太陽升起並下落的小動畫-SWIFT


一個小小的動畫,太陽公公上山又下山。先上效果圖。

 

用 lipecap 錄的gif效果有點卡頓。好吧,說下如何實現的。

首先在一個大圓內先計算出內切九邊形各個頂點的位置,接着連接相應的頂點變成一個九角星太陽的九條光芒,然后在九角星的中心畫一個圈形的Layer,這樣就大致畫好了大陽的形狀。

新建一個叫SunView的文件繼承自UIView,然后在init方法內添加一個addSunLayer()的方法。並在里面添加以下方內容

class SunView: UIView {

        override init(frame: CGRect) {

        super.init(frame: frame)

        addSunLayer()

    }

 

    required init?(coder aDecoder: NSCoder) {

        super.init(coder: aDecoder)

    }

}

在addSunLayer()方法內添加繪制九角星的代碼:

let ninePolyganPath:UIBezierPath = UIBezierPath()
//大圓的半徑        
let radius:CGFloat = self.frame.size.width / 2
//九角星各個頂點的位置        
var anglePoints:Dictionary<String,CGPoint> = Dictionary<String,CGPoint>()
//第一個頂點的位置,最右邊中間那個點        
let firstPoint:CGPoint = CGPoint(x: bounds.width, y: bounds.width / 2)
anglePoints["0"] = firstPoint
ninePolyganPath.moveToPoint(firstPoint)
        
 for i in 1..<9 {
    //將圓分成9份,每一份的大小為40度
    let angle = Double(i) * 40.0 
    //算出相應角度的三角函數值
    let rateSin:CGFloat = sin(CGFloat(angle / 180 * M_PI))
    let rateCos:CGFloat = cos(CGFloat(angle / 180 * M_PI))
    let x:CGFloat = radius * rateCos + radius
    let y:CGFloat = radius * rateSin + radius
    anglePoints[String(i)] = CGPoint(x: x, y: y)        
 }
//連接相應的九個點,使之成為九角星
ninePolyganPath.addLineToPoint(anglePoints["4"]!)
ninePolyganPath.addLineToPoint(anglePoints["8"]!)
ninePolyganPath.addLineToPoint(anglePoints["3"]!) ninePolyganPath.addLineToPoint(anglePoints["7"]!) ninePolyganPath.addLineToPoint(anglePoints["2"]!)
ninePolyganPath.addLineToPoint(anglePoints["6"]!)
ninePolyganPath.addLineToPoint(anglePoints["1"]!)
ninePolyganPath.addLineToPoint(anglePoints["5"]!)
ninePolyganPath.closePath()
        
let ninePolyganLayer:CAShapeLayer = CAShapeLayer()
ninePolyganLayer.fillColor = UIColor.yellowColor().CGColor
ninePolyganLayer.strokeColor = UIColor.yellowColor().CGColor
ninePolyganLayer.lineWidth = 5
ninePolyganLayer.path = ninePolyganPath.CGPath

   self.layer.addSublayer(ninePolyganLayer)

 在ViewContoller文件內添加以下代碼:

  let sunView = SunView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))

  self.view.addSubview(sunView)

此時九角星就做好了,運行的效果如下:

接着要在九角星的中星心位置添加一個圓,做為太陽中心。添加一個計算屬性,一個鉅形的內切圓路徑。

var sunCirclePath:UIBezierPath {
        return UIBezierPath(ovalInRect: CGRect(x: self.frame.size.width * 0.3 / 2, y: self.frame.size.height * 0.3 / 2, width: self.frame.size.width - self.frame.size.width * 0.3, height: self.frame.size.height - self.frame.size.height * 0.3))
 }

 接着在addSunLayer方法內添加以下內容:

let sunLayer:CAShapeLayer = CAShapeLayer()
sunLayer.path = sunCirclePath.CGPath
sunLayer.lineWidth =  5
sunLayer.fillColor = UIColor.yellowColor().CGColor
sunLayer.strokeColor = UIColor.colorWithHexString("#eecc00").CGColor
self.layer.addSublayer(sunLayer)

//讓太陽轉動起來

  let animation:CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation")

  animation.fromValue = 0.0

  animation.toValue = 2 * M_PI

  animation.duration = 5

  animation.repeatCount = HUGE 

  layer.addAnimation(animation, forKey: nil)

 並將上面ninePolyganLayer添加到圖層的代碼做如下修改。

self.layer.insertSublayer(ninePolyganLayer, below: sunLayer)

 //self.layer.addSublayer(ninePolyganLayer)

此時運行效果如下:

最后就是讓sunView按着指定的路徑運行就可以了。回到ViewController文件內,添加以下計算路徑屬性,畫出一條弧形路徑,然后讓太陽按着這個路徑移動。

var sunrisePath:UIBezierPath {
        let path:UIBezierPath = UIBezierPath()
        path.moveToPoint(CGPoint(x: 0, y: 160))
        path.addQuadCurveToPoint(CGPoint(x: self.view.frame.size.width, y: 160), controlPoint: CGPoint(x: self.view.frame.size.width / 2, y: 60))
        //path.closePath() //這個不能用,
        return path
 }

 添加以下動畫代碼

let sunriseAnimation:CAKeyframeAnimation = CAKeyframeAnimation(keyPath: "position")
sunriseAnimation.path = sunrisePath.CGPath
sunriseAnimation.duration = 3
sunriseAnimation.calculationMode = kCAAnimationPaced sunriseAnimation.fillMode = kCAFillModeForwards sunriseAnimation.repeatCount = HUGE sunriseAnimation.removedOnCompletion = false sunView.layer.addAnimation(sunriseAnimation, forKey: nil)

 這樣就完成了。以上僅供參考,還請大家多提意見。


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