Linux下編譯帶x264的ffmpeg的配置方法,包含SDL2


一、環境准備

ffmpeg下載:http://www.ffmpeg.org/download.html

x264下載:http://download.videolan.org/x264/snapshots/

yasm下載:http://yasm.tortall.net/Download.html

二、編譯

1、編譯yasm。最新的x264,要求yasm1.2以上

./configure --prefix=/usr/local/yasm

make

make install

2、解壓x264,進入目錄,輸入:

./configure --prefix=/usr/local/x264 --enable-shared --enable-static --enable-yasm

make

make install

由於是手動安裝的yasm,下面繼續的時候,可能會報yasm找不到,需在/etc/profile 

export PATH=$PATH:/usr/local/yasm/bin

之后

source  /etc/profile

3、解壓ffmpeg,進入目錄,

然后安裝ffmpeg,ffmpeg有許多依賴包,需要一個一個先安裝

apt-get install libfaac-dev libmp3lame-dev libtheora-dev libvorbis-dev libxvidcore-dev libxext-dev libxfixes-dev

 

輸入:

./configure --prefix=/usr/local/ffmpeg --enable-libmp3lame --enable-libvorbis --enable-gpl --enable-version3 --enable-nonfree --enable-pthreads --enable-libfaac --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libx264 --enable-libxvid --enable-postproc --enable-ffserver --enable-ffplay --enable-shared --extra-cflags=-I/usr/local/x264/include --extra-ldflags=-L/usr/local/x264/lib
可能會提示缺少庫,缺啥裝啥

make

make install

三、配置環境變量及庫路徑

首先是命令的路徑,編輯/etc/profile

export PATH=$PATH:/usr/local/ffmpeg/bin:/usr/local/yasm/bin:/usr/local/x264/bin
 
其次是鏈接庫路徑,編輯/etc/ld.so.conf
/usr/local/ffmpeg/lib
/usr/local/x264/lib
之后執行 sudo ldconfig
編譯器默認搜索路徑並不包含這兩個目錄,雖然這里設置了配置文件,但在編譯的時候也會報錯,仍然需要
-L/usr/local/ffmpeg/lib -L/usr/local/x264/lib來鏈接庫
為了簡化,可以直接將
/usr/local/ffmpeg/lib
/usr/local/x264/lib這兩個目錄中的.so文件直接考到/usr/local/lib目錄,一勞永逸
 
四、在eclipse下搭建一個ffmpeg工程
1.首先建立一個空c工程
2.設置包含路徑
3.設置鏈接目錄及庫
具體包括:ffmpeg的所有庫:avcodec、avdevice、avfilter、avformat、avutil、swresample、swscale還有四個必須的庫:pthread、m,x264和mp3lame。其中pthread是Linux系統進程庫,m是數學庫、x264是H264編碼庫,mp3lame是mp3的編碼庫
4.main.c
/**
 * @file
 * libavcodec API use example.
 *
 * @example decoding_encoding.c
 * Note that libavcodec only handles codecs (mpeg, mpeg4, etc...),
 * not file formats (avi, vob, mp4, mov, mkv, mxf, flv, mpegts, mpegps, etc...). See library 'libavformat' for the
 * format handling
 */

#include <math.h>

#include <libavutil/opt.h>
#include <libavcodec/avcodec.h>
#include <libavutil/channel_layout.h>
#include <libavutil/common.h>
#include <libavutil/imgutils.h>
#include <libavutil/mathematics.h>
#include <libavutil/samplefmt.h>

#define INBUF_SIZE 4096
#define AUDIO_INBUF_SIZE 20480
#define AUDIO_REFILL_THRESH 4096

/* check that a given sample format is supported by the encoder */
static int check_sample_fmt(AVCodec *codec, enum AVSampleFormat sample_fmt)
{
    const enum AVSampleFormat *p = codec->sample_fmts;

    while (*p != AV_SAMPLE_FMT_NONE) {
        if (*p == sample_fmt)
            return 1;
        p++;
    }
    return 0;
}

