一個非常完整的網絡操作幫助類,包含20多個常用方法,例如:
- IP地址的驗證以及截取。
- 端口的驗證。
- 電子郵件的發送。
- 獲取計算機名。
- IP地址的獲取以及TCP。
- UDP連接的創建和數據發送等。
using System;
using System.Text;
using System.Net.Sockets;
using System.Net.Mail;
using System.Net;
namespace HelloCsharp.Utilities
{
/// <summary>
/// 網絡操作相關的類
/// </summary>
public class NetHelper
{
#region 檢查設置的IP地址是否正確,返回正確的IP地址
/// <summary>
/// 檢查設置的IP地址是否正確,並返回正確的IP地址,無效IP地址返回"-1"。
/// </summary>
/// <param name="ip">設置的IP地址</param>
//public static string GetValidIP(string ip)
//{
// if (PageValidate.IsIP(ip))
// {
// return ip;
// }
// else
// {
// return "-1";
// }
//}
#endregion
#region 檢查設置的端口號是否正確,返回正確的端口號
/// <summary>
/// 檢查設置的端口號是否正確,並返回正確的端口號,無效端口號返回-1。
/// </summary>
/// <param name="port">設置的端口號</param>
public static int GetValidPort(string port)
{
//聲明返回的正確端口號
int validPort = -1;
//最小有效端口號
const int MINPORT = 0;
//最大有效端口號
const int MAXPORT = 65535;
//檢測端口號
try
{
//傳入的端口號為空則拋出異常
if (port == "")
{
throw new Exception("端口號不能為空!");
}
//檢測端口范圍
if ((Convert.ToInt32(port) < MINPORT) || (Convert.ToInt32(port) > MAXPORT))
{
throw new Exception("端口號范圍無效!");
}
//為端口號賦值
validPort = Convert.ToInt32(port);
}
catch (Exception ex)
{
string errMessage = ex.Message;
}
return validPort;
}
#endregion
#region 將字符串形式的IP地址轉換成IPAddress對象
/// <summary>
/// 將字符串形式的IP地址轉換成IPAddress對象
/// </summary>
/// <param name="ip">字符串形式的IP地址</param>
public static IPAddress StringToIPAddress(string ip)
{
return IPAddress.Parse(ip);
}
#endregion
#region 獲取本機的計算機名
/// <summary>
/// 獲取本機的計算機名
/// </summary>
public static string LocalHostName
{
get
{
return Dns.GetHostName();
}
}
#endregion
#region 獲取本機的局域網IP
/// <summary>
/// 獲取本機的局域網IP
/// </summary>
public static string LANIP
{
get
{
//獲取本機的IP列表,IP列表中的第一項是局域網IP,第二項是廣域網IP
IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
//如果本機IP列表為空,則返回空字符串
if (addressList.Length < 1)
{
return "";
}
//返回本機的局域網IP
return addressList[0].ToString();
}
}
#endregion
#region 獲取本機在Internet網絡的廣域網IP
/// <summary>
/// 獲取本機在Internet網絡的廣域網IP
/// </summary>
public static string WANIP
{
get
{
//獲取本機的IP列表,IP列表中的第一項是局域網IP,第二項是廣域網IP
IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
//如果本機IP列表小於2,則返回空字符串
if (addressList.Length < 2)
{
return "";
}
//返回本機的廣域網IP
return addressList[1].ToString();
}
}
#endregion
#region 獲取遠程客戶機的IP地址
/// <summary>
/// 獲取遠程客戶機的IP地址
/// </summary>
/// <param name="clientSocket">客戶端的socket對象</param>
public static string GetClientIP(Socket clientSocket)
{
IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;
return client.Address.ToString();
}
#endregion
#region 創建一個IPEndPoint對象
/// <summary>
/// 創建一個IPEndPoint對象
/// </summary>
/// <param name="ip">IP地址</param>
/// <param name="port">端口號</param>
public static IPEndPoint CreateIPEndPoint(string ip, int port)
{
IPAddress ipAddress = StringToIPAddress(ip);
return new IPEndPoint(ipAddress, port);
}
#endregion
#region 創建一個TcpListener對象
/// <summary>
/// 創建一個自動分配IP和端口的TcpListener對象
/// </summary>
public static TcpListener CreateTcpListener()
{
//創建一個自動分配的網絡節點
IPAddress ipAddress = IPAddress.Any;
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);
return new TcpListener(localEndPoint);
}
/// <summary>
/// 創建一個TcpListener對象
/// </summary>
/// <param name="ip">IP地址</param>
/// <param name="port">端口</param>
public static TcpListener CreateTcpListener(string ip, int port)
{
//創建一個網絡節點
IPAddress ipAddress = StringToIPAddress(ip);
