有了前幾篇wifi模塊eps8266的使用,單片機設置eps8266程序,android TCP客戶端,現在就做一個wifi小車
先上圖
小車是四個輪子的,每個輪子上都有電機驅動,前進后退的時候四個輪子同時前進和后退,轉彎的時候,小車兩邊的輪子按反方向轉。
為了達到更好的操作效果(一直按下前進,小車前進,按下左右轉小車左右轉,松開左右轉,小車繼續前進。松開前進,小車停止。后退同理),在單片機程序里加入了前進或后退的標志位。先說明一下,,,,,,
按下前進向單片機發送‘0’,按下后退向單片機發送‘1’,按下左轉向單片機發送‘2’,按下右轉向單片機發送‘3’,松開前進或后退向單片機發送‘5’,松開左轉或右轉向單片機發送‘6’,這樣子發數據也是為了獲得更好的操作體驗
前進 后退 左轉 右轉按鈕是使用的setOnTouchListener方法,以便在按鈕按下或松開時發送數據,
就看一下前進代碼
我在前面聲明了一下
//前進,關於OnTouchListener的使用,,找度娘,我也是找的度娘,不要偷懶呦
//前進 private OnTouchListener forwordButtonTouch = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN://如果按下 try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("0".getBytes());//發送0 } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } break; case MotionEvent.ACTION_UP://如果松開 try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("5".getBytes());//發送‘5’ } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } default: break; } return false; } };
//源碼 package com.wifi_Contrl; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.net.InetAddress; import java.net.Socket; import android.annotation.SuppressLint; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.View.OnTouchListener; import android.widget.Button; import android.widget.EditText; import android.widget.Toast; @SuppressLint("ClickableViewAccessibility") public class MainActivity extends Activity { boolean isConnect=true;//連接還是斷開 Button connectButton;//定義連接按鈕 Button forwordButton;//定義前進按鈕 Button backButton;//定義后退按鈕 Button leftButton;//定義左轉按鈕 Button righButton;//定義右轉按鈕 EditText ipEditText;//定義ip輸入框 EditText portText;//定義端口輸入框 Socket socket = null;//定義socket private InputStream inputStream=null;//定義輸入流 private OutputStream outputStream=null;//定義輸出流 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); connectButton = (Button) findViewById(R.id.btConnect); forwordButton = (Button) findViewById(R.id.btqianjin); backButton = (Button) findViewById(R.id.bthoutui); leftButton = (Button) findViewById(R.id.btzuozhuan); righButton = (Button) findViewById(R.id.btyuozhuan); ipEditText = (EditText) findViewById(R.id.etIP); portText = (EditText) findViewById(R.id.etPort); connectButton.setOnClickListener(connectButtonListener); forwordButton.setOnTouchListener(forwordButtonTouch); backButton.setOnTouchListener(backButtonTouch); leftButton.setOnTouchListener(leftButtonTouch); righButton.setOnTouchListener(righButtonTouch); } //連接 private OnClickListener connectButtonListener = new OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub if (isConnect == true) //標志位 = true表示連接 { isConnect = false;//置為false connectButton.setText("斷開");//按鈕上顯示--斷開 //打開連接線程 Connect_Thread connect_Thread = new Connect_Thread(); connect_Thread.start(); } else //標志位 = false表示退出連接 { isConnect = true;//置為true connectButton.setText("連接");//按鈕上顯示連接 Toast.makeText(MainActivity.this,"已退出連接!", Toast.LENGTH_SHORT).show(); try { socket.close();//關閉連接 socket=null; } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }; //前進 private OnTouchListener forwordButtonTouch = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("0".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } break; case MotionEvent.ACTION_UP: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("5".