/* just pick the highest supported samplerate */
static int select_sample_rate(AVCodec *codec)
{
    const int *p;
    int best_samplerate = 0;

    if (!codec->supported_samplerates)
        return 44100;

    p = codec->supported_samplerates;
    while (*p) {
        best_samplerate = FFMAX(*p, best_samplerate);
        p++;
    }
    return best_samplerate;
}

/* select layout with the highest channel count */
static int select_channel_layout(AVCodec *codec)
{
    const uint64_t *p;
    uint64_t best_ch_layout = 0;
    int best_nb_channels   = 0;

    if (!codec->channel_layouts)
        return AV_CH_LAYOUT_STEREO;

    p = codec->channel_layouts;
    while (*p) {
        int nb_channels = av_get_channel_layout_nb_channels(*p);

        if (nb_channels > best_nb_channels) {
            best_ch_layout    = *p;
            best_nb_channels = nb_channels;
        }
        p++;
    }
    return best_ch_layout;
}

/*
 * Audio encoding example
 */
static void audio_encode_example(const char *filename)
{
    AVCodec *codec;
    AVCodecContext *c= NULL;
    AVFrame *frame;
    AVPacket pkt;
    int i, j, k, ret, got_output;
    int buffer_size;
    FILE *f;
    uint16_t *samples;
    float t, tincr;

    printf("Encode audio file %s\n", filename);

    /* find the MP2 encoder */
    codec = avcodec_find_encoder(AV_CODEC_ID_MP2);
    if (!codec) {
        fprintf(stderr, "Codec not found\n");
        exit(1);
    }

    c = avcodec_alloc_context3(codec);
    if (!c) {
        fprintf(stderr, "Could not allocate audio codec context\n");
        exit(1);
    }

    /* put sample parameters */
    c->bit_rate = 64000;

    /* check that the encoder supports s16 pcm input */
    c->sample_fmt = AV_SAMPLE_FMT_S16;
    if (!check_sample_fmt(codec, c->sample_fmt)) {
        fprintf(stderr, "Encoder does not support sample format %s",
                av_get_sample_fmt_name(c->sample_fmt));
        exit(1);
    }

    /* select other audio parameters supported by the encoder */
    c->sample_rate    = select_sample_rate(codec);
    c->channel_layout = select_channel_layout(codec);
    c->channels       = av_get_channel_layout_nb_channels(c->channel_layout);

    /* open it */
    if (avcodec_open2(c, codec, NULL) < 0) {
        fprintf(stderr, "Could not open codec\n");
        exit(1);
    }

    f = fopen(filename, "wb");
    if (!f) {
        fprintf(stderr, "Could not open %s\n", filename);
        exit(1);
    }

    /* frame containing input raw audio */
    frame = av_frame_alloc();
    if (!frame) {
        fprintf(stderr, "Could not allocate audio frame\n");
        exit(1);
    }

    frame->nb_samples     = c->frame_size;
    frame->format         = c->sample_fmt;
    frame->channel_layout = c->channel_layout;

    /* the codec gives us the frame size, in samples,
     * we calculate the size of the samples buffer in bytes */
    buffer_size = av_samples_get_buffer_size(NULL, c->channels, c->frame_size,
                                             c->sample_fmt, 0);
    if (buffer_size < 0) {
        fprintf(stderr, "Could not get sample buffer size\n");
        exit(1);
    }
    samples = av_malloc(buffer_size);
    if (!samples) {
        fprintf(stderr, "Could not allocate %d bytes for samples buffer\n",
                buffer_size);
        exit(1);
    }
    /* setup the data pointers in the AVFrame */
    ret = avcodec_fill_audio_frame(frame, c->channels, c->sample_fmt,
                                   (const uint8_t*)samples, buffer_size, 0);
    if (ret < 0) {
        fprintf(stderr, "Could not setup audio frame\n");
        exit(1);
    }

