1,昨天剛看了hongyang大神推薦的自定義時鍾效果(傳動門:http://www.jianshu.com/users/a45d19d680af/),效果還是不錯的,自己又在github上找了找,發現了修復了bug的源碼,然后就分析分析,先看一下效果:
思路分析一波,由於界面是在不停的繪制的,說以在View和SurfaceView之間我們要比較比較:
View一般用於繪制靜態頁面或者界面元素跟隨用戶的操作(點擊、拖拽等)而被動的改變位置、大小等
SurfaceView一般用於無需用戶操作,界面元素就需要不斷的刷新的情況(例如打飛機游戲不斷移動的背景)
通過以上兩條可以確定SurfaceView正好符合我們的需求,再來回憶一下surfaceView的使用場景和使用方法吧
使用SurfaceView的簡單介紹surface這個單詞是“表面、表層”的意思。。它的特性是:可以在主線程之外的線程中向屏幕繪圖上。這樣可以避免畫圖任務繁重的時候造成主線程阻塞,從而提高了程序的反應速度。在游戲開發中多用到SurfaceView,游戲中的背景人物、動畫等等盡量在畫布canvas中畫出。
1,寫一個類繼承SurfaceView
2,實現SurfaceHolder.Callback的接口,需要重寫的方法一共有三個
surfaceCreated-->表示SurfaceView的創建,一般在這個方法調用畫圖的子線程
surfaceChanged-->表示SurfaceView發生改變,
surfaceDestroyed-->表示SurfaceView的銷毀,一般在這里釋放線程
知道了SurfaceView的基本用法的話看一下我們這次的效果中有哪些東西吧,從表面上來看有:圓圈、圓圈上的刻度、刻度上的數字、三個指針、表示上下午的AM|PM,貌似只有這么些了,那么我們開始把大致的代碼框架搭建起來吧
public class MyView extends SurfaceView implements SurfaceHolder.Callback,Runnable { private SurfaceHolder mHolder; public MyView(Context context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); mHolder = getHolder(); mHolder.addCallback(this); } @Override public void surfaceCreated(SurfaceHolder holder) { new Thread(this).start(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { } @Override public void run() { while (true) { logic(); draw(); } } /** * 邏輯操作 */ private void logic() { } /** * 繪制操作 */ private void draw() { } }
然后就是一頓的邏輯和繪制的代碼了,就不分析了,直接貼代碼吧
package com.wangjitao.myview.view; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.os.Handler; import android.os.Message; import android.provider.Settings; import android.util.AttributeSet; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import java.util.Calendar; /** * Created by wangjitao on 2016/10/11 0011. * 使用自定義view繼承SurfaceView繪制時鍾效果 */ public class MyClockView extends SurfaceView implements SurfaceHolder.Callback, Runnable { /** * 使用SurfaceView的簡單介紹surface這個單詞是“表面、表層”的意思。。它的特性是:可以在主線程之外的線程中向屏幕繪圖上。 * 這樣可以避免畫圖任務繁重的時候造成主線程阻塞,從而提高了程序的反應速度。在游戲開發中多用到SurfaceView,游戲中的背景 * 、人物、動畫等等盡量在畫布canvas中畫出。下面來介紹一下它的簡單的使用吧 * 1,寫一個類繼承SurfaceView * 2,實現SurfaceHolder.Callback的接口,需要重寫的方法一共有三個 * surfaceCreated-->表示SurfaceView的創建,一般在這個方法調用畫圖的子線程 * surfaceChanged-->表示SurfaceView發生改變, * surfaceDestroyed-->表示SurfaceView的銷毀,一般在這里釋放線程 */ private static final int DEFAULT_RADIUS = 200; private SurfaceHolder mHolder; private Thread mThread; private boolean flag; //用於標識surface銷毀,停止繪制操作 //添加揮之所需要的畫筆、時間等 private Canvas mCanvas; //畫布 private Paint mPaint; //繪制圓和刻度的畫筆 private Paint mPointerPaint; //繪制指針的畫筆 private int mCanvasWidth, mCanvasHeight; //畫布的寬高 private int mRadius = DEFAULT_RADIUS;//時鍾的半徑 // 秒針長度 private int mSecondPointerLength; // 分針長度 private int mMinutePointerLength; // 時針長度 private int mHourPointerLength; // 時刻度長度 private int mHourDegreeLength; // 秒刻度 private int mSecondDegreeLength; // 時鍾顯示的時、分、秒 private int mHour, mMinute, mSecond; private OnTimeChangeListener onTimeChangeListener; public void setOnTimeChangeListener(OnTimeChangeListener onTimeChangeListener) { this.onTimeChangeListener = onTimeChangeListener; } public MyClockView(Context context) { this(context, null); } public MyClockView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyClockView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); //初始化當前顯示的時間 mHour = Calendar.getInstance().get(Calendar.HOUR_OF_DAY); mMinute = Calendar.getInstance().get(Calendar.MINUTE); mSecond = Calendar.getInstance().get(Calendar.SECOND); mHolder = getHolder(); mHolder.addCallback(this); mThread = new Thread(this); mPaint = new Paint(); mPointerPaint = new Paint(); mPaint.setColor(Color.BLACK); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE); mPointerPaint.setColor(Color.BLACK); mPointerPaint.setAntiAlias(true); mPointerPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPointerPaint.setTextSize(22); mPointerPaint.setTextAlign(Paint.Align.CENTER); //屬性待研究 //下面這兩句沒懂 setFocusable(true); setFocusableInTouchMode(true); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); int heightMode = MeasureSpec.getMode(heightMeasureSpec); int desiredWidth, desiredHeight; if (widthMode == MeasureSpec.EXACTLY) { desiredWidth = widthSize; } else { desiredWidth = mRadius * 2 + getPaddingLeft() + getPaddingRight(); if (widthMode == MeasureSpec.AT_MOST) { desiredWidth = Math.min(widthSize, desiredWidth); } } if (heightMode == MeasureSpec.EXACTLY) { desiredHeight = heightSize; } else { desiredHeight = mRadius * 2 + getPaddingTop() + getPaddingBottom(); if (heightMode == MeasureSpec.AT_MOST) { desiredHeight = Math.min(heightSize, desiredHeight); } } // +4是為了設置默認的2px的內邊距,因為繪制時鍾的圓的畫筆設置的寬度是2px setMeasuredDimension(mCanvasWidth = desiredWidth + 4, mCanvasHeight = desiredHeight + 4); mRadius = (int) (Math.min(desiredWidth - getPaddingLeft() - getPaddingRight(), desiredHeight - getPaddingTop() - getPaddingBottom()) * 1.0f / 2); calculateLengths(); } /** * 計算時針和刻度的長度 */ private void calculateLengths() { //設置時針長度為半徑的1/7 mHourDegreeLength = (int) (mRadius * 1.0f / 7); // 秒分刻度長度為時刻度長度的一半 mSecondDegreeLength = (int) (mHourDegreeLength * 1.0f / 2); //設置指針的長度 mHourPointerLength = (int) (mRadius * 1.0 / 2); mMinutePointerLength = (int) (mHourPointerLength * 1.25f); mSecondPointerLength = (int) (mHourPointerLength * 1.5f); } @Override public void surfaceCreated(SurfaceHolder holder) { //開啟繪制的子線程 flag = true; mThread.start(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { flag = false; } @Override public void run() { //放置無時無刻的繪制,這里我們做的是秒鍾的行走,則需要限制一下,讓其每隔1秒才繪制一次 long start, end; while (flag) { start = System.currentTimeMillis(); handler.sendEmptyMessage(0); draw(); logic(); end = System.currentTimeMillis(); try { if (end - start < 1000) { Thread.sleep(1000 - (end - start)); } } catch (InterruptedException e) { e.printStackTrace(); } } } //操作邏輯 private void logic() { mSecond++; if (mSecond == 60) { mSecond = 0; mMinute++; if (mMinute == 60) { mMinute = 0; mHour++; if (mHour == 24) { mHour = 0; } } } } private Handler handler = new Handler(new Handler.Callback() { @Override public boolean handleMessage(Message msg) { if (onTimeChangeListener != null) { onTimeChangeListener.onTimeChange(MyClockView.this, mHour, mMinute, mSecond); } return false; } }); //繪制操作 private void draw() { try { mCanvas = mHolder.lockCanvas(); // 得到畫布 if (mCanvas != null) { // 在這里繪制內容 //刷屏 mCanvas.drawColor(Color.WHITE); drawSomthing(); } } catch (Exception e) { e.printStackTrace(); } finally { if (mCanvas != null) { mHolder.unlockCanvasAndPost(mCanvas); } } } private void drawSomthing() { // 現在開始具體的繪制內容(畫什么由畫布決定,怎么畫由畫筆決定,這也就是我們上面給畫筆設置一系列屬性的原因): mPointerPaint.setColor(Color.BLACK); // 1.將坐標系原點移至去除內邊距后的畫布中心 // 默認在畫布左上角,這樣做是為了更方便的繪制 mCanvas.translate(mCanvasWidth * 1.0f / 2 + getPaddingLeft() - getPaddingRight(), mCanvasHeight * 1.0f / 2 + getPaddingTop() - getPaddingBottom()); // 2.繪制圓盤 mPaint.setStrokeWidth(2f); // 畫筆設置2個像素的寬度 mCanvas.drawCircle(0, 0, mRadius, mPaint); // 到這一步就能知道第一步的好處了,否則害的去計算園的中心點坐標 // 3.繪制時刻度 for (int i = 0; i < 12; i++) { mCanvas.drawLine(0, mRadius, 0, mRadius - mHourDegreeLength, mPaint); mCanvas.rotate(30); // 360°平均分成12份,每份30° } // 4.繪制秒刻度 mPaint.setStrokeWidth(1.5f); for (int i = 0; i < 60; i++) { //時刻度繪制過的區域不在繪制 if (i % 5 != 0) { mCanvas.drawLine(0, mRadius, 0, mRadius - mSecondDegreeLength, mPaint); } mCanvas.rotate(6); // 360°平均分成60份,每份6° } // 5.