本系列目前共三篇文章,后續還會更新
WebRTC VideoEngine綜合應用示例(一)——視頻通話的基本流程
WebRTC VideoEngine綜合應用示例(二)——集成OPENH264編解碼器
WebRTC VideoEngine綜合應用示例(三)——集成X264編碼和ffmpeg解碼
WebRTC技術的出現改變了傳統即時通信的現狀,它是一套開源的旨在建立瀏覽器端對端的通信標准的技術,支持瀏覽器平台,使用P2P架構。WebRTC所采用的技術都是當前VoIP先進的技術,如內部所采用的音頻引擎是Google收購知名GIPS公司獲得的核心技術:視頻編解碼則采用了VP8。
大家都說WebRTC好,是未來的趨勢,但是不得不說這個開源項目對新手學習實在是太不友好,光是windows平台下的編譯就能耗費整整一天的精力,還未必能成功,關於這個問題在我之前的文章中有所描述。編譯成功之后打開一看,整個solution里面有215個項目,絕對讓人當時就懵了,而且最重要的是,google方面似乎沒給出什么有用的文檔供人參考,網絡上有關的資料也多是有關於web端開發的,和Native API開發有關的內容少之又少,於是我決定把自己這兩天學習VideoEngine的成果分享出來,供大家參考,有什么問題也歡迎大家指出,一起學習一起進步。
首先需要說明的是,webrtc項目的all.sln下有一個vie_auto_test項目,里面包含了一些針對VideoEngine的測試程序,我這里的demo就是基於此修改得到的。
先來看一下VideoEngine的核心API,基本上就在以下幾個頭文件中了。
具體來說
ViEBase用於
- 創建和銷毀 VideoEngine 實例
- 創建和銷毀 channels - 將 video channel 和相應的 voice channel 連接到一起並同步 - 發送和接收的開始與停止
ViECapture用於
- 分配capture devices. - 將 capture device 與一個或多個 channels連接起來. - 啟動或停止 capture devices. - 獲得capture device 的可用性.
ViECodec用於
- 設置發送和接收的編解碼器.
- 設置編解碼器特性.
- Key frame signaling.
- Stream management settings.
ViEError即一些預定義的錯誤消息
ViEExternalCodec用於注冊除VP8之外的其他編解碼器
ViEImageProcess提供以下功能
- Effect filters - 抗閃爍 - 色彩增強
ViENetwork用於
- 配置發送和接收地址. - External transport support. - 端口和地址過濾. - Windows GQoS functions and ToS functions. - Packet timeout notification. - Dead‐or‐Alive connection observations.
ViERender用於
- 為輸入視頻流、capture device和文件指定渲染目標. - 配置render streams.
ViERTP_RTCP用於
- Callbacks for RTP and RTCP events such as modified SSRC or CSRC.
- SSRC handling. - Transmission of RTCP reports. - Obtaining RTCP data from incoming RTCP sender reports. - RTP and RTCP statistics (jitter, packet loss, RTT etc.). - Forward Error Correction (FEC). - Writing RTP and RTCP packets to binary files for off‐line analysis of the call quality. - Inserting extra RTP packets into active audio stream.
