事件驅動機制廣泛應用於嵌入式系統,類似於中斷機制,當有事件到來時(比如按鍵、數據到達),系統響應並處理該事件。相對於輪詢機制,事件機制優勢很明星,低功耗(系統處於休眠狀態,當有事件到達時才被喚醒)和MCU利用率高。
Contiki將事件機制融入Protothreads機制,每個事件綁定一個進程(廣播事件例外),進程間的消息也是通過事件來傳遞的。用無符號字符型來標示事件。事件結構體event_data定義如下:
struct event_data { process_event_t ev; process_data_t data; struct process *p; }; typedef unsigned char process_event_t; typedef void * process_data_t;
用無符號字符型標識一個事件,Contiki定義了10個事件(0x80~0x8A),其它的供用戶使用。
#define PROCESS_EVENT_NONE 0x80 #define PROCESS_EVENT_INIT 0x81 #define PROCESS_EVENT_POLL 0x82 #define PROCESS_EVENT_EXIT 0x83 #define PROCESS_EVENT_SERVICE_REMOVED 0x84 #define PROCESS_EVENT_CONTINUE 0x85 #define PROCESS_EVENT_MSG 0x86 #define PROCESS_EVENT_EXITED 0x87 #define PROCESS_EVENT_TIMER 0x88 #define PROCESS_EVENT_COM 0x89 #define PROCESS_EVENT_MAX 0x8a
每個事件綁定一個進程,如果p為NULL,表示該事件綁定所有進程(即廣播事件PROCESS_BROADCAST)。除此之外,事件可以攜帶數據data,可以用着電進行進程間的通信(向另一進程傳遞帶數據的事件)。
static process_num_events_t nevents, fevent; static struct event_data events[PROCESS_CONF_NUMEVENTS]; #define PROCESS_CONF_NUMEVENTS 32
Contiki用一個全局的靜態數組存放事件,這意味着事件數目在系統運行之前就要指定(用戶可以通過PROCESS_CONF_NUMEVENTS自選配置大小),通過數組下標可以快速訪問事件。系統還定義另兩個全局靜態變量nevents和fevent,分別用於記錄未處理事件總數及下一個待處理的位置。事件邏輯組成環形隊列,存儲在數組里。如下圖:
可見,對於Contiki系統而言,事件並沒有優先級之分,而是先到先服務的策略,全局變量fevent記錄了下一次待處理事件的下標。
事件產生
Contiki有兩種方式產生事件,即同步和異步。同步事件通過process_post_synch函數產生,事件觸發后直接處理(調用call_process函數)。而異步事件產生是由process_post產生,並沒有及時處理,而是放入事件隊列等待處理,process_post流程圖如下:
1 int process_post(struct process *p, process_event_t ev, process_data_t data) 2 { 3 static process_num_events_t snum; 4 5 if(PROCESS_CURRENT() == NULL) { 6 PRINTF("process_post: NULL process posts event %d to process '%s', nevents %d\n", 7 ev,PROCESS_NAME_STRING(p), nevents); 8 } 9 else { 10 PRINTF("process_post: Process '%s' posts event %d to process '%s', nevents %d\n", 11 PROCESS_NAME_STRING(PROCESS_CURRENT()), ev, 12 p == PROCESS_BROADCAST? "<broadcast>": PROCESS_NAME_STRING(p), nevents); 13 } 14 /*nevents未處理事件總數,事件隊列滿,返回PROCESS_ERR_FULL*/ 15 if(nevents == PROCESS_CONF_NUMEVENTS) { 16 #if DEBUG 17 if(p == PROCESS_BROADCAST) { 18 printf("soft panic: event queue is full when broadcast event %d was posted from %s\n", ev, PROCESS_NAME_STRING(process_current)); 19 } else { 20 printf("soft panic: event queue is full when event %d was posted to %s frpm %s\n", ev, PROCESS_NAME_STRING(p), PROCESS_NAME_STRING(process_current)); 21 } 22 #endif /* DEBUG */ 23 return PROCESS_ERR_FULL; 24 } 25 //事件隊列未滿,繼續 26 snum = (process_num_events_t)(fevent + nevents) % PROCESS_CONF_NUMEVENTS;//取得循環隊列中下一個空閑位置 27 events[snum].ev = ev;//將事件加入隊列 28 events[snum].data = data; 29 events[snum].p = p; 30 ++nevents; 31 32 #if PROCESS_CONF_STATS 33 if(nevents > process_maxevents) { 34 process_maxevents = nevents; 35 } 36 #endif /* PROCESS_CONF_STATS */ 37 38 return PROCESS_ERR_OK; 39 }