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
return new TcpListener(localEndPoint);
}
#endregion
#region 創建一個基於TCP協議的Socket對象
/// <summary>
/// 創建一個基於TCP協議的Socket對象
/// </summary>
public static Socket CreateTcpSocket()
{
return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
#endregion
#region 創建一個基於UDP協議的Socket對象
/// <summary>
/// 創建一個基於UDP協議的Socket對象
/// </summary>
public static Socket CreateUdpSocket()
{
return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
}
#endregion
#region 獲取本地終結點
#region 獲取TcpListener對象的本地終結點
/// <summary>
/// 獲取TcpListener對象的本地終結點
/// </summary>
/// <param name="tcpListener">TcpListener對象</param>
public static IPEndPoint GetLocalPoint(TcpListener tcpListener)
{
return (IPEndPoint)tcpListener.LocalEndpoint;
}
/// <summary>
/// 獲取TcpListener對象的本地終結點的IP地址
/// </summary>
/// <param name="tcpListener">TcpListener對象</param>
public static string GetLocalPoint_IP(TcpListener tcpListener)
{
IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
return localEndPoint.Address.ToString();
}
/// <summary>
/// 獲取TcpListener對象的本地終結點的端口號
/// </summary>
/// <param name="tcpListener">TcpListener對象</param>
public static int GetLocalPoint_Port(TcpListener tcpListener)
{
IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
return localEndPoint.Port;
}
#endregion
#region 獲取Socket對象的本地終結點
/// <summary>
/// 獲取Socket對象的本地終結點
/// </summary>
/// <param name="socket">Socket對象</param>
public static IPEndPoint GetLocalPoint(Socket socket)
{
return (IPEndPoint)socket.LocalEndPoint;
}
/// <summary>
/// 獲取Socket對象的本地終結點的IP地址
/// </summary>
/// <param name="socket">Socket對象</param>
public static string GetLocalPoint_IP(Socket socket)
{
IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;
return localEndPoint.Address.ToString();
}
/// <summary>
/// 獲取Socket對象的本地終結點的端口號
/// </summary>
/// <param name="socket">Socket對象</param>
public static int GetLocalPoint_Port(Socket socket)
{
IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;
return localEndPoint.Port;
}
#endregion
#endregion
#region 綁定終結點
/// <summary>
/// 綁定終結點
/// </summary>
/// <param name="socket">Socket對象</param>
/// <param name="endPoint">要綁定的終結點</param>
public static void BindEndPoint(Socket socket, IPEndPoint endPoint)
{
if (!socket.IsBound)
{
socket.Bind(endPoint);
}
}
/// <summary>
/// 綁定終結點
/// </summary>
/// <param name="socket">Socket對象</param>
/// <param name="ip">服務器IP地址</param>
/// <param name="port">服務器端口</param>
public static void BindEndPoint(Socket socket, string ip, int port)
{
//創建終結點
IPEndPoint endPoint = CreateIPEndPoint(ip, port);
//綁定終結點
if (!socket.IsBound)
{
socket.Bind(endPoint);
}
}
#endregion
#region 指定Socket對象執行監聽
/// <summary>
/// 指定Socket對象執行監聽,默認允許的最大掛起連接數為100
/// </summary>
/// <param name="socket">執行監聽的Socket對象</param>
/// <param name="port">監聽的端口號</param>
public static void StartListen(Socket socket, int port)
{
//創建本地終結點
IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);
//綁定到本地終結點
BindEndPoint(socket, localPoint);
//開始監聽
socket.Listen(100);
}
/// <summary>
/// 指定Socket對象執行監聽
/// </summary>
/// <param name="socket">執行監聽的Socket對象</param>
/// <param name="port">監聽的端口號</param>
/// <param name="maxConnection">允許的最大掛起連接數</param>
public static void StartListen(Socket socket, int port, int maxConnection)
{
//創建本地終結點
IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);
//綁定到本地終結點
BindEndPoint(socket, localPoint);
//開始監聽
socket.Listen(maxConnection);