下面將以實現一個視頻通話功能為實例詳細介紹VideoEngine的使用,在文末將附上相應源碼的下載地址
第一步是創建一個VideoEngine實例,如下
webrtc::VideoEngine* ptrViE = NULL; ptrViE = webrtc::VideoEngine::Create(); if (ptrViE == NULL) { printf("ERROR in VideoEngine::Create\n"); return -1; }
然后初始化VideoEngine並創建一個Channel
webrtc::ViEBase* ptrViEBase = webrtc::ViEBase::GetInterface(ptrViE); if (ptrViEBase == NULL) { printf("ERROR in ViEBase::GetInterface\n"); return -1; } error = ptrViEBase->Init();//這里的Init其實是針對VideoEngine的初始化 if (error == -1) { printf("ERROR in ViEBase::Init\n"); return -1; } webrtc::ViERTP_RTCP* ptrViERtpRtcp = webrtc::ViERTP_RTCP::GetInterface(ptrViE); if (ptrViERtpRtcp == NULL) { printf("ERROR in ViERTP_RTCP::GetInterface\n"); return -1; } int videoChannel = -1; error = ptrViEBase->CreateChannel(videoChannel); if (error == -1) { printf("ERROR in ViEBase::CreateChannel\n"); return -1; }
列出可用的capture devices等待用戶進行選擇, 然后進行allocate和connect,最后start選中的capture device
webrtc::ViECapture* ptrViECapture = webrtc::ViECapture::GetInterface(ptrViE); if (ptrViEBase == NULL) { printf("ERROR in ViECapture::GetInterface\n"); return -1; } const unsigned int KMaxDeviceNameLength = 128; const unsigned int KMaxUniqueIdLength = 256; char deviceName[KMaxDeviceNameLength]; memset(deviceName, 0, KMaxDeviceNameLength); char uniqueId[KMaxUniqueIdLength]; memset(uniqueId, 0, KMaxUniqueIdLength); printf("Available capture devices:\n"); int captureIdx = 0; for (captureIdx = 0; captureIdx < ptrViECapture->NumberOfCaptureDevices(); captureIdx++) { memset(deviceName, 0, KMaxDeviceNameLength); memset(uniqueId, 0, KMaxUniqueIdLength); error = ptrViECapture->GetCaptureDevice(captureIdx, deviceName, KMaxDeviceNameLength, uniqueId, KMaxUniqueIdLength); if (error == -1) { printf("ERROR in ViECapture::GetCaptureDevice\n"); return -1; } printf("\t %d. %s\n", captureIdx + 1, deviceName); } printf("\nChoose capture device: "); if (scanf("%d", &captureIdx) != 1) { printf("Error in scanf()\n"); return -1; } getchar(); captureIdx = captureIdx - 1; // Compensate for idx start at 1. error = ptrViECapture->GetCaptureDevice(captureIdx, deviceName, KMaxDeviceNameLength, uniqueId, KMaxUniqueIdLength); if (error == -1) { printf("ERROR in ViECapture::GetCaptureDevice\n"); return -1; } int captureId = 0; error = ptrViECapture->AllocateCaptureDevice(uniqueId, KMaxUniqueIdLength, captureId); if (error == -1) { printf("ERROR in ViECapture::AllocateCaptureDevice\n"); return -1; } error = ptrViECapture->ConnectCaptureDevice(captureId, videoChannel); if (error == -1) { printf("ERROR in ViECapture::ConnectCaptureDevice\n"); return -1; } error = ptrViECapture->StartCapture(captureId); if (error == -1) { printf("ERROR in ViECapture::StartCapture\n"); return -1; }
設置RTP/RTCP所采用的模式
error = ptrViERtpRtcp->SetRTCPStatus(videoChannel, webrtc::kRtcpCompound_RFC4585); if (error == -1) { printf("ERROR in ViERTP_RTCP::SetRTCPStatus\n"); return -1; }
設置接收端解碼器出問題的時候,比如關鍵幀丟失或損壞,如何重新請求關鍵幀的方式
error = ptrViERtpRtcp->SetKeyFrameRequestMethod(videoChannel, webrtc::kViEKeyFrameRequestPliRtcp); if (error == -1) { printf("ERROR in ViERTP_RTCP::SetKeyFrameRequestMethod\n"); return -1; }
設置是否為當前channel使用REMB(Receiver Estimated Max Bitrate)包,發送端可以用它表明正在編碼當前channel
接收端用它來記錄當前channel的估計碼率
error = ptrViERtpRtcp->SetRembStatus(videoChannel, true, true); if (error == -1) { printf("ERROR in ViERTP_RTCP::SetTMMBRStatus\n"); return -1; }
設置rendering用於顯示
webrtc::ViERender* ptrViERender = webrtc::ViERender::GetInterface(ptrViE); if (ptrViERender == NULL) { printf("ERROR in ViERender::GetInterface\n"); return -1; }
顯示本地攝像頭數據,這里的window1和下面的window2都是顯示窗口,更詳細的內容后面再說