process_post首先判斷事件隊列是否已滿,若滿返回錯誤,否則取得下一個空閑位置(因為環形隊列,需要做余操作),而后,設置該事件並將未處理事件總數加1。
事件調度
事件沒有優先級,采用先到先服務策略,每一次系統輪詢(process_run函數)只處理一個事件,do_event函數用於處理事件,其流程圖如下:
1 /* 2 * Process the next event in the event queue and deliver it to 3 * listening processes. 4 */ 5 /*---------------------------------------------------------------------------*/ 6 static void 7 do_event(void) 8 { 9 static process_event_t ev; 10 static process_data_t data; 11 static struct process *receiver; 12 static struct process *p; 13 14 /* 15 * If there are any events in the queue, take the first one and walk 16 * through the list of processes to see if the event should be 17 * delivered to any of them. If so, we call the event handler 18 * function for the process. We only process one event at a time and 19 * call the poll handlers inbetween. 20 */ 21 22 if(nevents > 0) { 23 24 /* There are events that we should deliver. */ 25 /*取出待處理事件*/ 26 ev = events[fevent].ev; 27 28 data = events[fevent].data; 29 receiver = events[fevent].p; 30 31 /* Since we have seen the new event, we move pointer upwards 32 and decrese the number of events. */ 33 /*更新fevent和nevents*/ 34 fevent = (fevent + 1) % PROCESS_CONF_NUMEVENTS; 35 --nevents; 36 37 /* If this is a broadcast event, we deliver it to all events, in 38 order of their priority. */ 39 /*是否廣播事件*/ 40 if(receiver == PROCESS_BROADCAST) { 41 for(p = process_list; p != NULL; p = p->next) { 42 43 /* If we have been requested to poll a process, we do this in 44 between processing the broadcast event. */ 45 /*有高優先級進程,運行所有高優先級進程*/ 46 if(poll_requested) { 47 do_poll(); 48 } 49 call_process(p, ev, data);//處理事件 50 } 51 } 52 else { 53 /* This is not a broadcast event, so we deliver it to the 54 specified process.不是廣播事件,提供給特定進程 */ 55 /* If the event was an INIT event, we should also update the 56 state of the process. 如果是初始化事件,設置進程狀態為RUNNING*/ 57 if(ev == PROCESS_EVENT_INIT) { 58 receiver->state = PROCESS_STATE_RUNNING; 59 } 60 61 /* Make sure that the process actually is running. */ 62 call_process(receiver, ev, data);//處理事件 63 } 64 } 65 }
do_event首先取出該事件(即,將事件的值復制到一個新變量),更新總的未處理事件總數及下一個待處理事件的數組下標(環形隊列,需要取余操作)。接着判斷事件是否為廣播事件PROCESS_BROADCAST,若是,考慮到處理廣播事件可能需要更多的時間,為保證系統實時性,先運行高優先級的進程,而后再去處理事件(調用call_process函數)。如果事件是初始化事件PROCESS_EVENT_INIT(創建進程的時候會觸發此事件),需要將進程狀態設為PROCESS_STATE_RUNNING。
事件處理
實際的事件處理是在進程的函數體thread,正如上文所述,call_process會調用thread函數,執行該進程。關鍵代碼如下:
ret = p->thread(&p->pt, ev, data);
參考Jelline大神博客: http://jelline.blog.chinaunix.net