    /* encode a single tone sound */
    t = 0;
    tincr = 2 * M_PI * 440.0 / c->sample_rate;
    for (i = 0; i < 200; i++) {
        av_init_packet(&pkt);
        pkt.data = NULL; // packet data will be allocated by the encoder
        pkt.size = 0;

        for (j = 0; j < c->frame_size; j++) {
            samples[2*j] = (int)(sin(t) * 10000);

            for (k = 1; k < c->channels; k++)
                samples[2*j + k] = samples[2*j];
            t += tincr;
        }
        /* encode the samples */
        ret = avcodec_encode_audio2(c, &pkt, frame, &got_output);
        if (ret < 0) {
            fprintf(stderr, "Error encoding audio frame\n");
            exit(1);
        }
        if (got_output) {
            fwrite(pkt.data, 1, pkt.size, f);
            av_free_packet(&pkt);
        }
    }

    /* get the delayed frames */
    for (got_output = 1; got_output; i++) {
        ret = avcodec_encode_audio2(c, &pkt, NULL, &got_output);
        if (ret < 0) {
            fprintf(stderr, "Error encoding frame\n");
            exit(1);
        }

        if (got_output) {
            fwrite(pkt.data, 1, pkt.size, f);
            av_free_packet(&pkt);
        }
    }
    fclose(f);

    av_freep(&samples);
    av_frame_free(&frame);
    avcodec_close(c);
    av_free(c);
}

/*
 * Audio decoding.
 */
static void audio_decode_example(const char *outfilename, const char *filename)
{
    AVCodec *codec;
    AVCodecContext *c= NULL;
    int len;
    FILE *f, *outfile;
    uint8_t inbuf[AUDIO_INBUF_SIZE + FF_INPUT_BUFFER_PADDING_SIZE];
    AVPacket avpkt;
    AVFrame *decoded_frame = NULL;

    av_init_packet(&avpkt);

    printf("Decode audio file %s to %s\n", filename, outfilename);

    /* find the mpeg audio decoder */
    codec = avcodec_find_decoder(AV_CODEC_ID_MP2);
    if (!codec) {
        fprintf(stderr, "Codec not found\n");
        exit(1);
    }

    c = avcodec_alloc_context3(codec);
    if (!c) {
        fprintf(stderr, "Could not allocate audio codec context\n");
        exit(1);
    }

    /* open it */
    if (avcodec_open2(c, codec, NULL) < 0) {
        fprintf(stderr, "Could not open codec\n");
        exit(1);
    }

    f = fopen(filename, "rb");
    if (!f) {
        fprintf(stderr, "Could not open %s\n", filename);
        exit(1);
    }
    outfile = fopen(outfilename, "wb");
    if (!outfile) {
        av_free(c);
        exit(1);
    }

    /* decode until eof */
    avpkt.data = inbuf;
    avpkt.size = fread(inbuf, 1, AUDIO_INBUF_SIZE, f);

    while (avpkt.size > 0) {
        int got_frame = 0;

        if (!decoded_frame) {
            if (!(decoded_frame = av_frame_alloc())) {
                fprintf(stderr, "Could not allocate audio frame\n");
                exit(1);
            }
        }

        len = avcodec_decode_audio4(c, decoded_frame, &got_frame, &avpkt);
        if (len < 0) {
            fprintf(stderr, "Error while decoding\n");
            exit(1);
        }
        if (got_frame) {
            /* if a frame has been decoded, output it */
            int data_size = av_samples_get_buffer_size(NULL, c->channels,
                                                       decoded_frame->nb_samples,
                                                       c->sample_fmt, 1);
            if (data_size < 0) {
                /* This should not occur, checking just for paranoia */
                fprintf(stderr, "Failed to calculate data size\n");
                exit(1);
            }
            fwrite(decoded_frame->data[0], 1, data_size, outfile);
        }
        avpkt.size -= len;
        avpkt.data += len;
        avpkt.dts =
        avpkt.pts = AV_NOPTS_VALUE;
        if (avpkt.size < AUDIO_REFILL_THRESH) {
            /* Refill the input buffer, to avoid trying to decode
             * incomplete frames. Instead of this, one could also use
             * a parser, or use a proper container format through
             * libavformat. */
            memmove(inbuf, avpkt.data, avpkt.size);
            avpkt.data = inbuf;
            len = fread(avpkt.data + avpkt.size, 1,
                        AUDIO_INBUF_SIZE - avpkt.size, f);
            if (len > 0)
                avpkt.size += len;
        }
    }

