一、setXfermode(Xfermode xfermode)
Xfermode國外有大神稱之為過渡模式,這種翻譯比較貼切但恐怕不易理解,大家也可以直接稱之為圖像混合模式,因為所謂的“過渡”其實就是圖像混合的一種,這個方法跟我們上面講到的setColorFilter蠻相似的。查看API文檔發現其果然有三個子類:AvoidXfermode, PixelXorXfermode和PorterDuffXfermode,這三個子類實現的功能要比setColorFilter的三個子類復雜得多。
由於AvoidXfermode, PixelXorXfermode都已經被標注為過時了,所以這次主要研究的是仍然在使用的PorterDuffXfermode:
二、PorterDuffXfermode
該類同樣有且只有一個含參的構造方法PorterDuffXfermode(PorterDuff.Mode mode),雖說構造方法的簽名列表里只有一個PorterDuff.Mode的參數,但是它可以實現很多酷斃的圖形效果!!而PorterDuffXfermode就是圖形混合模式的意思,其概念最早來自於SIGGRAPH的Tomas Proter和Tom Duff,混合圖形的概念極大地推動了圖形圖像學的發展,延伸到計算機圖形圖像學像Adobe和AutoDesk公司著名的多款設計軟件都可以說一定程度上受到影響,而我們PorterDuffXfermode的名字也來源於這倆人的人名組合PorterDuff,那PorterDuffXfermode能做些什么呢?我們先來看一張API DEMO里的圖片:
這張圖片從一定程度上形象地說明了圖形混合的作用,兩個圖形一圓一方通過一定的計算產生不同的組合效果,在API中Android為我們提供了18種(比上圖多了兩種ADD和OVERLAY)模式:
ADD:飽和相加,對圖像飽和度進行相加,不常用
CLEAR:清除圖像
DARKEN:變暗,較深的顏色覆蓋較淺的顏色,若兩者深淺程度相同則混合
DST:只顯示目標圖像
DST_ATOP:在源圖像和目標圖像相交的地方繪制【目標圖像】,在不相交的地方繪制【源圖像】,相交處的效果受到源圖像和目標圖像alpha的影響
DST_IN:只在源圖像和目標圖像相交的地方繪制【目標圖像】,繪制效果受到源圖像對應地方透明度影響
DST_OUT:只在源圖像和目標圖像不相交的地方繪制【目標圖像】,在相交的地方根據源圖像的alpha進行過濾,源圖像完全不透明則完全過濾,完全透明則不過濾
DST_OVER:將目標圖像放在源圖像上方
LIGHTEN:變亮,與DARKEN相反,DARKEN和LIGHTEN生成的圖像結果與Android對顏色值深淺的定義有關
MULTIPLY:正片疊底,源圖像素顏色值乘以目標圖像素顏色值除以255得到混合后圖像像素顏色值
OVERLAY:疊加
SCREEN:濾色,色調均和,保留兩個圖層中較白的部分,較暗的部分被遮蓋
SRC:只顯示源圖像
SRC_ATOP:在源圖像和目標圖像相交的地方繪制【源圖像】,在不相交的地方繪制【目標圖像】,相交處的效果受到源圖像和目標圖像alpha的影響
SRC_IN:只在源圖像和目標圖像相交的地方繪制【源圖像】
SRC_OUT:只在源圖像和目標圖像不相交的地方繪制【源圖像】,相交的地方根據目標圖像的對應地方的alpha進行過濾,目標圖像完全不透明則完全過濾,完全透明則不過濾
SRC_OVER:將源圖像放在目標圖像上方
XOR:在源圖像和目標圖像相交的地方之外繪制它們,在相交的地方受到對應alpha和色值影響,如果完全不透明則相交處完全不繪制
而上面這張圖片對應的官方DEMO代碼如下:https://android.googlesource.com/platform/development/+/master/samples/ApiDemos/src/com/example/android/apis/graphics/Xfermodes.java
public class sampleActivity extends AppCompatActivity { // create a bitmap with a circle, used for the "dst" image static Bitmap makeDst(int w, int h) { Bitmap bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(bm); Paint p = new Paint(Paint.ANTI_ALIAS_FLAG); p.setColor(0xFFFFCC44); c.drawOval(new RectF(0, 0, w*3/4, h*3/4), p); return bm; } // create a bitmap with a rect, used for the "src" image static Bitmap makeSrc(int w, int h) { Bitmap bm = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(bm); Paint p = new Paint(Paint.ANTI_ALIAS_FLAG); p.setColor(0xFF66AAFF); c.drawRect(w/3, h/3, w*19/20, h*19/20, p); return bm; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SampleView(this)); } private static class SampleView extends View { private static final int W = 200; private static final int H = 200; private static final int ROW_MAX = 4; // number of samples per row private Bitmap mSrcB; private Bitmap mDstB; private Shader mBG; // background checker-board pattern private static final Xfermode[] sModes = { new PorterDuffXfermode(PorterDuff.Mode.CLEAR), new PorterDuffXfermode(PorterDuff.Mode.SRC), new PorterDuffXfermode(PorterDuff.Mode.DST), new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER), new PorterDuffXfermode(PorterDuff.Mode.DST_OVER), new PorterDuffXfermode(PorterDuff.Mode.SRC_IN), new