運行環境
Unity 5.3.5f1 (IL2CPP)編譯IOS版本
XCode Version 7.2.1 (7C1002)
Mac OS X 10.11.3 (15D21) (Mac mini)
iPhone 5,6 ,iPad
錯誤信息
Could not produce class with ID
Could not produce class with ID XXX.
This could be caused by a class being stripped from the build even though it is needed. Try disabling 'Strip Engine Code' in Player Settings.:<LoadWWWIEnumerator>c__Iterator99:MoveNext()
具體表現:可能是APP閃退,提示上示錯誤信息
解決辦法
1. 在上面的錯誤提示中,有提示 disabling “Strip Engine Code”
所以我們要做的就是在Player Setting – Other Setting,去掉勾選 Strip Engine
如果要Strip Engine
如果要Strip Engine,那就需要把不想被strip的添加進來。
1. 新建link.xml放在Assets目錄下,里面添加不想被strip的dll的名字
ID查詢: https://docs.unity3d.com/Manual/ClassIDReference.html
下面是導入高通Vuforia之后,SDK中默認的link.xml的內容
<linker> <!-- The following assemblies contain namespaces that should be fully preserved even when assembly stripping is used. Not excluding the assemblies below from stripping can result in crashes or various exceptions. --> <assembly fullname="Vuforia.UnityExtensions"> <namespace fullname="Vuforia" preserve="all"/> </assembly> <assembly fullname="System"> <namespace fullname="System.Runtime.InteropServices" preserve="all"/> <namespace fullname="System.Collections.Generic;" preserve="all"/> <namespace fullname="System.Linq;" preserve="all"/> <namespace fullname="System.Text.RegularExpressions;" preserve="all"/> <namespace fullname="System.IO;" preserve="all"/> <namespace fullname="System;" preserve="all"/> </assembly> </linker>
如果提示的ID的是Editor的,比如 AnimatorController(ID 91)屬於Editor包里的,不能用link.xm加回來,可以在Resource下建一個空的prefab,在上面掛一個AnimatorController,打包時留下這個prefab就可以確保這個類不被strip掉了。
參考:https://forum.unity3d.com/threads/could-not-produce-class-with-id-91-ios.267548/
Unity的默認值
以Unity5.3.5為例
ios平台,默認勾選了 Strip Engine Code,且Script Background為I2CPP
android平台,默認disabled Strip Engine Code,且Script Background為Mono2x