    fclose(outfile);
    fclose(f);

    avcodec_close(c);
    av_free(c);
    av_frame_free(&decoded_frame);
}

/*
 * Video encoding example
 */
static void video_encode_example(const char *filename, int codec_id)
{
    AVCodec *codec;
    AVCodecContext *c= NULL;
    int i, ret, x, y, got_output;
    FILE *f;
    AVFrame *frame;
    AVPacket pkt;
    uint8_t endcode[] = { 0, 0, 1, 0xb7 };

    printf("Encode video file %s\n", filename);

    /* find the mpeg1 video encoder */
    codec = avcodec_find_encoder(codec_id);
    if (!codec) {
        fprintf(stderr, "Codec not found\n");
        exit(1);
    }

    c = avcodec_alloc_context3(codec);
    if (!c) {
        fprintf(stderr, "Could not allocate video codec context\n");
        exit(1);
    }

    /* put sample parameters */
    c->bit_rate = 400000;
    /* resolution must be a multiple of two */
    c->width = 352;
    c->height = 288;
    /* frames per second */
    c->time_base = (AVRational){1,25};
    /* emit one intra frame every ten frames
     * check frame pict_type before passing frame
     * to encoder, if frame->pict_type is AV_PICTURE_TYPE_I
     * then gop_size is ignored and the output of encoder
     * will always be I frame irrespective to gop_size
     */
    c->gop_size = 10;
    c->max_b_frames = 1;
    c->pix_fmt = AV_PIX_FMT_YUV420P;

    if (codec_id == AV_CODEC_ID_H264)
        av_opt_set(c->priv_data, "preset", "slow", 0);

    /* open it */
    if (avcodec_open2(c, codec, NULL) < 0) {
        fprintf(stderr, "Could not open codec\n");
        exit(1);
    }

    f = fopen(filename, "wb");
    if (!f) {
        fprintf(stderr, "Could not open %s\n", filename);
        exit(1);
    }

    frame = av_frame_alloc();
    if (!frame) {
        fprintf(stderr, "Could not allocate video frame\n");
        exit(1);
    }
    frame->format = c->pix_fmt;
    frame->width  = c->width;
    frame->height = c->height;

    /* the image can be allocated by any means and av_image_alloc() is
     * just the most convenient way if av_malloc() is to be used */
    ret = av_image_alloc(frame->data, frame->linesize, c->width, c->height,
                         c->pix_fmt, 32);
    if (ret < 0) {
        fprintf(stderr, "Could not allocate raw picture buffer\n");
        exit(1);
    }

    /* encode 1 second of video */
    for (i = 0; i < 25; i++) {
        av_init_packet(&pkt);
        pkt.data = NULL;    // packet data will be allocated by the encoder
        pkt.size = 0;

        fflush(stdout);
        /* prepare a dummy image */
        /* Y */
        for (y = 0; y < c->height; y++) {
            for (x = 0; x < c->width; x++) {
                frame->data[0][y * frame->linesize[0] + x] = x + y + i * 3;
            }
        }

        /* Cb and Cr */
        for (y = 0; y < c->height/2; y++) {
            for (x = 0; x < c->width/2; x++) {
                frame->data[1][y * frame->linesize[1] + x] = 128 + y + i * 2;
                frame->data[2][y * frame->linesize[2] + x] = 64 + x + i * 5;
            }
        }

        frame->pts = i;

