最近總是遇到關於Android Touch事件的問題,如:滑動沖突的問題,以前也花時間學習過Android Touch事件的傳遞機制,可以每次用起來的時候總是忘記了,索性自己總結一下寫篇文章避免以后忘記了,其實網上關於Touch事件的傳遞的文章真的很多,但是很少有系統性的,都是寫了一個簡單的demo運行了一下,對於我們了解Android Touch事件基本上沒有任何幫助。
今天我打算從源碼的角度來分析一下Touch事件的傳遞機制。在了解Touch事件之前,最好了解下Android中窗口的創建過程,這樣對於Android窗口的整體結構和事件的傳遞過程會了解更深。
我就把事件的始點定在PhoneWindow中的DecorView吧,至於是誰把事件傳遞給DecorView的我們先不用去關心它。(如果想深入研究,請閱讀我的另外一篇文章Android中按鍵事件傳遞機制)我們只需要知道它的上家是通過dispatchTouchEvent方法將事件分發給DecorView就行了,我進入到該方法瞧瞧究竟。
在閱讀之前最好閱讀Android窗口創建過程
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev)
- {
- //該Callback就是該DecorView附屬的Activity,可以看我的另外一篇文章《Android中窗口的創建過程》
- final Callback cb = getCallback();
- //如果cb!=null && mFeatureId<0 就執行Activity中的dispatchTouchEvent方法,對於應用程序窗口 <span > </span> //這兩個條件一般是滿足的
- return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super
- .dispatchTouchEvent(ev);
- }
在DecorView中事件通過dispatchTouchEvent方法被分發到了Activity中,相信Activity對於每個Android開發者都不會陌生吧,那我們就進入Activity的dispatchTouchEvent方法中。
- public boolean dispatchTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_DOWN) {
- onUserInteraction();
- }
- //getWindow返回什么?如果閱讀過我的《Android中窗口創建過程》的都知道就是PhoneWindow,如果PhoneWindow中的superDispatchTouchEvent方法返回了true,
- //那么該Touch事件就被PhoneWindow給消費掉了,不會再繼續傳遞,如果返回false,那么就會執行Activity的onTouchEvent方法
- if (getWindow().superDispatchTouchEvent(ev)) {
- return true;
- }
- return onTouchEvent(ev);
- }
進入PhoneWindow中的superDispatchTouchEvent方法:
- @Override
- public boolean superDispatchTouchEvent(MotionEvent event) {
- //mDecor是一個DecorView類型變量
- return mDecor.superDispatchTouchEvent(event);
- }
進入DecorView中的superDispatchTouchEvent方法:
- public boolean superDispatchTouchEvent(MotionEvent event) {
- //直接調用父類的dispatchTouchEvent方法
- return super.dispatchTouchEvent(event);
- }
走到這里我們先暫停一下,會看一下DecorView類的dispatchTouchEvent方法,如果callBack不為空,那么調用CallBack的dispatchTouchEvent方法,否則調用super.dispatchTouchEvent方法,但是在CallBack不為空的條件下最中也是調用到了super.dispatchTouchEvent方法,那么它的super是哪個那,我們繼續往下看:
通過源碼我們可以看到DecorView是繼承自FrameLayout。所以事件最終是傳遞到了FrameLayout的dispatchTouchEvent中,FrameLayout中的此方法是繼承自ViewGroup的,我們直接到ViewGroup中查看此方法吧:
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- final int action = ev.getAction();
- final float xf = ev.getX();
- final float yf = ev.getY();
- final float scrolledXFloat = xf + mScrollX;
- final float scrolledYFloat = yf + mScrollY;
- final Rect frame = mTempRect;
- //可以通過requestDisallowInterceptTouchEvent方法來設置該變量的值,通常是false
- boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
- if (action == MotionEvent.ACTION_DOWN) {
- if (mMotionTarget != null) {
- // this is weird, we got a pen down, but we thought it was
- // already down!
- // XXX: We should probably send an ACTION_UP to the current
- // target.
- mMotionTarget = null;
- }
- // If we're disallowing intercept or if we're allowing and we didn't
- // intercept
- //onInterceptTouchEvent在默認情況下是返回false的,所以這里通常是可以進去的
- if (disallowIntercept || !onInterceptTouchEvent(ev)) {
- // reset this event's action (just to protect ourselves)
- ev.setAction(MotionEvent.ACTION_DOWN);
- // We know we want to dispatch the event down, find a child
- // who can handle it, start with the front-most child.
