練習 1.5: 修改前面的Lissajous程序里的調色板,由黑色改為綠色。我們可以用color.RGBA{0xRR, 0xGG, 0xBB, 0xff}
來得到#RRGGBB
這個色值,三個十六進制的字符串分別代表紅、綠、藍像素。
練習 1.6: 修改Lissajous程序,修改其調色板來生成更豐富的顏色,然后修改SetColorIndex的第三個參數,看看顯示結果吧。
package main import ( "image" "image/color" "image/gif" "io" "math" "math/rand" "os" )
//定義調色板 var palette = []color.Color{ color.RGBA{255,255,255,math.MaxUint8}, color.Black, color.RGBA{0,0,128,math.MaxUint8},color.RGBA{30,144,255,math.MaxUint8},color.RGBA{72,61,139,math.MaxUint8},color.RGBA{255,0,255,math.MaxUint8},color.RGBA{124,252,0,math.MaxUint8}} const ( whiteIndex = 0 // first color in palette blackIndex = 1 // next color in palette greenIndex = 2 // next color in palette 定義新的顏色 ) func main() { lissajous(os.Stdout) } func lissajous(out io.Writer) { const ( cycles = 5 // number of complete x oscillator revolutions res = 0.001 // angular resolution size = 100 // image canvas covers [-size..+size] nframes = 128 // number of animation frames delay = 8 // delay between frames in 10ms units ) freq := rand.Float64() * 3.0 // relative frequency of y oscillator anim := gif.GIF{LoopCount: nframes} phase := 0.0 // phase difference for i,c := 0,1; i < nframes; i++ { rect := image.Rect(0, 0, 2*size+1, 2*size+1) img := image.NewPaletted(rect, palette) for t := 0.0; t < cycles*2*math.Pi; t += res { x := math.Sin(t) y := math.Sin(t*freq + phase) img.SetColorIndex(size+int(x*size+0.5), size+int(y*size+0.5),uint8(c)) //使用新的顏色 } c ++ //修改顏色選擇 if c >= len(palette) { c = 1 } phase += 0.1 anim.Delay = append(anim.Delay, delay) anim.Image = append(anim.Image, img) } gif.EncodeAll(out, &anim) // NOTE: ignoring encoding errors }