        /* encode the image */
        ret = avcodec_encode_video2(c, &pkt, frame, &got_output);
        if (ret < 0) {
            fprintf(stderr, "Error encoding frame\n");
            exit(1);
        }

        if (got_output) {
            printf("Write frame %3d (size=%5d)\n", i, pkt.size);
            fwrite(pkt.data, 1, pkt.size, f);
            av_free_packet(&pkt);
        }
    }

    /* get the delayed frames */
    for (got_output = 1; got_output; i++) {
        fflush(stdout);

        ret = avcodec_encode_video2(c, &pkt, NULL, &got_output);
        if (ret < 0) {
            fprintf(stderr, "Error encoding frame\n");
            exit(1);
        }

        if (got_output) {
            printf("Write frame %3d (size=%5d)\n", i, pkt.size);
            fwrite(pkt.data, 1, pkt.size, f);
            av_free_packet(&pkt);
        }
    }

    /* add sequence end code to have a real mpeg file */
    fwrite(endcode, 1, sizeof(endcode), f);
    fclose(f);

    avcodec_close(c);
    av_free(c);
    av_freep(&frame->data[0]);
    av_frame_free(&frame);
    printf("\n");
}

/*
 * Video decoding example
 */

static void pgm_save(unsigned char *buf, int wrap, int xsize, int ysize,
                     char *filename)
{
    FILE *f;
    int i;

    f = fopen(filename,"w");
    fprintf(f, "P5\n%d %d\n%d\n", xsize, ysize, 255);
    for (i = 0; i < ysize; i++)
        fwrite(buf + i * wrap, 1, xsize, f);
    fclose(f);
}

static int decode_write_frame(const char *outfilename, AVCodecContext *avctx,
                              AVFrame *frame, int *frame_count, AVPacket *pkt, int last)
{
    int len, got_frame;
    char buf[1024];

    len = avcodec_decode_video2(avctx, frame, &got_frame, pkt);
    if (len < 0) {
        fprintf(stderr, "Error while decoding frame %d\n", *frame_count);
        return len;
    }
    if (got_frame) {
        printf("Saving %sframe %3d\n", last ? "last " : "", *frame_count);
        fflush(stdout);

        /* the picture is allocated by the decoder, no need to free it */
        snprintf(buf, sizeof(buf), outfilename, *frame_count);
        pgm_save(frame->data[0], frame->linesize[0],
                 avctx->width, avctx->height, buf);
        (*frame_count)++;
    }
    if (pkt->data) {
        pkt->size -= len;
        pkt->data += len;
    }
    return 0;
}

static void video_decode_example(const char *outfilename, const char *filename)
{
    AVCodec *codec;
    AVCodecContext *c= NULL;
    int frame_count;
    FILE *f;
    AVFrame *frame;
    uint8_t inbuf[INBUF_SIZE + FF_INPUT_BUFFER_PADDING_SIZE];
    AVPacket avpkt;

    av_init_packet(&avpkt);

    /* set end of buffer to 0 (this ensures that no overreading happens for damaged mpeg streams) */
    memset(inbuf + INBUF_SIZE, 0, FF_INPUT_BUFFER_PADDING_SIZE);

    printf("Decode video file %s to %s\n", filename, outfilename);

    /* find the mpeg1 video decoder */
    codec = avcodec_find_decoder(AV_CODEC_ID_MPEG1VIDEO);
    if (!codec) {
        fprintf(stderr, "Codec not found\n");
        exit(1);
    }

    c = avcodec_alloc_context3(codec);
    if (!c) {
        fprintf(stderr, "Could not allocate video codec context\n");
        exit(1);
    }

    if(codec->capabilities&CODEC_CAP_TRUNCATED)
        c->flags|= CODEC_FLAG_TRUNCATED; /* we do not send complete frames */