}
/// <summary>
/// 指定Socket對象執行監聽
/// </summary>
/// <param name="socket">執行監聽的Socket對象</param>
/// <param name="ip">監聽的IP地址</param>
/// <param name="port">監聽的端口號</param>
/// <param name="maxConnection">允許的最大掛起連接數</param>
public static void StartListen(Socket socket, string ip, int port, int maxConnection)
{
//綁定到本地終結點
BindEndPoint(socket, ip, port);
//開始監聽
socket.Listen(maxConnection);
}
#endregion
#region 連接到基於TCP協議的服務器
/// <summary>
/// 連接到基於TCP協議的服務器,連接成功返回true,否則返回false
/// </summary>
/// <param name="socket">Socket對象</param>
/// <param name="ip">服務器IP地址</param>
/// <param name="port">服務器端口號</param>
public static bool Connect(Socket socket, string ip, int port)
{
try
{
//連接服務器
socket.Connect(ip, port);
//檢測連接狀態
return socket.Poll(-1, SelectMode.SelectWrite);
}
catch (SocketException ex)
{
throw new Exception(ex.Message);
//LogHelper.WriteTraceLog(TraceLogLevel.Error, ex.Message);
}
}
#endregion
#region 以同步方式發送消息
/// <summary>
/// 以同步方式向指定的Socket對象發送消息
/// </summary>
/// <param name="socket">socket對象</param>
/// <param name="msg">發送的消息</param>
public static void SendMsg(Socket socket, byte[] msg)
{
//發送消息
socket.Send(msg, msg.Length, SocketFlags.None);
}
/// <summary>
/// 使用UTF8編碼格式以同步方式向指定的Socket對象發送消息
/// </summary>
/// <param name="socket">socket對象</param>
/// <param name="msg">發送的消息</param>
public static void SendMsg(Socket socket, string msg)
{
//將字符串消息轉換成字符數組
byte[] buffer = ConvertHelper.StringToBytes(msg, Encoding.Default);
//發送消息
socket.Send(buffer, buffer.Length, SocketFlags.None);
}
#endregion
#region 以同步方式接收消息
/// <summary>
/// 以同步方式接收消息
/// </summary>
/// <param name="socket">socket對象</param>
/// <param name="buffer">接收消息的緩沖區</param>
public static void ReceiveMsg(Socket socket, byte[] buffer)
{
socket.Receive(buffer);
}
/// <summary>
/// 以同步方式接收消息,並轉換為UTF8編碼格式的字符串,使用5000字節的默認緩沖區接收。
/// </summary>
/// <param name="socket">socket對象</param>
public static string ReceiveMsg(Socket socket)
{
//定義接收緩沖區
byte[] buffer = new byte[5000];
//接收數據,獲取接收到的字節數
int receiveCount = socket.Receive(buffer);
//定義臨時緩沖區
byte[] tempBuffer = new byte[receiveCount];
//將接收到的數據寫入臨時緩沖區
Buffer.BlockCopy(buffer, 0, tempBuffer, 0, receiveCount);
//轉換成字符串,並將其返回
return ConvertHelper.BytesToString(tempBuffer, Encoding.Default);
}
#endregion
#region 關閉基於Tcp協議的Socket對象
/// <summary>
/// 關閉基於Tcp協議的Socket對象
/// </summary>
/// <param name="socket">要關閉的Socket對象</param>
public static void Close(Socket socket)
{
try
{
//禁止Socket對象接收和發送數據
socket.Shutdown(SocketShutdown.Both);
}
catch (SocketException ex)
{
throw ex;
}
finally
{
//關閉Socket對象
socket.Close();
}
}
#endregion
#region 發送電子郵件
/// <summary>
/// 發送電子郵件,所有SMTP配置信息均在config配置文件中system.net節設置.
/// </summary>
/// <param name="receiveEmail">接收電子郵件的地址</param>
/// <param name="msgSubject">電子郵件的標題</param>
/// <param name="msgBody">電子郵件的正文</param>
/// <param name="IsEnableSSL">是否開啟SSL</param>
public static bool SendEmail(string receiveEmail, string msgSubject, string msgBody, bool IsEnableSSL)
{
//創建電子郵件對象
MailMessage email = new MailMessage();
//設置接收人的電子郵件地址
email.To.Add(receiveEmail);
//設置郵件的標題
email.Subject = msgSubject;
//設置郵件的正文
email.Body = msgBody;
//設置郵件為HTML格式
email.IsBodyHtml = true;
//創建SMTP客戶端,將自動從配置文件中獲取SMTP服務器信息
SmtpClient smtp = new SmtpClient();
//開啟SSL
smtp.EnableSsl = IsEnableSSL;
try
{
//發送電子郵件
smtp.Send(email);
return true;
}
catch (Exception ex)
{
throw ex;
}
}
#endregion
}
}