背景:采用Google VR SDK for Unity 開發3D場景功能,然后導出Android項目,合並到一個Android App里面,供其它Activity調用。
- 用Google VR for Unity SDK開發的Untiy項目導出來的Android項目,主Activity為com.google.unity.GoogleUnityActivity。如果需要在此基礎上擴展一些功能,則需要實現自己的Activity(比如命名為GoogleCardboardActivity),並繼承com.google.unity.GoogleUnityActivity,並把AndroidManifest.xml里面的主Activity修改為自己實現的Activity(比如剛才創建的GoogleCardboardActivity)。
- 如果把主Activity替換成UnityPlayerActivity,則調用Untiy場景時,出來的內容看不到Cardboard的UI(返回按鈕,中間的分割線,以及設置按鈕)。
- 從Android Activity調用GoogleUnityActivity的代碼如下:
1 Intent googleUnityIntent = new Intent(this, GoogleUnityActivity.class); 2 AndroidActivity.this.startActivity(googleUnityIntent); 3 AndroidActivity.this.finish();
如果是自定義的Activity,則將GoogleUnityActivity.class替換成自定義的Activity.class。
- 在Unity場景中調用GoogleUnityActivity定義的方法:
1 AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 2 AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"); 3 jo.Call("someAndroidMethod");
someAndroidMethod為寫在GoogleUnityActivity中的Android方法。
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如果該Android方法中需要調用到mUnityPlayer,則需要把調用mUnityPlayer的代碼寫在Android的UI線程里面,否則會出錯:
1 public void someAndroidMethod() { 2 runOnUiThread(new Runnable() { 3 @Override 4 public void run() { 5 mUnityPlayer.quit(); 6 } 7 }); 8 }
- couldn't find "libgvrunity.so"
AndroidRuntime: FATAL EXCEPTION: main Process: com.elfnaga.googlecardboard, PID: 6401 java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.elfnaga.googlecardboard-1/base.apk"],nativeLibraryDirectories=[/data/app/com.elfnaga.googlecardboard-1/lib/arm64, /data/app/com.elfnaga.googlecardboard-1/base.apk!/lib/arm64-v8a, /vendor/lib64, /system/lib64]]] couldn't find "libgvrunity.so" at java.lang.Runtime.loadLibrary(Runtime.java:367) at java.lang.System.loadLibrary(System.java:1076) at com.google.unity.GoogleUnityActivity.<clinit>(GoogleUnityActivity.java:55) at java.lang.Class.newInstance(Native Method) at android.app.Instrumentation.newActivity(Instrumentation.java:1068) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2374) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2535) at android.app.ActivityThread.access$1100(ActivityThread.java:154) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1396) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:148) at android.app.ActivityThread.main(ActivityThread.java:5582) at java.lang.reflect.Method.invoke(Native Method) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 12-01 10:20:38.089 13512-14679/? W/ActivityManager: Force finishing activity com.elfnaga.googlecardboard/com.google.unity.GoogleUnityActivity
原因是Google VR SDK for Unity中的libgvrunity.so只提供了armv7版和x86版,沒有提供arm64版本,所以需要修改Android項目中的build.gradle,添加產品偏好:
1 android { 2 productFlavors { 3 armv7 { 4 ndk { 5 abiFilter "armeabi-v7a" 6 } 7 } 8 x86 { 9 ndk { 10 abiFilter "x86" 11 } 12 } 13 fat 14 } 15 }
則不會出現找不到libgvrunity.so。