- final int scrolledXInt = (int) scrolledXFloat;
- final int scrolledYInt = (int) scrolledYFloat;
- final View[] children = mChildren;
- final int count = mChildrenCount;
- //遍歷ViewGroup的孩子,如果觸摸點在某一個子View中,則調用在子View的dispatchTouchEvent
- for (int i = count - 1; i >= 0; i--) {
- final View child = children[i];
- if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE
- || child.getAnimation() != null) {
- child.getHitRect(frame);
- if (frame.contains(scrolledXInt, scrolledYInt)) {
- // offset the event to the view's coordinate system
- final float xc = scrolledXFloat - child.mLeft;
- final float yc = scrolledYFloat - child.mTop;
- ev.setLocation(xc, yc);
- child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
- //調用了某一個子View 的dispatchTouchEvent ,如果這個子View 的dispatchTouchEvent返回true,那么意味着這個事件
- //已經被這個子View消費了,不會繼續傳遞
- if (child.dispatchTouchEvent(ev)) {
- // Event handled, we have a target now.
- mMotionTarget = child;
- return true;
- }
- // The event didn't get handled, try the next view.
- // Don't reset the event's location, it's not
- // necessary here.
- }
- }
- }
- }
- }
- boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||
- (action == MotionEvent.ACTION_CANCEL);
- if (isUpOrCancel) {
- // Note, we've already copied the previous state to our local
- // variable, so this takes effect on the next event
- mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
- }
- // The event wasn't an ACTION_DOWN, dispatch it to our target if
- // we have one.
- final View target = mMotionTarget;
- //對於一個Action_down事件,如果走到了這里,說明所有的子View 都沒有消費掉這個事件,那么它就調用父類的
- //的dispatchTouchEvnet方法,ViewGroup的父類就是View
- if (target == null) {
- // We don't have a target, this means we're handling the
- // event as a regular view.
- ev.setLocation(xf, yf);
- if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
- ev.setAction(MotionEvent.ACTION_CANCEL);
- mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
- }
- return super.dispatchTouchEvent(ev);
- }
- // if have a target, see if we're allowed to and want to intercept its
- // events
- if (!disallowIntercept && onInterceptTouchEvent(ev)) {
- final float xc = scrolledXFloat - (float) target.mLeft;
- final float yc = scrolledYFloat - (float) target.mTop;
- mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
- ev.setAction(MotionEvent.ACTION_CANCEL);
- ev.setLocation(xc, yc);
- if (!target.dispatchTouchEvent(ev)) {
- // target didn't handle ACTION_CANCEL. not much we can do
- // but they should have.
- }
- // clear the target
- mMotionTarget = null;
- // Don't dispatch this event to our own view, because we already
- // saw it when intercepting; we just want to give the following
- // event to the normal onTouchEvent().
- return true;
- }
- if (isUpOrCancel) {
- mMotionTarget = null;
- }
- // finally offset the event to the target's coordinate system and
- // dispatch the event.
- final float xc = scrolledXFloat - (float) target.mLeft;
- final float yc = scrolledYFloat - (float) target.mTop;
- ev.setLocation(xc, yc);
- if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
- ev.setAction(MotionEvent.ACTION_CANCEL);
- target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
- mMotionTarget = null;
- }
- return target.dispatchTouchEvent(ev);
- }
剛才在看ViewGroup的dispatchTouchEvent方法時,我們看到了一個方法onInterceptTouchEvent,這個方法是干什么的呢,我們先看看他都干了什么吧
- public boolean onInterceptTouchEvent(MotionEvent ev) {
- return false;
- }
發現里面就是返回了一個false, 通過方法名字我們就可以知道該方法的作用,是否阻止TouchEvent的傳遞,默認是false 也就是不會阻止。
現在總結一下ViewGroup的dispatchTouchEvnet的邏輯 ,畢竟這個方法有些復雜:
1、如果disallowIntercept|| !onInterceptTouchEvent(),那么事件才可以繼續傳遞下去,否則直接調用該ViewGroup的父類的dispatchTouchEvent,也就是View的dispatchTouchEvent.
2、依次遍歷ViewGroup的所有子View,將事件傳遞個子View,如果某一個子View處理了該事件,並且返回true,那么事件結束,停止傳遞
3、如果所有的子View沒有消費掉這個事件,那么就調用View的dispatchTouchEvent
對於任何一款Android應用,展現給用戶最上面的通常就是一個View,如Button,ImageView等等,也就是說一些觸摸事件最終都是傳遞給了這個控件,如果控件消費了這些事件,那么就停止傳遞了,如果沒有消費,那么就交給控件所屬ViewGroup的onTouchEvnet處理,我們就看看View的dispatchTouchEvent方法吧
- public boolean dispatchTouchEvent(MotionEvent event) {
- if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
- mOnTouchListener.onTouch(this, event)) {
- return true;
- }
- return onTouchEvent(event);
- }
View的這個方法非常簡單,首先判斷mTouchListener是否為空,並且這個View是否Eneable,如果都滿足,那么首先調用mOnTouchListener.onTouch方法,如果onTouch方法返回true,那么就是說這個View消費了該事件,直接返回true,如果onTouch返回false,那么就會調用onTouchEvnet方法,這個mOnTouchListener是什么?
- public void setOnTouchListener(OnTouchListener l) {
- mOnTouchListener = l;
- }
看了這個就明白了吧,就是我們通過setOnTouchListener賦值的,另外我們還需要注意一點就是這個onTouch是在onTouchEvent方法之前執行的哦。
最后我們就看看這個View的onTouchEvnet吧
- public boolean onTouchEvent(MotionEvent event) {
- final int viewFlags = mViewFlags;
- //(A)
- if ((viewFlags & ENABLED_MASK) == DISABLED) {
- // A disabled view that is clickable still consumes the touch
- // events, it just doesn't respond to them.
- return (((viewFlags & CLICKABLE) == CLICKABLE ||
- (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
- }
- if (mTouchDelegate != null) {
- if (mTouchDelegate.onTouchEvent(event)) {
- return true;
- }
- }
- //(B)
- if (((viewFlags & CLICKABLE) == CLICKABLE ||
- (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_UP:
- boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
- if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
- // take focus if we don't have it already and we should in
- // touch mode.
- boolean focusTaken = false;
- if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
- focusTaken = requestFocus();
- }
- if (!mHasPerformedLongPress) {
- // This is a tap, so remove the longpress check
- removeLongPressCallback();
- // Only perform take click actions if we were in the pressed state
- if (!focusTaken) {
- // Use a Runnable and post this rather than calling
- // performClick directly. This lets other visual state
- // of the view update before click actions start.
- if (mPerformClick == null) {
- mPerformClick = new PerformClick();
- }
- //(C)
- if (!post(mPerformClick)) {
- performClick();
- }
- }
- }
- if (mUnsetPressedState == null) {
- mUnsetPressedState = new UnsetPressedState();
- }
- if (prepressed) {
- mPrivateFlags |= PRESSED;
- refreshDrawableState();
- postDelayed(mUnsetPressedState,
- ViewConfiguration.getPressedStateDuration());
- } else if (!post(mUnsetPressedState)) {
- // If the post failed, unpress right now
- mUnsetPressedState.run();
- }
- removeTapCallback();
- }
- break;
- case MotionEvent.ACTION_DOWN:
- if (mPendingCheckForTap == null) {
- mPendingCheckForTap = new CheckForTap();
- }
- mPrivateFlags |= PREPRESSED;
- mHasPerformedLongPress = false;
- postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
- break;
- case MotionEvent.ACTION_CANCEL:
- mPrivateFlags &= ~PRESSED;
- refreshDrawableState();
- removeTapCallback();
- break;
- case MotionEvent.ACTION_MOVE:
- final int x = (int) event.getX();
- final int y = (int) event.getY();
- // Be lenient about moving outside of buttons
- int slop = mTouchSlop;
- if ((x < 0 - slop) || (x >= getWidth() + slop) ||
- (y < 0 - slop) || (y >= getHeight() + slop)) {
- // Outside button
- removeTapCallback();
- if ((mPrivateFlags & PRESSED) != 0) {
- // Remove any future long press/tap checks
- removeLongPressCallback();
- // Need to switch from pressed to not pressed
- mPrivateFlags &= ~PRESSED;
- refreshDrawableState();
- }
- }
- break;
- }
- //(D)
- return true;
- }
- return false;
- }
這個方法也是相當的復雜啊,但是我們沒有必要每一行都看,我們只需要挑重點看就Ok了。
請細看我標了 A B C D的四個地方,在A處,如果該View是Disable的,那么只要該View是clickable或者longclickable的,那么這個事件就被該View消費掉了,返回true
在看B 和 D,兩處,如果該View是clickable或者longclickable的,那么D出總是返回true,也就是說事件一直被消費,至於C處我主要是說明的是View的onClick事件是在ACTION_UP中觸發的。
學習到這里,我又需要總結一下:
如果我們觸摸的一個View是clickable或者longclickable的,那么這個事件肯定會被這個View消費掉(當然前提是你沒有改寫它所在ViewGroup的onInterceptTouchEvent方法,如果你改寫此方法返回true,那么View是無法接收到這個事件的)
我們現在還要思考一個問題,如果這個View沒有消費掉這個事件,這個事件最終拋向何方?
還記得前面我說過ViewGroup的dispatchTouchEvent方法嗎,如果它的所有的子View沒有處理掉該事件,那么調用的是父類View的dispatchTouchEvnet方法,從而執行到了該ViewGroup的onTouch和onTouchEvent方法。
那如果ViewGroup也沒有處理該事件呢,這里就要分兩種情況啦:
1、如果這個ViewGroup不是DecorView,也就是說他的父View就是一個普通的ViewGroup(如LinearLayout里面放置一個LinearLayout),那么和上面子View沒有處理掉消息有點類似,調用父類的onTouch和onTouchEvent方法
2、如果這個ViewGroup就是DecorView,那么就調用到了Activity的onTouchEvnet方法(此時沒有onTouch方法)。
今天就先寫到這里吧,后面我回用一個簡單的Demo和一個簡單的滑動沖突問題在深入學習TouchEvnet事件的。如果哪里沒有寫清楚的 ,歡迎拍磚。。。