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } default: break; } return false; } }; //后退 private OnTouchListener backButtonTouch = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("1".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } break; case MotionEvent.ACTION_UP: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("5".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } default: break; } return false; } }; //左轉 private OnTouchListener leftButtonTouch = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("2".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } break; case MotionEvent.ACTION_UP: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("6".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } default: break; } return false; } }; //右轉 private OnTouchListener righButtonTouch = new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("3".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } break; case MotionEvent.ACTION_UP: try { //獲取輸出流 outputStream = socket.getOutputStream(); //發送數據 //outputStream.write(msgEditText.getText().toString().getBytes()); outputStream.write("6".getBytes()); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } default: break; } return false; } }; //連接線程 class Connect_Thread extends Thread//繼承Thread { public void run()//重寫run方法 { try { if (socket == null) { //用InetAddress方法獲取ip地址 InetAddress ipAddress = InetAddress.getByName(ipEditText.getText().toString()); int port =Integer.valueOf(portText.getText().toString());//獲取端口號 socket = new Socket(ipAddress, port);//創建連接地址和端口 if (socket !=null) { runOnUiThread(new Runnable() { public void run() { // TODO Auto-generated method stub Toast.makeText(MainActivity.this,"已成功連接!", Toast.LENGTH_SHORT).show(); } }); } } } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }
//布局源碼,大神勿噴,小弟才入門android,所以關於布局還,,,,, <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@android:color/holo_purple" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.wifi_Contrl.MainActivity" > <!-- IP地址 : --> <TextView android:id="@+id/tvIP" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="IP地址 :" android:textSize="23dp" android:layout_x="0dp" android:layout_y="0dp" /> <!-- 左轉 --> <Button android:id="@+id/btzuozhuan" android:layout_width="wrap_content" android:layout_height="80dp" android:layout_x="400dp" android:layout_y="118dp" android:text="左轉" /> <!-- 右轉 --> <Button android:id="@+id/btyuozhuan" android:layout_width="wrap_content" android:layout_height="80dp" android:layout_x="520dp" android:layout_y="118dp" android:text="右轉" /> <!-- 后退 --> <Button android:id="@+id/bthoutui" android:layout_width="wrap_content" android:layout_height="90dp" android:layout_x="105dp" android:layout_y="200dp" android:text="后退" /> <!-- 前進 --> <Button android:id="@+id/btqianjin" android:layout_width="wrap_content" android:layout_height="90dp" android:layout_marginBottom="21dp" android:layout_x="105dp" android:layout_y="65dp" android:text="前進" /> <!-- 連接 --> <Button android:id="@+id/btConnect" android:layout_width="wrap_content" android:layout_height="40dp" android:layout_marginBottom="21dp" android:layout_x="500dp" android:text="連接" /> <!