二 錯誤代碼還原規則
if…else 語句:
反編譯代碼
if (paramBoolean)
paramTextView.setTextColor(-16727809);
while (true)
{
return;
paramTextView.setTextColor(-1315861);
}
還原后
if (paramBoolean)
{
paramTextView.setTextColor(-16727809);
}
else
{
paramTextView.setTextColor(-1315861);
}
會把if ..esle 反編譯成 if …while(true)結構.
反編譯代碼
if (paramInt1 != 1)
break label185;
if (this.countChild_1 == null)
{
this.countChild_1 = new PokerCountChild(this.mContext);
this.countChild_1 = new PokerCountChild(this.mContext);
this.countChild_1.setPosition((int)(0.83D * BaseGameActivity.screenWidth
- this.countChild_1.getWidth()), (int)(0.2D * BaseGameActivity.screenHeight));
this.countChild_1.setCount(paramInt2);
addOneChild(this.countChild_1);
if (paramInt2 == 0)
this.countChild_1.setAlpha(0);
}
this.countChild_1.setCount(paramInt2);
}
label185:
do
return;
while (paramInt1 != 2);
if (this.countChild_2 == null)
{
this.countChild_2 = new PokerCountChild(this.mContext);
this.countChild_2 = new PokerCountChild(this.mContext);
this.countChild_2.setPosition((int)(0.17D * BaseGameActivity.screenWidth),
(int)(0.2D * BaseGameActivity.screenHeight));
this.countChild_2.setCount(paramInt2);
addOneChild(this.countChild_2);
if (paramInt2 == 0)
this.countChild_2.setAlpha(0);
}
this.countChild_2.setCount(paramInt2);
還原
if(i == 1)
{
if(countChild_1 == null)
{
countChild_1 = new PokerCountChild(mContext);
countChild_1 = new PokerCountChild(mContext);
countChild_1.setPosition((int)(0.83D *
(double)BaseGameActivity.screenWidth - (double)countChild_1.getWidth()),
(int)(0.2D * (double)BaseGameActivity.screenHeight));
countChild_1.setCount(j);
addOneChild(countChild_1);
if(j == 0)
countChild_1.setAlpha(0);
}
countChild_1.setCount(j);
} else
if(i == 2)
{
if(countChild_2 == null)
{
countChild_2 = new PokerCountChild(mContext);
countChild_2 = new PokerCountChild(mContext);
countChild_2.setPosition((int)(0.17D *
(double)BaseGameActivity.screenWidth), (int)(0.2D *
(double)BaseGameActivity.screenHeight));
countChild_2.setCount(j);
addOneChild(countChild_2);
if(j == 0)
countChild_2.setAlpha(0);
}
countChild_2.setCount(j);
return;
}
會將語句倒序,出現break label結構
反編譯代碼
jd-gui有時會將whilei語句翻譯成if,此處要將if改成while
switch語句
反編譯代碼
switch (this.mBand)
{
default:
case 0:
case 1:
case 2:
}
while (true)
{
return;
this.mBand.setText("FM1");
continue;
this.mBand.setText("FM2");
continue;
this.mBand.setText("AM");
}
還原
switch (mBand)
{
case 0:
mBand.setText("FM1");
break;
case 1:
mBand.setText("FM2");
break;
case 2:
mBand.setText("AM");
break;
default:
}
switch規則就是一個continue對應一個case.要注意是是要外層的continue才算數,在if里的continue不算
enum枚舉
還原

jd-gui
http://www.qiaodiqiu.com/how-to-read-java-confusion-after-the-anti-compiled-code.html
http://blog.csdn.net/xyz_fly/article/details/8014455
http://blog.csdn.net/hp_2008/article/details/8626010
jad
http://blog.csdn.net/z3h/article/details/2515287
http://blog.csdn.net/z3h/article/details/2640522