PorterDuffXfermode(PorterDuff.Mode.DST_IN), new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT), new PorterDuffXfermode(PorterDuff.Mode.DST_OUT), new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP), new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP), new PorterDuffXfermode(PorterDuff.Mode.XOR), new PorterDuffXfermode(PorterDuff.Mode.DARKEN), new PorterDuffXfermode(PorterDuff.Mode.LIGHTEN), new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY), new PorterDuffXfermode(PorterDuff.Mode.SCREEN) }; private static final String[] sLabels = { "Clear", "Src", "Dst", "SrcOver", "DstOver", "SrcIn", "DstIn", "SrcOut", "DstOut", "SrcATop", "DstATop", "Xor", "Darken", "Lighten", "Multiply", "Screen" }; public SampleView(Context context) { super(context); mSrcB = makeSrc(W, H); mDstB = makeDst(W, H); // make a ckeckerboard pattern Bitmap bm = Bitmap.createBitmap(new int[] { 0xFFFFFFFF, 0xFFCCCCCC, 0xFFCCCCCC, 0xFFFFFFFF }, 2, 2, Bitmap.Config.RGB_565); mBG = new BitmapShader(bm, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); Matrix m = new Matrix(); m.setScale(6, 6); mBG.setLocalMatrix(m); } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(Color.WHITE); Paint labelP = new Paint(Paint.ANTI_ALIAS_FLAG); labelP.setTextAlign(Paint.Align.CENTER); Paint paint = new Paint(); paint.setFilterBitmap(false); canvas.translate(15, 35); int x = 0; int y = 0; for (int i = 0; i < sModes.length; i++) { // draw the border paint.setStyle(Paint.Style.STROKE); paint.setShader(null); canvas.drawRect(x - 0.5f, y - 0.5f, x + W + 0.5f, y + H + 0.5f, paint); // draw the checker-board pattern paint.setStyle(Paint.Style.FILL); paint.setShader(mBG); canvas.drawRect(x, y, x + W, y + H, paint); // draw the src/dst example into our offscreen bitmap int sc = canvas.saveLayer(x, y, x + W, y + H, null, Canvas.MATRIX_SAVE_FLAG | Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG | Canvas.FULL_COLOR_LAYER_SAVE_FLAG | Canvas.CLIP_TO_LAYER_SAVE_FLAG); canvas.translate(x, y); canvas.drawBitmap(mDstB, 0, 0, paint); paint.setXfermode(sModes[i]); canvas.drawBitmap(mSrcB, 0, 0, paint); paint.setXfermode(null); canvas.restoreToCount(sc); // draw the label canvas.drawText(sLabels[i], x + W/2, y - labelP.getTextSize()/2, labelP); x += W + 10; // wrap around when we've drawn enough for one row if ((i % ROW_MAX) == ROW_MAX - 1) { x = 0; y += H + 30; } } } } }
對於上面這些mode的詳細介紹在GA_STUDIO的這篇文章和AIGESTUDIO的這篇文章都有非常詳盡的介紹
三、使用場景
以下是PorterDuffXfermode的一些使用場景:
1、自定義loading樣式:
代碼如下:
public class LogoLoadingView extends View { private int totalW,totalH; private Paint paint; private Bitmap bitmap; private int currentTop; private RectF rectF; private PorterDuffXfermode xfermode; public LogoLoadingView(Context context) { super(context); init(); } public LogoLoadingView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init(){ paint=new Paint(); paint.setAntiAlias(true);//設置抗鋸齒 paint.setStyle(Paint.Style.FILL);//設置填充樣式 paint.setDither(true);//設定是否使用圖像抖動處理,會使繪制出來的圖片顏色更加平滑和飽滿,圖像更加清晰 paint.setFilterBitmap(true);//加快顯示速度,本設置項依賴於dither和xfermode的設置 bitmap= BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);//從資源文件中解析獲取Bitmap xfermode=new PorterDuffXfermode(PorterDuff.Mode.SRC_IN); /** * 設置當前矩形的高度為0 */ currentTop=bitmap.getHeight(); rectF=new RectF(0,currentTop,bitmap.getWidth(),bitmap.getHeight()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(bitmap.getWidth(),bitmap.getHeight()); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); rectF.top=currentTop; /** * 設置View的離屏緩沖。