
//窗體移動API,先導入命名空間,在委托MouseDown事件 //移動前准備 [DllImport("user32.dll")] public static extern bool ReleaseCapture(); [DllImport("user32.dll")] public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int IParam); public const int WM_SYSCOMMAND = 0x0112; public const int SC_MOVE = 0xF010; public const int HTCAPTION = 0x0002; [DllImport("user32")] private static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, IntPtr lParam); private const int WM_SETREDRAW = 0xB; //窗體移動事件 private void Form1_MouseDown(object sender, MouseEventArgs e) { if (this.WindowState == FormWindowState.Normal) { ReleaseCapture(); SendMessage(this.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0); } }
復制API代碼到窗體代碼結構函數下方,引用命名空間,委托MouseDown的事件(李獻策lxc)

//窗體陰影API,放在結構函數上方,修改結構函數即可 const int CS_DropSHADOW = 0x20000; const int GCL_STYLE = (-26); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int GetClassLong(IntPtr hwnd, int nIndex); public Form1() { InitializeComponent(); SetClassLong(this.Handle, GCL_STYLE, GetClassLong(this.Handle, GCL_STYLE) | CS_DropSHADOW); }
復制API代碼到結構函數上方,修改結構函數即可
API - 通用功能接口
做一個如下無邊框的窗體
一、無邊框窗體移動
復制API代碼到窗體代碼結構函數下方,引用命名空間,委托MouseDown的事件

public Form1() { InitializeComponent(); } //窗體移動API [DllImport("user32.dll")] public static extern bool ReleaseCapture(); [DllImport("user32.dll")] public static extern bool SendMessage(IntPtr hwnd, int wMsg, int wParam, int IParam); public const int WM_SYSCOMMAND = 0x0112; public const int SC_MOVE = 0xF010; public const int HTCAPTION = 0x0002; [DllImport("user32")] private static extern int SendMessage(IntPtr hwnd, int wMsg, int wParam, IntPtr lParam); private const int WM_SETREDRAW = 0xB; private void Form1_MouseDown(object sender, MouseEventArgs e) { if (this.WindowState == FormWindowState.Normal) { ReleaseCapture(); SendMessage(this.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0); } }
二、窗體陰影