    /* For some codecs, such as msmpeg4 and mpeg4, width and height
       MUST be initialized there because this information is not
       available in the bitstream. */

    /* open it */
    if (avcodec_open2(c, codec, NULL) < 0) {
        fprintf(stderr, "Could not open codec\n");
        exit(1);
    }

    f = fopen(filename, "rb");
    if (!f) {
        fprintf(stderr, "Could not open %s\n", filename);
        exit(1);
    }

    frame = av_frame_alloc();
    if (!frame) {
        fprintf(stderr, "Could not allocate video frame\n");
        exit(1);
    }

    frame_count = 0;
    for (;;) {
        avpkt.size = fread(inbuf, 1, INBUF_SIZE, f);
        if (avpkt.size == 0)
            break;

        /* NOTE1: some codecs are stream based (mpegvideo, mpegaudio)
           and this is the only method to use them because you cannot
           know the compressed data size before analysing it.

           BUT some other codecs (msmpeg4, mpeg4) are inherently frame
           based, so you must call them with all the data for one
           frame exactly. You must also initialize 'width' and
           'height' before initializing them. */

        /* NOTE2: some codecs allow the raw parameters (frame size,
           sample rate) to be changed at any frame. We handle this, so
           you should also take care of it */

        /* here, we use a stream based decoder (mpeg1video), so we
           feed decoder and see if it could decode a frame */
        avpkt.data = inbuf;
        while (avpkt.size > 0)
            if (decode_write_frame(outfilename, c, frame, &frame_count, &avpkt, 0) < 0)
                exit(1);
    }

    /* some codecs, such as MPEG, transmit the I and P frame with a
       latency of one frame. You must do the following to have a
       chance to get the last frame of the video */
    avpkt.data = NULL;
    avpkt.size = 0;
    decode_write_frame(outfilename, c, frame, &frame_count, &avpkt, 1);

    fclose(f);

    avcodec_close(c);
    av_free(c);
    av_frame_free(&frame);
    printf("\n");
}

int main(int argc, char **argv)
{
    const char *output_type;

    /* register all the codecs */
    avcodec_register_all();

    if (argc < 2) {
        printf("usage: %s output_type\n"
               "API example program to decode/encode a media stream with libavcodec.\n"
               "This program generates a synthetic stream and encodes it to a file\n"
               "named test.h264, test.mp2 or test.mpg depending on output_type.\n"
               "The encoded stream is then decoded and written to a raw data output.\n"
               "output_type must be chosen between 'h264', 'mp2', 'mpg'.\n",
               argv[0]);
        return 1;
    }
    output_type = argv[1];
   // video_encode_example("test.h264", AV_CODEC_ID_H264);

    if (!strcmp(output_type, "h264")) {
        video_encode_example("1080P.h264", AV_CODEC_ID_H264);
    } else if (!strcmp(output_type, "mp2")) {
        audio_encode_example("test.mp2");
        audio_decode_example("test.sw", "test.mp2");
    } else if (!strcmp(output_type, "mpg")) {
        video_encode_example("test.mpg", AV_CODEC_ID_MPEG1VIDEO);
        video_decode_example("test%02d.pgm", "test.mpg");
    } else {
        fprintf(stderr, "Invalid output type '%s', choose between 'h264', 'mp2', or 'mpg'\n",
                output_type);
        return 1;
    }

    return 0;
}
View Code

 

test.h264

鏈接:http://pan.baidu.com/s/1o8pRflS 密碼:x6a8
 
 
編譯之后,命令行進入Debug目錄,同時將test.h264考進次目錄,執行./app h264
成功的標志,會生成一個1080.h264的文件,可以使用ffplay 播放
 
參考:
 
 

下載SDL2 SDL2_image(依賴libpng1.5)
 libpng1.5
 
編譯安裝
libpng1.5
./configure 全部默認即可
make 
make install
SDL2 SDL2_image 
./configure --prefix=/usr/local/sdl2
 
