HTML5效果:Canvas 實現圓形進度條並顯示數字百分比


實現效果

1.首先創建html代碼

<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>

2.創建canvas環境

var canvas = document.getElementById('canvas'),  //獲取canvas元素
            context = canvas.getContext('2d'),  //獲取畫圖環境,指明為2d
            centerX = canvas.width/2,   //Canvas中心點x軸坐標
            centerY = canvas.height/2,  //Canvas中心點y軸坐標
            rad = Math.PI*2/100, //將360度分成100份,那么每一份就是rad度
            speed = 0.1; //加載的快慢就靠它了 

3.繪制5像素寬的運動外圈

//繪制5像素寬的運動外圈
        function blueCircle(n){
            context.save();
            context.strokeStyle = "#fff"; //設置描邊樣式
            context.lineWidth = 5; //設置線寬
            context.beginPath(); //路徑開始
            context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用於繪制圓弧context.arc(x坐標,y坐標,半徑,起始角度,終止角度,順時針/逆時針)
            context.stroke(); //繪制
            context.closePath(); //路徑結束
            context.restore();
        }

 4.繪制白色外圈

//繪制白色外圈
        function whiteCircle(){
            context.save();
            context.beginPath();
            context.lineWidth = 2; //設置線寬
            context.strokeStyle = "red";
            context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
            context.stroke();
            context.closePath();
            context.restore();
        }  

5.百分比文字繪制

function text(n){
            context.save(); //save和restore可以保證樣式屬性只運用於該段canvas元素
            context.strokeStyle = "#fff"; //設置描邊樣式
            context.font = "40px Arial"; //設置字體大小和字體
            //繪制字體,並且指定位置
            context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
            context.stroke(); //執行繪制
            context.restore();
        } 

6.讓它運動起來

//動畫循環
        (function drawFrame(){
            window.requestAnimationFrame(drawFrame);
            context.clearRect(0, 0, canvas.width, canvas.height);
            whiteCircle();
            text(speed);
            blueCircle(speed);
            if(speed > 100) speed = 0;
            speed += 0.1;
        }());

完整代碼

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas 圓形進度條並顯示數字百分比</title>

<style>
*{margin:0;padding:0;}
body{text-align:center;background-color:#000;}
</style>

</head>
<body>

<canvas id="canvas" width="500" height="500" style="background:#000;"></canvas>
<script>
    window.onload = function(){
        var canvas = document.getElementById('canvas'),  //獲取canvas元素
            context = canvas.getContext('2d'),  //獲取畫圖環境,指明為2d
            centerX = canvas.width/2,   //Canvas中心點x軸坐標
            centerY = canvas.height/2,  //Canvas中心點y軸坐標
            rad = Math.PI*2/100, //將360度分成100份,那么每一份就是rad度
            speed = 0.1; //加載的快慢就靠它了 
            
        //繪制5像素寬的運動外圈
        function blueCircle(n){
            context.save();
            context.strokeStyle = "#fff"; //設置描邊樣式
            context.lineWidth = 5; //設置線寬
            context.beginPath(); //路徑開始
            context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用於繪制圓弧context.arc(x坐標,y坐標,半徑,起始角度,終止角度,順時針/逆時針)
            context.stroke(); //繪制
            context.closePath(); //路徑結束
            context.restore();
        }
        //繪制白色外圈
        function whiteCircle(){
            context.save();
            context.beginPath();
            context.lineWidth = 2; //設置線寬
            context.strokeStyle = "red";
            context.arc(centerX, centerY, 100 , 0, Math.PI*2, false);
            context.stroke();
            context.closePath();
            context.restore();
        }  
        //百分比文字繪制
        function text(n){
            context.save(); //save和restore可以保證樣式屬性只運用於該段canvas元素
            context.strokeStyle = "#fff"; //設置描邊樣式
            context.font = "40px Arial"; //設置字體大小和字體
            //繪制字體,並且指定位置
            context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10);
            context.stroke(); //執行繪制
            context.restore();
        } 
        //動畫循環
        (function drawFrame(){
            window.requestAnimationFrame(drawFrame);
            context.clearRect(0, 0, canvas.width, canvas.height);
            whiteCircle();
            text(speed);
            blueCircle(speed);
            if(speed > 100) speed = 0;
            speed += 0.1;
        }());
    }
</script>

</body>
</html>

 


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