最近由於工程需要開始研發基於Windows的自動錄屏軟件,很多細節很多功能需要處理,畢竟一個完美的錄屏軟件不是你隨隨便便就可以寫出來的。首先參考了大部分的錄屏軟件,在研發的過程中遇到了很多的問題;比如-視頻加載、麥克風加載、麥克風音量調節、視頻播放進度控、視頻音量控制、等等很多細節部分都需要好好規划才能開始做。錄屏采用的是視頻幀的思維邏輯進行編寫的。
目前已經基本上成型,基於WPF采用了Model - View框架進行動態加載,每個線程與線程之間采用Async異步執行,並使用線程等待;錄屏基本功能包含了(展示歷史錄屏記錄、刪除、錄屏、視頻編碼、視頻播放及刪除、麥克風調用(音量調節-跟隨系統)、加載視頻(拖拉-旋轉)、系統遮罩 等);編碼的核心是采用FFMPEG(這個工具真的非常強大);
這邊提供幾個核心代碼僅供參考:
1-難點:系統遮罩核心方法(使用Windows API):

1 /// <summary> 2 /// 視圖模型屬性改變 3 /// </summary> 4 /// <param name="sender"> 5 /// The sender. 6 /// </param> 7 /// <param name="propertyChangedEventArgs"> 8 /// 屬性改變事件參數 9 /// </param> 10 private void ViewModelOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs) 11 { 12 if (propertyChangedEventArgs.PropertyName == "IsRecording") 13 { 14 this.Locked = this.ViewModel.IsRecording; 15 if (this.ViewModel.IsRecording) 16 { 17 var hwnd = new WindowInteropHelper(this).Handle; 18 NativeWindowHelper.SetWindowExTransparent(hwnd); 19 } 20 } 21 22 if (propertyChangedEventArgs.PropertyName == "IsFullScreen") 23 { 24 this.IsFullScreen = this.ViewModel.IsFullScreen; 25 } 26 }

1 #region Constants 2 3 /// <summary> 4 /// The gw l_ exstyle. 5 /// </summary> 6 [SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:FieldNamesMustNotContainUnderscore", 7 Justification = "Reviewed. Suppression is OK here.")] 8 private const int GWL_EXSTYLE = -20; 9 10 /// <summary> 11 /// The w s_ e x_ transparent. 12 /// </summary> 13 [SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:FieldNamesMustNotContainUnderscore", 14 Justification = "Reviewed. Suppression is OK here.")] 15 private const int WS_EX_TRANSPARENT = 0x00000020; 16 17 18 19 20 #endregion 21 22 #region Public Methods and Operators 23 24 /// <summary> 25 /// 窗口前置透明設置命令 26 /// </summary> 27 /// <param name="hwnd"> 28 /// The hwnd. 29 /// </param> 30 public static void SetWindowExTransparent(IntPtr hwnd) 31 { 32 var extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE); 33 SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT); 34 } 35 36 #endregion 37 38 #region Methods 39 40 /// <summary> 41 /// The get window long. 42 /// </summary> 43 /// <param name="hwnd"> 44 /// The hwnd. 45 /// </param> 46 /// <param name="index"> 47 /// The index. 48 /// </param> 49 /// <returns> 50 /// The <see cref="int"/>. 51 /// </returns> 52 [DllImport("user32.dll")] 53 private static extern int GetWindowLong(IntPtr hwnd, int index); 54 55 /// <summary> 56 /// The set window long. 57 /// </summary> 58 /// <param name="hwnd"> 59 /// The hwnd. 60 /// </param> 61 /// <param name="index"> 62 /// The index. 63 /// </param> 64 /// <param name="newStyle"> 65 /// The new style. 66 /// </param> 67 /// <returns> 68 /// The <see cref="int"/>. 69 /// </returns> 70 [DllImport("user32.dll")] 71 private static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle); 72 73 #endregion
2-難點:麥克風獲取及控制
<Slider x:Name="volumeSlider" Grid.Column="7" Grid.ColumnSpan="3" Grid.Row="1" Width="100" Height="20" Minimum="0" Maximum="100" Value="100" VerticalAlignment="Center" />
1 //定義一個獲取之前拉動時候的value值,然后跟當前的value對比,選擇觸發 2 private bool isUserChangeVolume = true; 3 private VolumeControl volumeControl; 4 //private DispatcherTimer volumeControlTimer; 5 6 /// <summary> 7 /// 加載拖動條的事件 8 /// </summary> 9 /// <param name="sender"></param> 10 /// <param name="e"></param> 11 private void volumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e) 12 { 13 if (isUserChangeVolume) 14 { 15 volumeControl.MasterVolume = volumeSlider.Value; 16 } 17 } 18 19 private void InitializeAudioControl() 20 { 21 volumeControl = VolumeControl.Instance; 22 volumeControl.OnAudioNotification += volumeControl_OnAudioNotification; 23 volumeControl_OnAudioNotification(null, new AudioNotificationEventArgs() { MasterVolume = volumeControl.MasterVolume }); 24 25 //volumeControlTimer = new DispatcherTimer(); 26 //volumeControlTimer.Interval = TimeSpan.FromTicks(150); 27 //volumeControlTimer.Tick += volumeControlTimer_Tick; 28 } 29 30 void volumeControl_OnAudioNotification(object sender, AudioNotificationEventArgs e) 31 { 32 this.isUserChangeVolume = false; 33 try 34 { 35 this.Dispatcher.Invoke(new Action(() => { volumeSlider.Value = e.MasterVolume; })); 36 } 37 catch { } 38 this.isUserChangeVolume = true; 39 } 40 41 void volumeControlTimer_Tick(object sender, EventArgs e) 42 { 43 //獲取系統主聲道、左聲道、右聲道音量值 44 //double[] information = volumeControl.AudioMeterInformation; 45 //mMasterPBar.Value = information[0]; 46 //mLeftPBar.Value = information[1]; 47 //mRightPBar.Value = information[2]; 48 }
3-難點:系統遮罩(其實也不能算難點,這個是API調用的時候顏色控制);
4-難點:視頻旋轉核心代碼(已更新為方法8)

1 /// <summary> 2 /// 旋轉視頻 3 /// </summary> 4 /// <param name="sender"></param> 5 /// <param name="e"></param> 6 private void RotateCamera_bt(object sender, RoutedEventArgs e) 7 { 8 if (AnAngle > 360 || AnAngle == 0) 9 { 10 AnAngle = 90; 11 } 12 TransformGroup transformGroup = new TransformGroup(); 13 14 ScaleTransform scaleTransform = new ScaleTransform(); 15 scaleTransform.ScaleX = -1; 16 transformGroup.Children.Add(scaleTransform); 17 18 RotateTransform rotateTransform = new RotateTransform(AnAngle); 19 transformGroup.Children.Add(rotateTransform); 20 videoPlayer.RenderTransform = transformGroup; 21 AnAngle += 90; 22 }
5-難點:錄屏核心代碼(這部分代碼視頻格式可以自行調整,顏色代碼原理已經理解。)--已更新為方法10