注意:SDL2_image 需要進行下面這個步驟,SDL2 跳過
vim Makefile
搜索命令行/png查找
將libpng相關的數字改成15(系統本身可能自帶libpng12,或者其他,編譯程序的時候不會報錯,
執行的時候會報錯,
ibpng warning: Application was compiled with png.h from libpng-1.4.3
libpng warning: Application  is  running with png.c from libpng-1.2.44
libpng error: Incompatible libpng version in application and library
sdl2image configure 的時候有問題,需要include和lib一直,統一改成一個版本)
 
make -j4
sudo make install
配置/etc/profile /etc/ld.so.conf 和ffmpeg方法類似
 
eclipse建立工程
/*
 * main.c
 *
 *  Created on: Sep 16, 2016
 *      Author: tla001
 */
#include<stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
void example00() ;
int main()
{
    SDL_Window* window =NULL;
    SDL_Renderer* render=NULL;
    SDL_Texture *texture=NULL;
    SDL_Rect src,dst;
    int width,height;
    SDL_Init(SDL_INIT_EVERYTHING);
    window=SDL_CreateWindow("hello",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,640,480,SDL_WINDOW_SHOWN);
    render=SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED |SDL_RENDERER_PRESENTVSYNC);
    texture=IMG_LoadTexture(render,"./lufi.bmp");
    //SDL_UpdateTexture(texture);
    if(texture==NULL){
        printf("err");
        exit(1);
    }
    SDL_QueryTexture(texture,NULL,NULL,&width,&height);
    printf("w=%d h=%d\n",width,height);
    src.x=src.y=0;
    src.w=width;
    src.h=height;
    dst.x=0;
    dst.y=0;
    dst.w=width/2;
    dst.h=height/2;
    SDL_SetRenderDrawColor(render,0,255,0,255);
    SDL_RenderClear(render);
    SDL_RenderCopy(render,texture,NULL,&src);
    SDL_RenderPresent(render);

    SDL_Delay(3000);
    SDL_DestroyWindow(window);
    SDL_DestroyRenderer(render);
    SDL_Quit();
//    SDL_Window *pw = SDL_CreateWindow("hello1",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,640,480,SDL_WINDOW_SHOWN);
//    SDL_Renderer *pr = SDL_CreateRenderer(pw, -1, 0);
//    SDL_Surface *ps = IMG_Load("/home/tla001/Desktop/lufi.png");
//    if(ps==NULL){
//        exit(-1);
//    }
//    SDL_Texture *pt = SDL_CreateTextureFromSurface(pr, ps);
//    SDL_RenderClear(pr);
//    SDL_Rect r;
//    r.x = 0;
//    r.y = 0;
//    r.w = 1000;
//    r.h = 1000;
//    SDL_RenderCopy(pr, pt, NULL, &r);
//    SDL_RenderPresent(pr);
//    //SDL_Flip(pw);
//    SDL_Delay(3000);
//    SDL_Quit();
    //example00() ;
    return 0;
}
void example00()
{
    SDL_Window  *pWindow = NULL;
    SDL_Renderer*pRenderer = NULL;

    // 1. initialize SDL
    if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
    {
        printf ("SDL initialize fail:%s\n", SDL_GetError());
        return;
    }

    // 2. create window
    pWindow = SDL_CreateWindow("example00:Setting up SDL",
        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        640, 480,
        SDL_WINDOW_SHOWN);
    if (NULL == pWindow)
    {
        printf ("Create window fail:%s\n", SDL_GetError());
    }

    // 3. create renderer
    pRenderer = SDL_CreateRenderer(pWindow, -1, 0);

    // 4. clear the window to green
    SDL_SetRenderDrawColor(pRenderer,0,255,0,255);
    SDL_RenderClear(pRenderer);

    // 5. show the window
    SDL_RenderPresent(pRenderer);

    SDL_Delay(5000);  // for display

    // 6. exit
    SDL_Quit();
}
View Code

 

 


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM