulture, "Find document by id [{0}] failed.", id), ex); } } /// <summary> /// 查找指定類型的所有文檔 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <returns>文檔對象序列</returns> public virtual IEnumerable<TEntity> FindAll() { try { List<TEntity> list = new List<TEntity>(); if (Directory.Exists(GenerateFilePath())) { string[] files = System.IO.Directory.GetFiles( GenerateFilePath(), "*." + FileExtension, SearchOption.TopDirectoryOnly); foreach (string fileName in files) { string fileData = File.ReadAllText(fileName); TEntity document = Deserialize(fileData); if (document != null) { list.Add(document); } } } return list; } catch (Exception ex) { throw new FileDatabaseException( "Find all documents failed.", ex); } } /// <summary> /// 根據指定文檔ID刪除文檔 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="id">文檔ID</param> public virtual void Delete(string id) { if (string.IsNullOrEmpty(id)) throw new ArgumentNullException("id"); try { string fileName = GenerateFileFullPath(id); if (File.Exists(fileName)) { lock (operationLock) { File.Delete(fileName); } } } catch (Exception ex) { throw new FileDatabaseException( string.Format(CultureInfo.InvariantCulture, "Delete document by id [{0}] failed.", id), ex); } } /// <summary> /// 刪除所有指定類型的文檔 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> public virtual void DeleteAll() { try { if (Directory.Exists(GenerateFilePath())) { string[] files = System.IO.Directory.GetFiles( GenerateFilePath(), "*." + FileExtension, SearchOption.TopDirectoryOnly); foreach (string fileName in files) { lock (operationLock) { File.Delete(fileName); } } } } catch (Exception ex) { throw new FileDatabaseException( "Delete all documents failed.", ex); } } /// <summary> /// 獲取指定類型文檔的數量 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <returns>文檔的數量</returns> public virtual int Count() { try { if (Directory.Exists(GenerateFilePath())) { string[] files = System.IO.Directory.GetFiles( GenerateFilePath(), "*." + FileExtension, SearchOption.TopDirectoryOnly); if (files != null) { return files.Length; } else { return 0; } } return 0; } catch (Exception ex) { throw new FileDatabaseException( "Count all documents failed.", ex); } } #endregion #region Protected Methods /// <summary> /// 生成文件全路徑 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="id">文檔ID</param> /// <returns>文件路徑</returns> protected virtual string GenerateFileFullPath(string id) { return Path.Combine(GenerateFilePath(), GenerateFileName(id)); } /// <summary> /// 生成文件路徑 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <returns>文件路徑</returns> protected virtual string GenerateFilePath() { return Path.Combine(this.MyDirectory, typeof(TEntity).Name); } /// <summary> /// 生成文件名 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="id">文檔ID</param> /// <returns>文件名</returns> protected virtual string GenerateFileName(string id) { if (string.IsNullOrEmpty(id)) throw new ArgumentNullException("id"); foreach (char c in id) { if (invalidFileNameChars.Contains(c)) { throw new FileDatabaseException( string.Format(CultureInfo.InvariantCulture, "The character '{0}' is not a valid file name identifier.", c)); } } return string.Format(CultureInfo.InvariantCulture, "{0}.{1}", id, FileExtension); } /// <summary> /// 將指定的文檔對象序列化至字符串 /// </summary> /// <param name="value">指定的文檔對象</param> /// <returns>文檔對象序列化后的字符串</returns> protected abstract string Serialize(object value, bool isIndent = false); /// <summary> /// 將字符串反序列化成文檔對象 /// </summary> /// <typeparam name="TEntity">文檔類型</typeparam> /// <param name="data">字符串</param> /// <returns>文檔對象</returns> protected abstract TEntity Deserialize(string data); #endregion }
三、存儲架構的設計
1、基礎設施的構建
數據庫采用的是類似倉儲的設計,這樣對數據的管理比較直觀,並且易用。什么是倉儲,園內有很多博客有闡述,在此就不贅述了。
首先,要先有實體基類:

/// <summary> /// 可持久到數據庫的領域模型的基類。 /// </summary> [Serializable] public abstract class EntityBase { #region 構造函數 /// <summary> /// 數據實體基類 /// </summary> protected EntityBase() { } #endregion }
其次,要有倉儲接口:

/// <summary> /// 數據基礎操作規范 /// </summary> /// <typeparam name="TEntity"></typeparam> public interface IRepository<TEntity> where TEntity : EntityBase { /// <summary> /// 添加實體並提交到數據服務器 /// </summary> /// <param name="item">需要添加數據項</param> /// <returns>受影響條數</returns> int Insert(TEntity item); /// <summary> /// 移除實體並提交到數據服務器 /// 如果表存在約束,需要先刪除子表信息 /// </summary> /// <param name="item">需要刪除的數據項</param> /// <returns>受影響條數</returns> int Delete(TEntity item); /// <summary> /// 修改實體並提交到數據服務器 /// </summary> /// <param name="item">需要修改的數據項</param> /// <returns>受影響條數</returns> int Update(TEntity item); /// <summary> /// 得到指定的實體集合(延時結果集) /// </summary> /// <returns>實體集合</returns> IQueryable<TEntity> GetModel(); /// <summary> /// 根據主鍵得到實體 /// </summary> /// <param name="id"></param> /// <returns></returns> TEntity Find(params object[] id); }
2、基於json倉儲的實現
json實體基類:

/// <summary> /// Json實體基類 /// </summary> public abstract class JsonEntity : EntityBase { private string id = PublicHelper.GuidGenerator(); /// <summary> /// Json實體主鍵 /// </summary> public string RootID { get { return id; } set { id = value; } } }
json倉儲接口:

/// <summary> /// Json倉儲接口 /// </summary> /// <typeparam name="TEntity"></typeparam> public interface IJsonRepository<TEntity> : IRepository<TEntity> where TEntity : JsonEntity { /// <summary> /// 是否縮進 /// </summary> bool IsIndent { get; set; } /// <summary> /// 按文件存儲,直接刪除所有文件 /// </summary> void DeleteAll(); int Count(); }
json倉儲的具體實現:

/// <summary> /// json倉儲 /// </summary> public class JsonRepository<TEntity> : FileDatabase<TEntity>, IJsonRepository<TEntity> where TEntity : JsonEntity,new() { string m_Directory = AppDomain.CurrentDomain.BaseDirectory; public new bool IsIndent { get { return base.IsIndent; } set { base.IsIndent = value; } } public JsonRepository(string directory) :base(directory) { FileExtension = @"db"; this.m_Directory = directory; } public JsonRepository() { FileExtension = @"db"; MyDirectory = m_Directory; } public int Delete(TEntity item) { Delete(item.RootID); return 1; } public TEntity Find(params object[] id) { return FindOneById(id[0].ToString()); } public IQueryable<TEntity> GetModel() { return FindAll().AsQueryable(); } public int Insert(TEntity item) { Save(item.RootID, item); return 1; } public int Update(TEntity item) { Save(item.RootID, item); return 1; } protected override string Serialize(object value, bool isIndent = false) { return JsonHelper.Serialize(value, isIndent); } protected override TEntity Deserialize(string data) { return JsonHelper.Deserialize<TEntity>(data); } }
四、工具類
PublicHelper:

/// <summary> /// 公共輔助操作類 /// </summary> public static class PublicHelper { #region 公共方法 /// <summary> /// Guid生成器 /// </summary> /// <returns></returns> public static string GuidGenerator() { return Guid.NewGuid().ToString("N"); } #endregion }
JsonHelper:

public class JsonHelper { /// <summary> /// 序列化json /// </summary> /// <param name="value">對象</param> /// <param name="isIndented">是否縮進</param> /// <returns></returns> public static string Serialize(object value, bool isIndented) { if (value == null) { throw new ArgumentNullException("value is null."); } return JsonConvert.SerializeObject(value, isIndented ? Formatting.Indented : Formatting.None); } /// <summary> /// 將字符反序列化成對象 /// </summary> /// <typeparam name="TEntity">泛型對象</typeparam> /// <param name="data"></param> /// <returns></returns> public static TEntity Deserialize<TEntity>(string data) { if (string.IsNullOrEmpty(data)) { throw new ArgumentNullException("data is null or empty."); } return JsonConvert.DeserializeObject<TEntity>(data); } }
五、運行測試
測試代碼:

class Program { static void Main(string[] args) { IJsonRepository<Student> jsonRepository = new JsonRepository<Student>(); jsonRepository.Insert(new Student() { SNo = 1, Name = "張三", Gender = "女", Age = 18, }); jsonRepository.Insert(new Student() { SNo = 2, Name = "李四", Gender = "女", Age = 18, }); jsonRepository.Insert(new Student() { SNo = 3, Name = "王二", Gender = "女", Age = 18, }); var entities = jsonRepository.GetModel(); foreach (var item in entities) { Console.WriteLine(item.ToString()); } Console.ReadKey(); } } public class Student:JsonEntity { /// <summary> /// 學號 /// </summary> public int SNo { get; set; } /// <summary> /// 名稱 /// </summary> public string Name { get; set; } /// <summary> /// 性別 /// </summary> public string Gender { get; set; } /// <summary> /// 年齡 /// </summary> public int Age { get; set; } public override string ToString() { return string.Format("學號:{0};姓名:{1};性別:{2};年齡:{3}", this.SNo, this.Name, this.Gender, this.Age); } }
六、結語
整個本地文件系統數據就完成了,系統可以擴展為其它格式來進行數據存儲,只需要擴展倉儲就可以了,操作也是簡便,性能上的話,本地數據庫自然是比不上那些專用數據庫的,但是滿足日常肯定是沒有任何問題的。代碼比較完整,我就不上傳代碼了。
注:如有轉載請標注出處。