ios9中3D Touch功能是一個新的亮點,這個方便快捷的功能實現也比較簡單,廢話不多說直接上代碼,
一.3D Touch功能添加分為兩種(1).靜態標簽 (2).動態標簽
(1).靜態添加
這個方法是在app的plist文件中添加如下圖的鍵值對,
先添加了一個UIApplicationShortcutItems的數組,這個數組中添加的元素就是對應的靜態標簽,在每個標簽中我們需要添加一些設置的鍵值:
必填項(下面兩個鍵值是必須設置的):
UIApplicationShortcutItemType 這個鍵值設置一個快捷通道類型的字符串
UIApplicationShortcutItemTitle 這個鍵值設置標簽的標題
選填項(下面這些鍵值不是必須設置的):
UIApplicationShortcutItemSubtitle 設置標簽的副標題
UIApplicationShortcutItemIconType 設置標簽Icon類型
UIApplicationShortcutItemIconFile 設置標簽的Icon文件
UIApplicationShortcutItemUserInfo 設置信息字典(用於傳值)
(2).動態標簽
動態標簽是我們在程序運行過程中動態添加上去的,可以修改或者直接取消,與之相關的類,主要有三個:
UIApplicationShortcutItem 創建3DTouch標簽的類
UIMutableApplicationShortcutItem 創建可變的3DTouch標簽的類
UIApplicationShortcutIcon 創建標簽中圖片Icon的類
@interface UIApplicationShortcutItem : NSObject <NSCopying, NSMutableCopying> //下面是兩個初始化方法 通過設置type,title等屬性來創建一個標簽,這里的icon是UIApplicationShortcutIcon對象,我們后面再說 - (instancetype)initWithType:(NSString *)type localizedTitle:(NSString *)localizedTitle localizedSubtitle:(nullable NSString *)localizedSubtitle icon:(nullable UIApplicationShortcutIcon *)icon userInfo:(nullable NSDictionary *)userInfo NS_DESIGNATED_INITIALIZER; - (instancetype)initWithType:(NSString *)type localizedTitle:(NSString *)localizedTitle; //下面這是一些只讀的屬性,獲取相應的屬性值 @property (nonatomic, copy, readonly) NSString *type; @property (nonatomic, copy, readonly) NSString *localizedTitle; @property (nullable, nonatomic, copy, readonly) NSString *localizedSubtitle; @property (nullable, nonatomic, copy, readonly) UIApplicationShortcutIcon *icon; @property (nullable, nonatomic, copy, readonly) NSDictionary<NSString *, id <NSSecureCoding>> *userInfo;
接下來就是創建標簽
/** * 手動添加3D touch功能 */ -(void)init3DTouchActionShow:(BOOL)isShow{ /** type 該item 唯一標識符 localizedTitle :標題 localizedSubtitle:副標題 icon:icon圖標 可以使用系統類型 也可以使用自定義的圖片 userInfo:用戶信息字典 自定義參數,完成具體功能需求 */ UIApplication *application = [UIApplication sharedApplication]; UIApplicationShortcutIcon *icon1 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeLove]; UIApplicationShortcutItem *item1 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemPublicPosition localizedTitle:@"我就是我" localizedSubtitle:@"還有什么" icon:icon1 userInfo:nil]; UIApplicationShortcutIcon *icon2 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeShare]; UIApplicationShortcutItem *item2 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemMyPublic localizedTitle:@"你就是你" localizedSubtitle:@"你知道" icon:icon2 userInfo:nil]; UIApplicationShortcutIcon *icon3 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeCompose]; UIApplicationShortcutItem *item3 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemRecharge localizedTitle:@"他就是他" localizedSubtitle:@"我不知道" icon:icon3 userInfo:nil]; UIApplicationShortcutIcon *icon4 = [UIApplicationShortcutIcon iconWithType:UIApplicationShortcutIconTypeCompose]; UIApplicationShortcutItem *item4 = [[UIApplicationShortcutItem alloc]initWithType:KTouchItemCheck localizedTitle:@"她就是她" localizedSubtitle:@"不信算了" icon:icon4 userInfo:nil]; if (isShow) { application.shortcutItems = @[item1,item2,item3,item4]; }else{ application.shortcutItems = @[]; } }
動態方法添加可以在某個條件下取消3D Touch功能,比如登陸之前取消3D Touch功能和登陸之后添加3D Touch功能,代碼中的UIApplicationShortcutIconTypeShare等是系統風格的icon,這里只是舉個例子直接拿來用,但是不知道審核的時候會不會被拒。
typedef NS_ENUM(NSInteger, UIApplicationShortcutIconType) {
UIApplicationShortcutIconTypeCompose,
UIApplicationShortcutIconTypePlay,
UIApplicationShortcutIconTypePause,
UIApplicationShortcutIconTypeAdd,
UIApplicationShortcutIconTypeLocation,
UIApplicationShortcutIconTypeSearch,
UIApplicationShortcutIconTypeShare,
UIApplicationShortcutIconTypeProhibit NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeContact NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeHome NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeMarkLocation NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeFavorite NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeLove NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeCloud NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeInvitation NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeConfirmation NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeMail NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeMessage NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeDate NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeTime NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeCapturePhoto NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeCaptureVideo NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeTask NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeTaskCompleted NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeAlarm NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeBookmark NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeShuffle NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeAudio NS_ENUM_AVAILABLE_IOS(9_1),