error = ptrViERender->AddRenderer(captureId, window1, 0, 0.0, 0.0, 1.0, 1.0); if (error == -1) { printf("ERROR in ViERender::AddRenderer\n"); return -1; } error = ptrViERender->StartRender(captureId); if (error == -1) { printf("ERROR in ViERender::StartRender\n"); return -1; }
顯示接收端收到的解碼數據
error = ptrViERender->AddRenderer(videoChannel, window2, 1, 0.0, 0.0, 1.0, 1.0); if (error == -1) { printf("ERROR in ViERender::AddRenderer\n"); return -1; } error = ptrViERender->StartRender(videoChannel); if (error == -1) { printf("ERROR in ViERender::StartRender\n"); return -1; }
設置編解碼器
webrtc::ViECodec* ptrViECodec = webrtc::ViECodec::GetInterface(ptrViE); if (ptrViECodec == NULL) { printf("ERROR in ViECodec::GetInterface\n"); return -1; } VideoCodec videoCodec; int numOfVeCodecs = ptrViECodec->NumberOfCodecs(); for (int i = 0; i<numOfVeCodecs; ++i) { if (ptrViECodec->GetCodec(i, videoCodec) != -1) { if (videoCodec.codecType == kVideoCodecVP8) { break; } } } videoCodec.targetBitrate = 256; videoCodec.minBitrate = 200; videoCodec.maxBitrate = 300; videoCodec.maxFramerate = 25; error = ptrViECodec->SetSendCodec(videoChannel, videoCodec); assert(error != -1); error = ptrViECodec->SetReceiveCodec(videoChannel, videoCodec); assert(error != -1);
設置接收和發送地址,然后開始發送和接收
webrtc::ViENetwork* ptrViENetwork = webrtc::ViENetwork::GetInterface(ptrViE); if (ptrViENetwork == NULL) { printf("ERROR in ViENetwork::GetInterface\n"); return -1; } //VideoChannelTransport是由我們自己定義的類,后面將會詳細介紹 VideoChannelTransport* video_channel_transport = NULL; video_channel_transport = new VideoChannelTransport(ptrViENetwork, videoChannel); const char* ipAddress = "127.0.0.1"; const unsigned short rtpPort = 6000; std::cout << std::endl; std::cout << "Using rtp port: " << rtpPort << std::endl; std::cout << std::endl; error = video_channel_transport->SetLocalReceiver(rtpPort); if (error == -1) { printf("ERROR in SetLocalReceiver\n"); return -1; } error = video_channel_transport->SetSendDestination(ipAddress, rtpPort); if (error == -1) { printf("ERROR in SetSendDestination\n"); return -1; } error = ptrViEBase->StartReceive(videoChannel); if (error == -1) { printf("ERROR in ViENetwork::StartReceive\n"); return -1; } error = ptrViEBase->StartSend(videoChannel); if (error == -1) { printf("ERROR in ViENetwork::StartSend\n"); return -1; }
設置按下回車鍵即停止通話
printf("\n call started\n\n"); printf("Press enter to stop..."); while ((getchar()) != '\n') { }
停止通話后的各種stop
error = ptrViEBase->StopReceive(videoChannel); if (error == -1) { printf("ERROR in ViEBase::StopReceive\n"); return -1; } error = ptrViEBase->StopSend(videoChannel); if (error == -1) { printf("ERROR in ViEBase::StopSend\n"); return -1; } error = ptrViERender->StopRender(captureId); if (error == -1) { printf("ERROR in ViERender::StopRender\n"); return -1; } error = ptrViERender->RemoveRenderer(captureId); if (error == -1) { printf("ERROR in ViERender::RemoveRenderer\n"); return -1; } error = ptrViERender->StopRender(videoChannel); if (error == -1) { printf("ERROR in ViERender::StopRender\n"); return -1; } error = ptrViERender->RemoveRenderer(videoChannel); if (error == -1) { printf("ERROR in ViERender::RemoveRenderer\n"); return -1; } error = ptrViECapture->StopCapture(captureId); if (error == -1) { printf("ERROR in ViECapture::StopCapture\n"); return -1; } error = ptrViECapture->DisconnectCaptureDevice(videoChannel); if (error == -1) { printf("ERROR in ViECapture::DisconnectCaptureDevice\n"); return -1; } error = ptrViECapture->ReleaseCaptureDevice(captureId); if (error == -1) { printf("ERROR in ViECapture::ReleaseCaptureDevice\n"); return -1; } error = ptrViEBase->DeleteChannel(videoChannel); if (error == -1) { printf("ERROR in ViEBase::DeleteChannel\n"); return -1; } delete video_channel_transport; int remainingInterfaces = 0; remainingInterfaces = ptrViECodec->Release(); remainingInterfaces += ptrViECapture->Release(); remainingInterfaces += ptrViERtpRtcp->Release(); remainingInterfaces += ptrViERender->Release(); remainingInterfaces += ptrViENetwork->Release(); remainingInterfaces += ptrViEBase->Release(); if (remainingInterfaces > 0) { printf("ERROR: Could not release all interfaces\n"); return -1; } bool deleted = webrtc::VideoEngine::Delete(ptrViE); if (deleted == false) { printf("ERROR in VideoEngine::Delete\n"); return -1; } return 0;
以上就是VideoEngine的基本使用流程,下面說一下顯示窗口如何創建
這里使用了webrtc已經為我們定義好的類ViEWindowCreator,它有一個成員函數CreateTwoWindows可以直接創建兩個窗口,只需實現定義好窗口名稱、窗口大小以及坐標即可,如下
ViEWindowCreator windowCreator; ViEAutoTestWindowManagerInterface* windowManager = windowCreator.CreateTwoWindows(); VideoEngineSample(windowManager->GetWindow1(), windowManager->GetWindow2());
這里的VideoEngineSample就是我們在前面所寫的包含全部流程的示例程序,它以兩個窗口的指針作為參數。
至於前面提到的VideoChannelTransport定義如下
class VideoChannelTransport : public webrtc::test::UdpTransportData { public: VideoChannelTransport(ViENetwork* vie_network, int channel); virtual ~VideoChannelTransport(); // Start implementation of UdpTransportData. virtual void IncomingRTPPacket(const int8_t* incoming_rtp_packet, const int32_t packet_length, const char* /*from_ip*/, const uint16_t /*from_port*/) OVERRIDE; virtual void IncomingRTCPPacket(const int8_t* incoming_rtcp_packet, const int32_t packet_length, const char* /*from_ip*/, const uint16_t /*from_port*/) OVERRIDE; // End implementation of UdpTransportData. // Specifies the ports to receive RTP packets on. int SetLocalReceiver(uint16_t rtp_port); // Specifies the destination port and IP address for a specified channel. int SetSendDestination(const char* ip_address, uint16_t rtp_port); private: int channel_; ViENetwork* vie_network_; webrtc::test::UdpTransport* socket_transport_; }; VideoChannelTransport::VideoChannelTransport(ViENetwork* vie_network, int channel) : channel_(channel), vie_network_(vie_network) { uint8_t socket_threads = 1; socket_transport_ = webrtc::test::UdpTransport::Create(channel, socket_threads); int registered = vie_network_->RegisterSendTransport(channel, *socket_transport_); } VideoChannelTransport::~VideoChannelTransport() { vie_network_->DeregisterSendTransport(channel_); webrtc::test::UdpTransport::Destroy(socket_transport_); } void VideoChannelTransport::IncomingRTPPacket( const int8_t* incoming_rtp_packet, const int32_t packet_length, const char* /*from_ip*/, const uint16_t /*from_port*/) { vie_network_->ReceivedRTPPacket( channel_, incoming_rtp_packet, packet_length, PacketTime()); } void VideoChannelTransport::IncomingRTCPPacket( const int8_t* incoming_rtcp_packet, const int32_t packet_length, const char* /*from_ip*/, const uint16_t /*from_port*/) { vie_network_->ReceivedRTCPPacket(channel_, incoming_rtcp_packet, packet_length); } int VideoChannelTransport::SetLocalReceiver(uint16_t rtp_port) { int return_value = socket_transport_->InitializeReceiveSockets(this, rtp_port); if (return_value == 0) { return socket_transport_->StartReceiving(500); } return return_value; } int VideoChannelTransport::SetSendDestination(const char* ip_address, uint16_t rtp_port) { return socket_transport_->InitializeSendSockets(ip_address, rtp_port); }
繼承自UdpTransportData類,主要重寫了IncomingRTPPacket和IncomingRTCPPacket兩個成員函數,分別調用了vie_network的ReceivedRTPPacket和ReceivedRTCPPacket方法,當需要將接收到的RTP和RTCP包傳給VideoEngine時就應該使用這兩個函數。
該示例程序最后效果如下,我這里是幾個虛擬攝像頭,然后會有兩個窗口,一個是攝像頭畫面,一個是解碼的畫面。
源碼地址在這里,這是一個可以脫離webrtc那個大項目而獨立運行的工程。
原文轉自 http://blog.csdn.net/nonmarking/article/details/47375849#