在繪圖的時候新建一個“層”,所有的操作都在該層而不會影響該層以外的圖像 * 必須設置,否則設置的PorterDuffXfermode會無效,具體原因不明 */ int sc=canvas.saveLayer(0,0,totalW,totalH,paint,Canvas.ALL_SAVE_FLAG); canvas.drawBitmap(bitmap,0,0,null); paint.setXfermode(xfermode); paint.setColor(Color.RED); canvas.drawRect(rectF,paint); paint.setXfermode(null); /** * 還原畫布,與canvas.saveLayer配套使用 */ canvas.restoreToCount(sc); if (currentTop>0){ currentTop--; postInvalidate(); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); totalW=w; totalH=h; } }
2、圓形圖片
代碼如下:
public class CircleImageView extends View { private int resId; private Bitmap bitmap; private Paint paint; private int bitmapWidth,bitmapHeight; private int size; private PorterDuffXfermode xfermode; public CircleImageView(Context context, AttributeSet attrs) { super(context, attrs); TypedArray array=context.obtainStyledAttributes(attrs, R.styleable.CircleImageView); resId=array.getResourceId(R.styleable.CircleImageView_imageRes,R.mipmap.ic_launcher); array.recycle(); init(); } private void init(){ paint=new Paint(Paint.ANTI_ALIAS_FLAG); paint.setDither(true);//設定是否使用圖像抖動處理,會使繪制出來的圖片顏色更加平滑和飽滿,圖像更加清晰 paint.setFilterBitmap(true);//加快顯示速度,本設置項依賴於dither和xfermode的設置 bitmap= BitmapFactory.decodeResource(getResources(),resId); bitmapWidth=bitmap.getWidth(); bitmapHeight=bitmap.getHeight(); xfermode=new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP); size=Math.min(bitmapWidth,bitmapHeight); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(size,size); } /** * 生成圓形Bitmap * @return */ private Bitmap makeCircle(){ Bitmap bitmap=Bitmap.createBitmap(size,size, Bitmap.Config.ARGB_8888); Canvas canvas=new Canvas(bitmap); Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(Color.BLUE); paint.setStyle(Paint.Style.FILL); int radius=size/2; canvas.drawCircle(size/2,size/2,radius,paint); return bitmap; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int sc=canvas.saveLayer(0,0,size,size,paint,Canvas.ALL_SAVE_FLAG); Bitmap dst=makeCircle(); canvas.drawBitmap(dst,0,0,paint); paint.setXfermode(xfermode); canvas.drawBitmap(bitmap,0,0,paint); paint.setXfermode(null); canvas.restoreToCount(sc); } }
對應屬性定義:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="CircleImageView"> <attr name="imageRes" format="reference"/> </declare-styleable> </resources>
關於圓形圖片的詳細介紹可以看鴻洋大大的這篇博文,介紹的非常詳盡:
http://blog.csdn.net/lmj623565791/article/details/42094215
關於PorterDuffXfermode的應用還有非常多,這里簡單介紹這幾個。
以上內容大部分參考自:
http://blog.csdn.net/tianjian4592/article/details/44783283
http://blog.csdn.net/aigestudio/article/details/41316141
http://www.cnblogs.com/tianzhijiexian/p/4297172.html