UIApplicationShortcutIconTypeUpdate NS_ENUM_AVAILABLE_IOS(9_1)
} NS_ENUM_AVAILABLE_IOS(9_0) __TVOS_PROHIBITED;
這里有幾點需要注意:
1、快捷標簽最多可以創建四個,包括靜態的和動態的,靜態標簽會一直存在。
2、每個標簽的題目和icon最多兩行,多出的會用...省略
3、我們在app的入口函數:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
也需要進行一下判斷,在launchOptions中有UIApplicationLaunchOptionsShortcutItemKey這樣一個鍵,通過它,我們可以區別是否是從標簽進入的app,如果是則處理結束邏輯后,返回NO,防止處理邏輯被反復回調。
二.響應標簽的行為
當我們點擊標簽進入應用程序時,也可以進行一些操作,我們可以看到,在applocation中增加了這樣一個方法:
- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void(^)(BOOL succeeded))completionHandler NS_AVAILABLE_IOS(9_0);(要注意上面的第三點)
當我們通過標簽進入app時,就會在appdelegate中調用這樣一個回調,我們可以獲取shortcutItem的信息進行相關邏輯操作。
#pragma mark -3Dtouch功能 - (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void(^)(BOOL succeeded))completionHandler{ //判斷先前我們設置的唯一標識 NSLog(@"選擇了3Dtouch功能--%@",shortcutItem.type); UIViewController *myVC; if ([shortcutItem.type isEqualToString:KTouchItemPublicPosition]) { myVC = [[YBSPublicViewController alloc]initWithNibName:@"YBSPublicViewController" bundle:nil]; }else if ([shortcutItem.type isEqualToString:KTouchItemMyPublic]){ myVC = [[YBSPositionViewController alloc]initWithNibName:@"YBSPositionViewController" bundle:nil]; }else if ([shortcutItem.type isEqualToString:KTouchItemRecharge]){ myVC = [[YBSResumeViewController alloc]initWithNibName:@"YBSResumeViewController" bundle:nil]; }else if ([shortcutItem.type isEqualToString:KTouchItemCheck]){ myVC = [[YBSResumeViewController alloc]initWithNibName:@"YBSResumeViewController" bundle:nil]; } YBSNavigationViewController *nav = [[YBSNavigationViewController alloc]initWithRootViewController:myVC]; //設置當前的VC 為rootVC [self.window.rootViewController presentViewController:nav animated:YES completion:nil]; } 這里面主要是做一個例子,顯示的視圖跳轉 要根據具體情況加上
效果圖
三. 3D Touch ViewController 彈出自定義的ViewContoller,向上滑動還有下一步的菜單可以顯示
首先在viewController的.m方法中添加下面代碼,判斷當前設備是否支持壓力感,並注冊delegate
//注冊3D Touch,先判斷是否可用 if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable){ [self registerForPreviewingWithDelegate:self sourceView:self.view]; NSLog(@"3D Touch 可用!"); }else{ NSLog(@"3D Touch 無效"); }
添加你想要彈出來的viewcontroller,
/** * peek手勢 */ -(UIViewController *)previewingContext:(id<UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location{ // 獲取用戶手勢點所在cell的下標。同時判斷手勢點是否超出tableView響應范圍。 if (![self getShouldShowRectAndIndexPathWithLocation:location]) return nil; //彈出視圖的初始位置,sourceRect是peek觸發時的高亮區域。這個區域內的View會高亮顯示,其余的會模糊掉 previewingContext.sourceRect = sourceRect; //獲取數據進行傳值 YBS3DTouchViewController *childVC = [[YBS3DTouchViewController alloc] init]; return childVC; } /** * pop手勢 */ -(void)previewingContext:(id<UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit{ [self tableView:self.myTableView didSelectRowAtIndexPath:selectedPath]; } /** * 獲取用戶手勢點所在cell的下標,同時判斷手勢點是否超出tableview的范圍 */ - (BOOL)getShouldShowRectAndIndexPathWithLocation:(CGPoint)location { //坐標點的轉化, CGPoint tableLocation = [self.view convertPoint:location toView:self.myTableView]; selectedPath = [self.myTableView indexPathForRowAtPoint:tableLocation]; sourceRect = CGRectMake(0, selectedPath.row * KMessageRowHeight, ScreenHeight, KMessageRowHeight); // 如果row越界了,返回NO 不處理peek手勢 NSLog(@"當前所在的行---%zd",selectedPath.row); return (selectedPath.row >= (self.messageArr.count+10)) ? NO : YES; }
接下來在添加的視圖中,添加向上滑顯示的菜單,上面代碼中YBS3DTouchViewController *childVC,視圖中我就是簡單定義了一個backView和一個label,下面是在-(NSArray<id<UIPreviewActionItem>> *)previewActionItems函數中定義你要顯示的菜單
/** * 3D Touch 上移顯示的視圖 */ -(NSArray<id<UIPreviewActionItem>> *)previewActionItems{ UIPreviewAction *action1 = [UIPreviewAction actionWithTitle:@"我就是我" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"click---我就是我"); }]; UIPreviewAction *action2 = [UIPreviewAction actionWithTitle:@"你還是你" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"click---你還是你"); }]; UIPreviewAction *action3 = [UIPreviewAction actionWithTitle:@"她還是她" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) { NSLog(@"click---她還是她"); }]; //想要顯示多個就定義多個 UIPreviewAction NSArray *actions = @[action1,action2,action3]; return actions; }
在block里面進行的一個回調,在這里處理你的點擊事件,效果如下
學習的就這么多,有更多的,后面加上😊