繪制數字 // mPointerPaint.setColor(Color.BLACK); // for (int i = 0; i < 12; i++) { // String number = 6 + i < 12 ? String.valueOf(6 + i) : (6 + i) > 12 // ? String.valueOf(i - 6) : "12"; // mCanvas.drawText(number, 0, mRadius * 5.5f / 7, mPointerPaint); // mCanvas.rotate(30); // } for (int i = 0; i < 12; i++) { String number = 6 + i < 12 ? String.valueOf(6 + i) : (6 + i) > 12 ? String.valueOf(i - 6) : "12"; mCanvas.save(); mCanvas.translate(0, mRadius * 5.5f / 7); mCanvas.rotate(-i * 30); mCanvas.drawText(number, 0, 0, mPointerPaint); mCanvas.restore(); mCanvas.rotate(30); } // 6.繪制上下午 mCanvas.drawText(mHour < 12 ? "AM" : "PM", 0, mRadius * 1.5f / 4, mPointerPaint); // 7.繪制時針 Path path = new Path(); path.moveTo(0, 0); int[] hourPointerCoordinates = getPointerCoordinates(mHourPointerLength); path.lineTo(hourPointerCoordinates[0], hourPointerCoordinates[1]); path.lineTo(hourPointerCoordinates[2], hourPointerCoordinates[3]); path.lineTo(hourPointerCoordinates[4], hourPointerCoordinates[5]); path.close(); mCanvas.save(); mCanvas.rotate(180 + mHour % 12 * 30 + mMinute * 1.0f / 60 * 30); mCanvas.drawPath(path, mPointerPaint); mCanvas.restore(); // 8.繪制分針 path.reset(); path.moveTo(0, 0); int[] minutePointerCoordinates = getPointerCoordinates(mMinutePointerLength); path.lineTo(minutePointerCoordinates[0], minutePointerCoordinates[1]); path.lineTo(minutePointerCoordinates[2], minutePointerCoordinates[3]); path.lineTo(minutePointerCoordinates[4], minutePointerCoordinates[5]); path.close(); mCanvas.save(); mCanvas.rotate(180 + mMinute * 6); mCanvas.drawPath(path, mPointerPaint); mCanvas.restore(); // 9.繪制秒針 mPointerPaint.setColor(Color.RED); path.reset(); path.moveTo(0, 0); int[] secondPointerCoordinates = getPointerCoordinates(mSecondPointerLength); path.lineTo(secondPointerCoordinates[0], secondPointerCoordinates[1]); path.lineTo(secondPointerCoordinates[2], secondPointerCoordinates[3]); path.lineTo(secondPointerCoordinates[4], secondPointerCoordinates[5]); path.close(); mCanvas.save(); mCanvas.rotate(180 + mSecond * 6); mCanvas.drawPath(path, mPointerPaint); mCanvas.restore(); } // 這里比較難的可能就是指針的繪制,因為我們的指針是個規則形狀,其中getPointerCoordinates便是得到這個不規則形狀的3個定點坐標, // 有興趣的同學可以去研究一下我的邏輯,也可以定義你自己的邏輯。我的邏輯如下(三角函數學的號的同學應該一眼就能看懂): /** * 獲取指針坐標 * * @param pointerLength 指針長度 * @return int[]{x1,y1,x2,y2,x3,y3} */ private int[] getPointerCoordinates(int pointerLength) { int y = (int) (pointerLength * 3.0f / 4); int x = (int) (y * Math.tan(Math.PI / 180 * 5)); return new int[]{-x, y, 0, pointerLength, x, y}; } //-----------------Setter and Getter start-----------------// public int getHour() { return mHour; } public void setHour(int hour) { mHour = Math.abs(hour) % 24; if (onTimeChangeListener != null) { onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond); } } public int getMinute() { return mMinute; } public void setMinute(int minute) { mMinute = Math.abs(minute) % 60; if (onTimeChangeListener != null) { onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond); } } public int getSecond() { return mSecond; } public void setSecond(int second) { mSecond = Math.abs(second) % 60; if (onTimeChangeListener != null) { onTimeChangeListener.onTimeChange(this, mHour, mMinute, mSecond); } } public void setTime(Integer... time) { if (time.length > 3) { throw new IllegalArgumentException("the length of argument should bo less than 3"); } if (time.length > 2) setSecond(time[2]); if (time.length > 1) setMinute(time[1]); if (time.length > 0) setHour(time[0]); } //-----------------Setter and Getter end-------------------// /** * 當時間改變的時候提供回調的接口 */ public interface OnTimeChangeListener { /** * 時間發生改變時調用 * * @param view 時間正在改變的view * @param hour 改變后的小時時刻 * @param minute 改變后的分鍾時刻 * @param second 改變后的秒時刻 */ void onTimeChange(View view, int hour, int minute, int second); } }