1 /// <summary> 2 /// Starts the recording. 3 /// </summary> 4 public void StartRecording() 5 { 6 this.notifyIcon.HideBalloonTip(); 7 this.IsRecording = true; 8 9 10 var fileName = string.Format("Recording {0}.mp4", DateTime.Now.ToString("yy-MM-dd HH-mm-ss")); 11 var outputFilePath = Path.Combine(this.settings.StoragePath, fileName); 12 this.fileViewModel = new ScreenGunFileViewModel(outputFilePath, RecordingStage.DoingNothing); 13 14 var opts = new ScreenRecorderOptions(this.RecordingRegion) 15 { 16 DeleteMaterialWhenDone = true, 17 OutputFilePath = outputFilePath, 18 RecordMicrophone = this.UseMicrophone, 19 AudioRecordingDeviceNumber = this.settings.RecordingDeviceNumber 20 }; 21 22 var progress = new Progress<RecorderState>(state => this.fileViewModel.RecordingStage = state.Stage); 23 this.recorder.Start(opts, progress); 24 }
6-難點:屏幕畫框代碼(采集X,Y坐標及遮幕的寬,高)
1 /// <summary> 2 /// 設置初始區域 3 /// </summary> 4 private void SetupInitialRegion() 5 { 6 var cursorPos = System.Windows.Forms.Cursor.Position; 7 foreach (var screen in Screen.AllScreens) 8 { 9 if (screen.Bounds.Contains(cursorPos) == false) 10 { 11 continue; 12 } 13 14 var regionWidth = (double)screen.Bounds.Width / 2; 15 var regionHeight = (double)screen.Bounds.Height / 2; 16 double x = ((double)screen.Bounds.Width / 2) - (regionWidth / 2); 17 double y = ((double)screen.Bounds.Height / 2) - (regionHeight / 2); 18 x -= this.virtualScreen.X - screen.Bounds.X; 19 y -= this.virtualScreen.Y - screen.Bounds.Y; 20 21 this.startPosition = new Point(x, y); 22 this.endPosition = new Point(x + regionWidth, y + regionHeight); 23 this.UpdatePosition(); 24 break; 25 } 26 }
7-放大縮小(根據屏幕大小范圍隨意拉伸縮小) 核心代碼如下:
當你有攝像頭長跟寬不一樣的時候,旋轉-縮小-放大然后根據給定的邊緣坐標是一個非常頭疼的事情,單單這個問題就使我加班到凌晨4點了,不過最終還是解決了;

1 void resizer_Resize(object sender, ControlResizeEventArgs e) 2 { 3 if (!this.RectangleU.IsMouseCaptured) return; 4 if (AnAngle == 180 || AnAngle == 360) 5 { 6 #region --豎直拉伸-- 7 double Image_xx = 0; 8 double Image_yy = 0; 9 double point_xx = 0; 10 double point_yy = 0; 11 double point_center = Math.Abs(this.MainGrid.Width / 2 - this.MainGrid.Height / 2);//當前中心點值 12 double actual_center = Math.Abs(this.videoPlayer.MinWidth / 2 - this.videoPlayer.MinHeight / 2);//實際中心點,用於比較初始值 13 14 if (Math.Abs(Image_PointX) == 0) 15 { 16 point_xx = -25;//初始化原點未動 17 } 18 else 19 { 20 //拖動到其他位置時偏移量(必須是固定值) 21 if (Image_PointX < -25) 22 { 23 point_xx = -25; 24 } 25 else 26 { 27 point_xx = Image_PointX; 28 } 29 } 30 31 if (Math.Abs(Image_PointY) == 0) 32 { 33 point_yy = -25;//初始化原點未動 34 } 35 else 36 { 37 //拖動到其他位置時偏移量(必須是固定值) 38 if (Image_PointY < -25) 39 { 40 point_yy = -25; 41 } 42 else 43 { 44 point_yy = Image_PointY; 45 } 46 47 } 48 if (Math.Abs(point_xx) == 25) 49 { 50 Image_xx = videoPlayer.ActualHeight; 51 } 52 else 53 { 54 Image_xx = videoPlayer.ActualHeight + Math.Abs(Image_PointX) - 25; 55 } 56 if (Math.Abs(point_yy) == 25) 57 { 58 Image_yy = videoPlayer.ActualWidth; 59 } 60 else 61 { 62 Image_yy = Math.Abs(Image_PointY) + videoPlayer.ActualWidth - 25; 63 } 64 65 //左右拉伸(只能往右拉伸) 66 if (e.LeftDirection.HasValue) 67 { 68 var