-- 端口號 : --> <TextView android:id="@+id/tvPort" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_x="280dp" android:layout_y="0dp" android:text="端口號 :" android:textSize="23dp" /> <!-- 輸入端口地址的文本控件 --> <EditText android:id="@+id/etPort" android:layout_width="70dp" android:layout_height="30dp" android:layout_x="380dp" android:layout_y="0dp" android:background="@android:color/white" android:ems="10" android:text="8080" /> <!-- 輸入ip地址的文本控件 --> <EditText android:id="@+id/etIP" android:layout_width="150dp" android:layout_height="30dp" android:layout_x="100dp" android:layout_y="0dp" android:background="@android:color/white" android:ems="10" android:text="192.168.4.1" > <requestFocus /> </EditText> </AbsoluteLayout>
再看單片機,因為學實時操作系統UCOSII的時候,寫程序就養成了這樣寫程序習慣,如果對於這樣
#ifndef _USART_C_//如果沒有定義_USART_C_
#define _USART_ex_ extern
#else
#define _USART_ex_
#endif
_USART_ex_ unsigned char Usart_Receive[20];
_USART_ex_ unsigned char Usart_Cnt;
_USART_ex_ bit Usart_AT_flage;
_USART_ex_ bit Command_Flag;
_USART_ex_ unsigned char UsartData;
_USART_ex_ void InitUART(void);//串口初始化
_USART_ex_ void SendOneByte(unsigned char c);//發送字節型數據
_USART_ex_ void UartSends(unsigned char *str);//串行口連續發送char型數組,遇到終止號/0將停止
其實這樣寫,有助於各個c文件之間調用變量。說一下
#ifndef _USART_C_//如果沒有定義_USART_C_
#define _USART_ex_ extern//就定義_USART_ex_ 為extern
#else//否則
#define _USART_ex_就定義_USART_ex_為空
#endif
如果是自身文件編譯由於我在USART.C文件的開頭加上了#define _USART_C_所以,就定義_USART_C_為空
即 unsigned char Usart_Receive[20];
如果別的文件編譯那么因為別的文件沒有定義#define _USART_C_ 所以就定義_USART_ex_ 為extern
即extern unsigned char Usart_Receive[20];
對於extern 這應該不陌生吧,好了接着往下看,
不好意思再啰嗦下,我把所有的.h文件全放在了一個.h文件中,這樣在每個c文件的開頭只需加上#include "include.h"就方便多了
#define _MAIN_C_ #include "include.h" sbit a1 = P1^0;//前左輪前進 sbit a2 = P1^1;//前左輪后退 sbit a3 = P1^2;//前右輪前進 sbit a4 = P1^3;//前右輪后進 sbit a5 = P1^4;//后左輪前進 sbit a6 = P1^5;//后左輪后退 sbit a7 = P1^6;//后右輪前進 sbit a8 = P1^7;//后右輪后進 bit forword_flag=0; bit back_flag=0; unsigned char CWMODE[]="AT+CWMODE=2\r\n"; //設置模塊的工作的模式為AP模式 unsigned char RST[]="AT+RST\r\n"; //重啟模塊使AT+CWMODE=2模式生效 unsigned char CIPMUX[]="AT+CIPMUX=1\r\n"; //啟動多連接 unsigned char CIPSERVER[]="AT+CIPSERVER=1,8080\r\n";//開啟服務器模式,端口號8080 void delay1s(void) //誤差 -0.00000000024us { unsigned char a,b,c; for(c=95;c>0;c--) for(b=26;b>0;b--) for(a=185;a>0;a--); } //多連接AP模式 void ManyConnect_AP() { P0=0x00; while(1) { UartSends(CWMODE);//返回ok delay1s(); if(Usart_AT_flage ==1) { if(strstr(Usart_Receive, "OK") ) { Usart_AT_flage = 0; P0 = 0x01; break; } } } UartSends(RST);//返回一大溜,不用判斷返回 delay1s(); delay1s(); while(1) { UartSends(CIPMUX);//返回ok delay1s(); if(Usart_AT_flage ==1) { if(strstr(Usart_Receive, "OK") ) { Usart_AT_flage = 0; P0 = 0x03; break; } } } while(1) { UartSends(CIPSERVER);//返回ok,多了也返回ok delay1s(); if(Usart_AT_flage ==1) { if(strstr(Usart_Receive, "OK") ) { Usart_AT_flage = 0; P0 = 0x07; break; } } } } void main() { InitUART(); while(1) { ManyConnect_AP();//多連接AP模式 while(1) { //由於消息的開頭是+IP 故做此判斷 if((Usart_Receive[0]=='+')&&(Usart_Receive[1]=='I')&&(Usart_Receive[2]=='P')) { if((Usart_Receive[3]=='D')&&(Usart_Receive[6]==',')) { if(Usart_Receive[9]=='0')//前進 { forword_flag = 1;//前進標志位置一 back_flag = 0; //后退標志位置零 a1 = 1;//前左輪前進 a2 = 0;//前左輪后退 a3 = 1;//前右輪前進 a4 = 0;//前右輪后進 a5 = 1;//后左輪前進 a6 = 0;//后左輪后退 a7 = 1;//后右輪前進 a8 = 0;//后右輪后進 /*sbit a1 = P1^0;//前左輪前進 sbit a2 = P1^0;//前左輪后退 sbit a3 = P1^1;//前右輪前進 sbit a4 = P1^2;//前右輪后進 sbit a5 = P1^3;//后左輪前進 sbit a6 = P1^0;//后左輪后退 sbit a7 = P1^0;//后右輪前進 sbit a8 = P1^1;//后右輪后進*/ } if(Usart_Receive[9]=='1')//后退 { forword_flag = 0;//前進標志位置一 back_flag = 1; //后退標志位置零 a1 = 0;//前左輪前進 a2 = 1;//前左輪后退 a3 = 0;//前右輪前進 a4 = 1;//前右輪后進 a5 = 0;//后左輪前進 a6 = 1;//后左輪后退 a7 = 0;//后右輪前進 a8 = 1;//后右輪后進 } if(Usart_Receive[9]=='6')//左右轉停止 { if(forword_flag == 1 && back_flag == 0)//上一次按下的是前進,沒松開 { //前進 a1 = 1;//前左輪前進 a2 = 0;//前左輪后退 a3 = 1;//前右輪前進 a4 = 0;//前右輪后進 a5 = 1;//后左輪前進 a6 = 0;//后左輪后退 a7 = 1;//后右輪前進 a8 = 0;//后右輪后進 } if(forword_flag == 0 && back_flag == 1)//上一次按下的是后退,沒松開 { //后退 a1 = 0;//前左輪前進 a2 = 1;//前左輪后退 a3 = 0;//前右輪前進 a4 = 1;//前右輪后進 a5 = 0;//后左輪前進 a6 = 1;//后左輪后退 a7 = 0;//后右輪前進 a8 = 1;//后右輪后進 } if(forword_flag == 0 && back_flag == 0)//上一次松開了前進或后退 { //停止 a1 = 0;//前左輪前進 a2 = 0;//前左輪后退 a3 = 0;//前右輪前進 a4 = 0;//前右輪后進 a5 = 0;//后左輪前進 a6 = 0;//后左輪后退 a7 = 0;//后右輪前進 a8 = 0;//后右輪后進 } } if(Usart_Receive[9]=='2')//左轉 { a1 = 0;//前左輪前進 a2 = 1;//前左輪后退 a3 = 1;//前右輪前進 a4 = 0;//前右輪后進 a5 = 0;//后左輪前進 a6 = 1;//后左輪后退 a7 = 1;//后右輪前進 a8 = 0;//后右輪后退 } if(Usart_Receive[9]=='3')//右轉 { a1 = 1;//前左輪前進 a2 = 0;//前左輪后退 a3 = 0;//前右輪前進 a4 = 1;//前右輪后進 a5 = 1;//后左輪前進 a6 = 0;//后左輪后退 a7 = 0;//后右輪前進 a8 = 1;//后右輪后退 } if(Usart_Receive[9]=='5')//停止 { forword_flag = 0;//前進標志位置零 back_flag = 0; //后退標志位置零 a1 = 0;//前左輪前進 a2 = 0;//前左輪后退 a3 = 0;//前右輪前進 a4 = 0;//前右輪后進 a5 = 0;//后左輪前進 a6 = 0;//后左輪后退 a7 = 0;//后右輪前進 a8 = 0;//后右輪后進 } } } } } }
#define _USART_C_ #include "include.h" unsigned char Usart_Receive[20]={0}; unsigned char Usart_Cnt=0; bit Usart_AT_flage; bit flage; bit Command_Flag; void InitUART(void) { TMOD = 0x20; SCON = 0x50; TH1 = 0xFD; TL1 = TH1; PCON = 0x00; EA = 1; ES = 1; TR1 = 1; } void SendOneByte(unsigned char c) { SBUF = c; while(!TI); TI = 0; } //串行口連續發送char型數組,遇到終止號/0(空格)將停止 void UartSends(unsigned char *str) { while(*str!='\0') { SBUF=*str; while(!TI);//等待發送完成信號(TI=1)出現 TI=0; str++; } } void UARTInterrupt(void) interrupt 4 { RI=0; Usart_Receive[Usart_Cnt]=SBUF;//接收串口數據 Usart_Cnt++;// //返回數據以回車結尾,有回車,而且數據個數大於2,說明接收到了數據 if(Usart_Receive[Usart_Cnt-2]=='\r' && Usart_Receive[Usart_Cnt-1]=='\n' && Usart_Cnt >= 2) { Usart_Cnt = 0;//接收數據計數清零 Usart_AT_flage = 1;//數據接收成功標志位 } else if(Usart_Cnt > 20)// { Usart_Cnt = 0; } }
#ifndef __USART_H_ #define __USART_H_ #ifndef _USART_C_ #define _USART_ex_ extern #else #define _USART_ex_ #endif _USART_ex_ unsigned char Usart_Receive[20]; _USART_ex_ unsigned char Usart_Cnt; _USART_ex_ bit Usart_AT_flage; _USART_ex_ bit Command_Flag; _USART_ex_ unsigned char UsartData; _USART_ex_ void InitUART(void);//串口初始化 _USART_ex_ void SendOneByte(unsigned char c);//發送字節型數據 _USART_ex_ void UartSends(unsigned char *str);//串行口連續發送char型數組,遇到終止號/0將停止 #endif
#include <REGX52.H> #include "USART.h" #include <string.h>
下載好程序,接好線,等一會用手機連接就好了,連接成功會顯示連接成功
eps8266說是3.3v供電因為我手頭沒有降壓模塊也沒有二極管所以就直接接的5v供電,不過沒有燒,正常工作,就是摸上去有點熱。其實程序還有點不夠可靠,以后再改進