value = videoPlayer.Height + e.HorizontalChange; 69 if (value > videoPlayer.MinHeight) 70 { 71 videoPlayer.Height = value; 72 MainGrid.Height = value; 73 if (videoPlayer.ActualHeight < value) 74 { 75 MainGrid.Height = videoPlayer.ActualHeight; 76 } 77 if (Image_xx >= RecordingArea.Width) 78 { 79 MainGrid.Height = videoPlayer.ActualHeight; 80 videoPlayer.Height = videoPlayer.ActualHeight; 81 } 82 } 83 } 84 //上下拉伸(只能往上拉伸) 85 if (e.TopDirection.HasValue) 86 { 87 var value = videoPlayer.Width + e.VerticalChange; 88 if (value > videoPlayer.MinWidth) 89 { 90 videoPlayer.Width = value; 91 MainGrid.Width = value; 92 if (videoPlayer.ActualWidth < value) 93 { 94 MainGrid.Width = videoPlayer.ActualWidth; 95 } 96 97 if (Image_yy >= RecordingArea.Height) 98 { 99 MainGrid.Width = videoPlayer.ActualWidth; 100 videoPlayer.Width = videoPlayer.ActualWidth; 101 } 102 103 } 104 } 105 106 #region 調整位置 107 108 Matrix m = MainGrid.RenderTransform.Value; 109 110 111 //初始值(-25,-25)-->(x,y) 112 if ((Image_xx >= RecordingArea.Width) || Image_yy >= RecordingArea.Height) 113 { 114 115 } 116 else 117 { 118 if (point_center >= actual_center) 119 { 120 // (point_center - actual_center)為x-y軸偏移量 121 //point_xx--point_yy為當前x,y軸坐標 122 m.OffsetX = point_xx - (point_center - actual_center); 123 m.OffsetY = point_yy - (point_center - actual_center); 124 125 } 126 } 127 MainGrid.RenderTransform = new MatrixTransform(m);//重新定位 128 129 #endregion 130 131 132 133 #endregion 134 } 135 else 136 { 137 #region --正常拉伸-- 138 //左右拉伸(只能往右拉伸) 139 if (e.LeftDirection.HasValue) 140 { 141 var value = videoPlayer.Width + e.HorizontalChange; 142 if (value > videoPlayer.MinWidth) 143 { 144 videoPlayer.Width = value; 145 MainGrid.Width = value; 146 if (videoPlayer.ActualWidth < value) 147 { 148 MainGrid.Width = videoPlayer.ActualWidth; 149 } 150 if (Image_PointX + videoPlayer.ActualWidth >= RecordingArea.Width) 151 { 152 MainGrid.Width = videoPlayer.ActualWidth; 153 videoPlayer.Width = videoPlayer.ActualWidth; 154 } 155 } 156 } 157 //上下拉伸(只能往上拉伸) 158 if (e.TopDirection.HasValue) 159 { 160 var value = videoPlayer.Height + e.VerticalChange; 161 if (value > videoPlayer.MinHeight) 162 { 163 videoPlayer.Height = value; 164 MainGrid.Height = value; 165 if (videoPlayer.ActualHeight < value) 166 { 167 MainGrid.Height = videoPlayer.ActualHeight; 168 } 169 170 if (Math.Abs(Image_PointY) + videoPlayer.ActualHeight >= RecordingArea.Height) 171 { 172 MainGrid.Height = videoPlayer.ActualHeight; 173 videoPlayer.Height = videoPlayer.ActualHeight; 174 } 175 176 } 177 } 178 #endregion 179 } 180 }
8-旋轉,核心代碼如下:

1 private void RotateCamera_bt(object sender, RoutedEventArgs e) 2 { 3 if (MainGrid.ActualWidth > SystemParameters.PrimaryScreenHeight) 4 { 5 return; 6 } 7 if (AnAngle > 360 || AnAngle == 0) 8 { 9 AnAngle = 90; 10 } 11 12 TransformGroup transformGroup = new TransformGroup(); 13 RotateTransform rotateTransform = new RotateTransform(AnAngle); 14 transformGroup.Children.Add(rotateTransform); 15 MainGrid.RenderTransform = transformGroup; 16 #region 特殊四個角反轉需要變換長跟寬 17 //重新調整坐標坐標位置 18 Matrix m = MainGrid.RenderTransform.Value; 19 //求出中心點坐標 20 double point_xx = (this.MainGrid.ActualWidth) / 2 - (this.MainGrid.ActualHeight) / 2; 21 // Image_PointX,Image_Point為當前坐標 22 if (AnAngle == 90 || AnAngle == 270) 23 { 24 if (AnAngle == 270) 25 { 26 RectangleU.VerticalAlignment = VerticalAlignment.Bottom; 27 RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Right; 28 RectangleU.BorderThickness = new Thickness(0, 0, 8, 8); 29 RectangleU.CornerRadius = new CornerRadius(0, 0, 1, 0); 30 31 } 32 else 33 { 34 RectangleU.VerticalAlignment = VerticalAlignment.Top; 35 RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Left; 36 RectangleU.BorderThickness = new Thickness(8, 8, 0, 0); 37 RectangleU.CornerRadius = new CornerRadius(1, 0, 0, 0); 38 39 } 40 if (!IschangeAngle) 41 { 42 if (Image_PointX <= -point_xx) 43 { 44 m.OffsetX = -point_xx; 45 } 46 else 47 { 48 m.OffsetX = Image_PointX - point_xx; 49 } 50 if (Image_PointY >= -point_xx) 51 { 52 m.OffsetY = -point_xx; 53 } 54 else 55 { 56 m.OffsetY = Image_PointY + point_xx; 57 } 58 59 if (m.OffsetX >= this.RecordingArea.Width - this.videoPlayer.Width - point_xx) 60 { 61 m.OffsetX = m.OffsetX + point_xx * 2; 62 63 } 64 if (m.OffsetY >= -point_xx) 65 { 66 m.OffsetY = -point_xx; 67 } 68 } 69 else 70 { 71 //旋轉為豎直拉到某個坐標時觸發 72 if (Image_PointX <= -point_xx) 73 { 74 m.OffsetX = -point_xx; 75 } 76 else 77 { 78 m.OffsetX = Image_PointX; 79 } 80 if (Image_PointY >= point_xx) 81 { 82 m.OffsetY = -point_xx; 83 } 84 else 85 { 86 m.OffsetY = Image_PointY; 87 } 88 } 89 90 if (this.MainGrid.Width >= this.RecordingArea.Height) 91 { 92 //觸發 93 //相對於屏幕的x,y軸不變 94 m.OffsetX = -point_xx; 95 m.OffsetY = -point_xx; 96 97 98 } 99 100 } 101 else 102 { 103 if (AnAngle == 180) 104 { 105 RectangleU.VerticalAlignment = VerticalAlignment.Bottom; 106 RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Left; 107 RectangleU.BorderThickness = new Thickness(8, 0, 0, 8); 108 RectangleU.CornerRadius = new CornerRadius(0, 0, 0, 1); 109 110 } 111 else 112 { 113 RectangleU.VerticalAlignment = VerticalAlignment.Top; 114 RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Right; 115 RectangleU.BorderThickness = new Thickness(0, 8, 8, 0); 116 RectangleU.CornerRadius = new CornerRadius(0, 1, 0, 0); 117 118 } 119 if (IschangeAngle) 120 { 121 if (this.MainGrid.Width >= this.RecordingArea.Height) 122 { 123 Image_PointX = 0; 124 } 125 else 126 { 127 if (Image_PointX + this.videoPlayer.Width > this.RecordingArea.Width) 128 { 129 m.OffsetX = Image_PointX - point_xx; 130 } 131 else 132 { 133 m.OffsetX = Image_PointX + point_xx; 134 } 135 } 136 //旋轉為豎直拉到某個坐標時觸發 137 if (Image_PointY >= -point_xx) 138 { 139 m.OffsetY = 0; 140 } 141 else 142 { 143 m.OffsetY = Image_PointY - point_xx; 144 } 145 146 } 147 else 148 { 149 150 if (this.MainGrid.Width >= this.RecordingArea.Width) 151 { 152 m.OffsetX = 0; 153 m.OffsetY = 0; 154 } 155 else 156 { 157 //正常情況 158 if (Image_PointX <= 0) 159 { 160 m.OffsetX = 0; 161 } 162 else 163 { 164 m.OffsetX = Image_PointX; 165 } 166 if (Image_PointY >= 0) 167 { 168 m.OffsetY = 0; 169 } 170 else 171 { 172 m.OffsetY = Image_PointY; 173 } 174 } 175 } 176 } 177 //IschangeAngle = false; 178 //更換坐標位置 179 MainGrid.RenderTransform = new MatrixTransform(m); 180 181 182 var x = Math.Min(this.startPosition.X, this.endPosition.X); 183 var y = Math.Min(this.startPosition.Y, this.endPosition.Y); 184 if (AnAngle == 90 || AnAngle == 270) 185 { 186 if (this.MainGrid.Width >= this.RecordingArea.Height) 187 { 188 this.relativeRecordingArea = new Rect(x, y, this.MainGrid.Height, this.MainGrid.Width); 189 this.UpdateUI(); 190 } 191 } 192 else 193 { 194 if (this.MainGrid.Width >= this.RecordingArea.Width) 195 { 196 this.relativeRecordingArea = new Rect(x, y, this.MainGrid.Width, this.MainGrid.Height); 197 this.UpdateUI(); 198 } 199 } 200 //UpdatePosition(); 201 202 AnAngle += 90; 203 #endregion 204 }
9-不同屏幕百分比自適應邊框-采用DPIX
這個稍微簡單點:只要獲取出每個屏幕差值即可。
dpiX = graphics.DpiX / 96;//當前屏幕的DPI然后除以正常值96得出的值即為擴展百分比
10-錄屏核心代碼:(不采用之前的位圖編譯,直接通過引用第三方插件)
通過AForge對FFMPEG進行錄屏封裝,我們可以輕松的錄制想要錄制的內容,關於錄屏時間上則采用的是異步執行Timer。
private void video_NewFrame(object sender, NewFrameEventArgs e) { //if (this.IScreenRecording) //{ this.videoWriter.WriteVideoFrame(e.Frame); //異步執行時間 this.stopWatchLabel.Dispatcher.Invoke(new Action (() => this.stopWatchLabel.Text = string.Format (@"{0}", this.stopWatch.Elapsed.ToString("hh\\:mm\\:ss")))); //} //else //{ // stopWatch.Reset(); // videoStreamer.Stop(); // videoWriter.Close(); //} }
11-比較重要的一步:任何商用的錄屏軟件都需要實現播放、暫停、繼續功能,這款軟件也不例外:
/// <summary> /// 點擊之后更換圖標並判斷是否需要停止or啟用 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void PauseOrRecording_Checked(object sender, RoutedEventArgs e) { //暫停計時 //暫停保存圖片 //暫停保存麥克風 if (IScreenRecording) { this.stopWatch.Stop();//時間表 //this.videoStreamer.Stop(); this.videoStreamer.SignalToStop(); if (PassMediaMessage.IsrecordingSound) { //暫停 PassMediaMessage.IsrecordingSound = false; PassMediaMessage.Is_Recording = false; } IScreenRecording = false; } else { if (this.IsMicrophone.IsChecked == true) { PassMediaMessage.IsrecordingSound = true; PassMediaMessage.Is_Recording = true; } //啟用(只是暫停並沒有真正的釋放) this.stopWatch.Start();//時間表 this.videoStreamer.Start(); IScreenRecording = true; } }
12-由於我們軟件是面向世界的,所以必須有增加世界12國語言支持,這邊就不再詳細貼出代碼了。
13-整體效果展示: